149,748
1,331
149,748
1,331
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.8
- Fixed the detail collision for a previous fix of a window in Paleto Bay. Thanks to Arrta_Myrdhyn for reporting the error
- Added missing collisions for some metal beams near the torture room from the mission "By The Book". Thanks to Arrta_Myrdhyn for finding the errors
- Added back the grass fur mask for the closed grave for the Lowriders DLC mission at the Hill Valley Church in Great Chaparral
- Added some missing cables outside Fort Zancudo
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated the "mpMapFixes_Gen9" and "spMapFixes_Gen9" DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf"
- Legacy and Enhanced: updated the script (source code as well) and changed the grave IPL to the closed one and added some extra code to lock the front doors of the Diamond Casino
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.8
- Fixed the detail collision for a previous fix of a window in Paleto Bay. Thanks to Arrta_Myrdhyn for reporting the error
- Added missing collisions for some metal beams near the torture room from the mission "By The Book". Thanks to Arrta_Myrdhyn for finding the errors
- Added back the grass fur mask for the closed grave for the Lowriders DLC mission at the Hill Valley Church in Great Chaparral
- Added some missing cables outside Fort Zancudo
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated the "mpMapFixes_Gen9" and "spMapFixes_Gen9" DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf"
- Legacy and Enhanced: updated the script (source code as well) and changed the grave IPL to the closed one and added some extra code to lock the front doors of the Diamond Casino
पहले अपलोड: जून 24, 2019
आखरी अपडेट: 7 दिन पहले
Last Downloaded: 5 कुछ मिनट पहले
All Versions
1,662 टिप्पणियाँ
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.8
- Fixed the detail collision for a previous fix of a window in Paleto Bay. Thanks to Arrta_Myrdhyn for reporting the error
- Added missing collisions for some metal beams near the torture room from the mission "By The Book". Thanks to Arrta_Myrdhyn for finding the errors
- Added back the grass fur mask for the closed grave for the Lowriders DLC mission at the Hill Valley Church in Great Chaparral
- Added some missing cables outside Fort Zancudo
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated the "mpMapFixes_Gen9" and "spMapFixes_Gen9" DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf"
- Legacy and Enhanced: updated the script (source code as well) and changed the grave IPL to the closed one and added some extra code to lock the front doors of the Diamond Casino
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes and mpmapfixes_gen9: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update). Note: for the Enhanced version, these fixes are merged into the "mpmapfixes_gen9" dlc pack
- spmapfixes and spmapfixes_gen9: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes (Legacy only): locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: use the package installer of OpenIV or extract the files and import them manually in each dlc pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v19.8
- Fixed the detail collision for a previous fix of a window in Paleto Bay. Thanks to Arrta_Myrdhyn for reporting the error
- Added missing collisions for some metal beams near the torture room from the mission "By The Book". Thanks to Arrta_Myrdhyn for finding the errors
- Added back the grass fur mask for the closed grave for the Lowriders DLC mission at the Hill Valley Church in Great Chaparral
- Added some missing cables outside Fort Zancudo
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated the "mpMapFixes_Gen9" and "spMapFixes_Gen9" DLC packs and added "hi@hei_cs1_02_2.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/cs1_02" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_hills\country_01\cs1_02.rpf"
- Legacy and Enhanced: updated the script (source code as well) and changed the grave IPL to the closed one and added some extra code to lock the front doors of the Diamond Casino
पहले अपलोड: जून 24, 2019
आखरी अपडेट: 7 दिन पहले
Last Downloaded: 5 कुछ मिनट पहले
















Hello! Is this map overhaul mod of yours only available in the original clean game? Can it still be mixed and installed with five real or various additional modules? If it is only available in the original game, please clearly state that the prompts cannot be mixed.
My game crashes when I cross the Little Seoul bridge in Innocense Boulevard, which has the construction with the red crane in front of it. If I delete the spMapFixes_Gen9 folder it is solved
Mods i have installed:
- Beta Map Restoration
- Fixes & Improvements
- Original Vespucci Beach Sculpture
@TCRL It depends on each mod and what it changes. For example, there's some incompatibilities with NVE
As for this five real mod, I don't know
@FeerloCarajo I can't reproduce the crash. Try installing a custom gameconfig and see if it resolves the problem https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced
@Alex106 the problem persist with the custom Gameconfig
I did a clean install and play only with Map fixes and the gameconfig and persist crashing
@FeerloCarajo Can you take a screen of the exact spot (even on the pause menu map is fine) where the crash happens?
@Alex106 https://i.postimg.cc/3RjT9JQW/Whats-App-Image-2025-10-02-at-3-04-08-PM.jpg is in this point. It crashes when I approach the bridge, sometimes when I pass it
@FeerloCarajo the problem is u have to many mods conflicting in a high textured area. its right next to fib, maze bank, arcadius buildings no? you probably have spa aprtments and garages installed to and alot of depreciated apis because most the free mods are outdated. or you have a huge car add on pack that is straining our memory and use adjusters to fix it thats straining the game and causing it to crash there.
adjusters dont necssirly fix mem issues insead your putting more strain on your gpu drive. stop adding unoptimized textured stuff and it will fix your problem xD
or as you said its the gameconfig download monefonts more mods folder x 1.5 traffic to fix the issue even when you do a clean install doesnt mean you deleted the static collision ybn files on ympas or completely cleaned openiv.
@jayjayS I only have these 3 mods:
- Beta Map Restoration
- Fixes & Improvements
- Original Vespucci Beach Sculpture
@FeerloCarajo I tried again, multiple times, and didn't crash once
I think it's just an issue with the Enhanced version not handling mods like the Legacy version
Running Enhanced with NVE, DriveV, and some scripts (ambientFX, alarm on explosions, ViewpointV) persistent crashes when this was installed, couldn't leave Davis area of the map without catastrophic freezing and eventual crashes if I dared to leave the ghetto. Can't have shit in Detroit.
@Alex106
https://cdn.discordapp.com/attachments/880559525516697612/1425668282559762514/Screenshot_1079.png?ex=68e86c8e&is=68e71b0e&hm=9ebfff74a48fdd5766cac8ae0669bcada6d972dd0f80716bbd429b5daafee3f9&
https://cdn.discordapp.com/attachments/880559525516697612/1425668282064703568/Screenshot_1080.png?ex=68e86c8e&is=68e71b0e&hm=d0f8396a1bf0685c55b60bacd90e46f6f912e2baf3697c395e3d774e611a4c4d&
some missing collissions on maibatsu building
Enhanced Crash near Capital / Eclipse when spMapFixes_Gen9 is enabled
Game: GTA V Enhanced (PC) — VER_EN_1_0_889_22
Map Fixes Enhanced: v19.7 (19.6 identical)
MP Map: off • Loader: OpenRPF.asi • Gameconfig: vanilla
Crash spot (consistent CTD): X 178.36, Y -332.11, Z 43.68 (Burton/Eclipse area)
Repro: drive into that area → instant crash.
Workaround: remove
<Item>dlcpacks:/spMapFixes_Gen9/</Item>
from dlclist.xml → crash gone. Re-add → crash returns.
Tried: CityLights on/off, MP map off, all scripts off → still crashes.
Suspect: a YMAP in the bh1/eclipse cell.
Other active mods (Enhanced, SP):
- GTA V Remastered: Enhanced
- Forests of San Andreas: Revised
- CityLights
- Vegetation Reflection (Larcius)
- Scenario Groups (ASI; casino YMTs NOT installed)
- (No MP Map; mpMapFixes_Gen9 disabled)
Tools/ASI: OpenRPF.asi, ScriptHookV (+ Simple Trainer), vanilla gameconfig, no SHVDN
@Shredy777 I drove around the area for a bit, but the game didn't crash. Disable all the other mods, install a custom gameconfig and the Heap Adjuster https://www.gta5-mods.com/scripts/heapadjuster-enhanced and try again.
If it works, enable back the other mods one by one
where do i find dlclist.xml?
@c0m2el "mods\update\update.rpf\common\data"
@Alex106 the right door of the ammunation next to simeons dealership doesnt open anymore.
dont know if its a me issue
nevermind its caused by making a quicksave too near to the ammunation interior