155,554
1,351
155,554
1,351
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.4
- Fixed some LODs of the "id2_07" area using the wrong shader
- Fixed the UV map of the MP high end apartment's wardrobe wall art
- Changed the orientation of the doors and fixed the UV map of the frames of the Motor motel and fixed the parking lot bumpers not casting shadows
- Fixed the height of a bike rack near the Bahama Mamas West
- Changed the bushes used for the destroyed terrain from the mission Caida Libre with models without litter
- Fixed the dynamic snowman prop inside the nightclub of the new mansion. Thanks to Lucas7yoshi for finding the error
- Fixed the collision of the water pond for the "private" version of the new Vinewood Hills mansion. Thanks to Arrta_Myrdhyn for finding the erorr
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 2" OIV package
- Enhanced: updated all 3 DLC packs and added "apa_ch2_04_mansion_private_5.ybn" in "MP Map Static Collisions Fixes/dlc_patch/ch2_04" (the file goes in "mods\update\update.rpf\dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf)
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.4
- Fixed some LODs of the "id2_07" area using the wrong shader
- Fixed the UV map of the MP high end apartment's wardrobe wall art
- Changed the orientation of the doors and fixed the UV map of the frames of the Motor motel and fixed the parking lot bumpers not casting shadows
- Fixed the height of a bike rack near the Bahama Mamas West
- Changed the bushes used for the destroyed terrain from the mission Caida Libre with models without litter
- Fixed the dynamic snowman prop inside the nightclub of the new mansion. Thanks to Lucas7yoshi for finding the error
- Fixed the collision of the water pond for the "private" version of the new Vinewood Hills mansion. Thanks to Arrta_Myrdhyn for finding the erorr
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 2" OIV package
- Enhanced: updated all 3 DLC packs and added "apa_ch2_04_mansion_private_5.ybn" in "MP Map Static Collisions Fixes/dlc_patch/ch2_04" (the file goes in "mods\update\update.rpf\dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf)
पहले अपलोड: जून 24, 2019
आखरी अपडेट: 16 hours ago
Last Downloaded: 16 कुछ मिनट पहले
All Versions
1,718 टिप्पणियाँ
More mods by Alex106:
4.93
22,711
284
2.7
By Alex106
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.4
- Fixed some LODs of the "id2_07" area using the wrong shader
- Fixed the UV map of the MP high end apartment's wardrobe wall art
- Changed the orientation of the doors and fixed the UV map of the frames of the Motor motel and fixed the parking lot bumpers not casting shadows
- Fixed the height of a bike rack near the Bahama Mamas West
- Changed the bushes used for the destroyed terrain from the mission Caida Libre with models without litter
- Fixed the dynamic snowman prop inside the nightclub of the new mansion. Thanks to Lucas7yoshi for finding the error
- Fixed the collision of the water pond for the "private" version of the new Vinewood Hills mansion. Thanks to Arrta_Myrdhyn for finding the erorr
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 2" OIV package
- Enhanced: updated all 3 DLC packs and added "apa_ch2_04_mansion_private_5.ybn" in "MP Map Static Collisions Fixes/dlc_patch/ch2_04" (the file goes in "mods\update\update.rpf\dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf)
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.4
- Fixed some LODs of the "id2_07" area using the wrong shader
- Fixed the UV map of the MP high end apartment's wardrobe wall art
- Changed the orientation of the doors and fixed the UV map of the frames of the Motor motel and fixed the parking lot bumpers not casting shadows
- Fixed the height of a bike rack near the Bahama Mamas West
- Changed the bushes used for the destroyed terrain from the mission Caida Libre with models without litter
- Fixed the dynamic snowman prop inside the nightclub of the new mansion. Thanks to Lucas7yoshi for finding the error
- Fixed the collision of the water pond for the "private" version of the new Vinewood Hills mansion. Thanks to Arrta_Myrdhyn for finding the erorr
- Legacy: updated the "mpmapfixes", "mpmapfixes3" and "spmapfixes" DLC packs and the "MP Map Static Collisions Fixes Pack 2" OIV package
- Enhanced: updated all 3 DLC packs and added "apa_ch2_04_mansion_private_5.ybn" in "MP Map Static Collisions Fixes/dlc_patch/ch2_04" (the file goes in "mods\update\update.rpf\dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf)
पहले अपलोड: जून 24, 2019
आखरी अपडेट: 16 hours ago
Last Downloaded: 16 कुछ मिनट पहले

















@Bolinho2309 Make sure you're on the latest version of the game
@Alex106 Estou usando a versão mais atual do jogo
@Alex106 hey man i noticed something last night when i played. The mansion under the vinewood sign on the roof i think its collision bug i can not jump from the roof roadside southwest on the roof. https://www.youtube.com/watch?v=EO2SeyTq0GU you can see it in minute 07.08
@Bolinho2309 In that case, make sure you have copied the new update.rpf in the mods folder
@F7YO It's not a bug, but collisions used in a specific case in GTAO. To unload it, open Simple Trainer and under the "Teleport" menu, select the "enable/disable IPL" option, type "apa_ch2_04_mansion_player_bounds" and then select the disable IPL option
Anyone knows if this is in sync with 5real updates?
@Alex106 got it thanks.
Came across a set of invisible walls.
https://images2.imgbox.com/94/d7/GVafT9Op_o.png
https://images2.imgbox.com/32/83/eX4JLjZN_o.png
Disregard the above, think it might be a bug caused by GameplayFixesV, though I haven't fully verified that yet.
Did more testing, think I've figured it out. It's a vanilla bug, but it only manifests when you load a save with your character near the store. If you switch to another character then switch back, the store corrects itself. Not sure if that's script-related, or something that can be fixed with this mod.
https://images2.imgbox.com/eb/2c/UZazwka5_o.png
https://images2.imgbox.com/c8/8c/T7SVmcZ3_o.png
@Jax765 The shutters are configured to load only during night time (while the other props inside only during the day), but this is done from a _manifest.ymt and not via script, so i'm not sure if and how it can be fixed
@Alex106 Are you changing anything with the legacy version of this mod or are you just updating the enhanced version because i am finding it difficult to tell.
@waffl7 I update both versions
@Alex106 Alright that makes sense i already figured but i wanted to be sure since I always partially felt like you only updated the enhanced version for some reason. smh
Could you create an oiv installer of MP Collisions for Enhanced too? I installed some mods like Ped Fixes and QOL Vehicle which both of them have .oiv files and sucessfully installed in my GTA 5.
The Little Seoul crash hasn't resolved, it still occurs, even I have packfilelimitadjusterenhanced and heapadjusterenhanced and custom gameconfig. Do you mine telling us what gameconfig do you use for your GTA 5 Enhanced?
@UGLIES I think the OIV packages of the Legacy version can be installed on the Enhanced version, but I never tried it
As for the gameconfig, I use(d) this one, although it hasn't been updated for the new version https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced
Yeah the OIV can be installed on Enhanced, but with the different mpheist4 location inside dlc2.rpf instead of dlc1.rpf, and for that gameconfig, that's a vram eater lol, my 4060 Ti 8GB is struggling with it. It takes an extra 3GB than the original vram usage.
Great mod, but for some reason it's crashing my game when I try to load a save. First loading story mode is fine, but specifically loading another save after that crashes to desktop with no error message. Specifically the spMapFixes_Gen9 folder.
@idontlikepie I think the crash might be related to the Enhanced version not handling mods well and not because of the mod itself
@Alex106 I finally put together a modpack for Enhanced and found a merging error in Little Seoul, but I understand I'm not the only one with this problem. When using all Limit Adjusters, the problem can only be solved by deleting either SPMapFixes or SPFixes. Basically, this is a problem, and I just remembered I had a same issue on Legacy (when wasn't Enchanced) when the Austen car pack first came out. Back then, I had a huge mod folder and a low-end PC, but now I have to choose between map fixes and misc fixes.