@Lomna They're both in the "Manual Installation" folder
@Affonsofm 1) The MP map with this mod and NVE togheter causes problems. A solution (even if not the best) is not using the "mpmapfixes2" dlc pack
2) Download Fixes & Improvements ( https://www.gta5-mods.com/misc/fixes-improvements ) o fix the Franklin's couch and table
3) Again, related to NVE probably using older version of the ymaps of the MP map compared to Map Fixes (refer to the first point)
4) The problem with the props inside the safehouses not loading are related to whatever script you're using to load the MP map. Download Open All Interiors ( https://www.gta5-mods.com/scripts/open-all-interiors ) and set "loadMultiplayerMap" to 1 in "OpenInteriors.ini"
5) I haven't edited any collision around the Michael's house (the bh1_48 area specifically) nor the interior's collision, so if I had to guess, it's another conflict with NVE
6) All those other mods are fine to use with Map Fixes
@Michael21107 I think there's some base/template DLC packs available on the site. Either way, I recommend using one or make a custom one yourself (by using spfixes as a base for example) to avoid having to reimport the files any time I update the mod
@Affonsofm Well, like I said before, this mod and NVE aren't compatible. Try disabling any of the NVE dlc pack(s) until the problem disappears
@Lomna They're both in the "Manual Installation" folder
@Affonsofm
1) The MP map with this mod and NVE togheter causes problems. A solution (even if not the best) is not using the "mpmapfixes2" dlc pack
2) Download Fixes & Improvements ( https://www.gta5-mods.com/misc/fixes-improvements ) o fix the Franklin's couch and table
3) Again, related to NVE probably using older version of the ymaps of the MP map compared to Map Fixes (refer to the first point)
4) The problem with the props inside the safehouses not loading are related to whatever script you're using to load the MP map. Download Open All Interiors ( https://www.gta5-mods.com/scripts/open-all-interiors ) and set "loadMultiplayerMap" to 1 in "OpenInteriors.ini"
5) I haven't edited any collision around the Michael's house (the bh1_48 area specifically) nor the interior's collision, so if I had to guess, it's another conflict with NVE
6) All those other mods are fine to use with Map Fixes
@Lomna Use the "spmapfixes" pack + the Map Script Fixes and Scenario Points Fixes
@Michael21107 Map Updates has modified files for the MP map but it's not required to work properly, so yes, it can be used
@Michael21107 You can use it fine, it doesn't cause issues
@TayMcKenzie Yes
Yay!
@Michael21107 No idea how that stuff works
@Michael21107 I think there's some base/template DLC packs available on the site. Either way, I recommend using one or make a custom one yourself (by using spfixes as a base for example) to avoid having to reimport the files any time I update the mod
@Michael21107 No