112,384
1,127
112,384
1,127
Information:
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v16.3:
- Fixed an error in the OIV package which caused collisions near the Del Perro Pier to break. Thanks to Michael21107 for reporting the issue
Fixed the following errors found by -EcLiPsE-:
- Fixed the incorrect collision material of some concrete in Davis
- Fixed a few floating wall lights and incorrect collision material for some metal plates near the Hardcore Comic Store in West Vinewood
Fixed the following errors found by gtav_mistakes:
- Removed an useless stop sign in the Grand Senora Desert
- Fixed a speed limit sign in Vinewood Hills facing the wrong direction
- A wrongly mapped parking space decal in Alta
- Two street signs in Vinewood Hills placed on the wrong side of the road
- A street sign near the Redwood Lights Track placed on the wrong side of the road
- Two street signs in the Grand Senora Desert placed on the wrong side of the road
Updated the "mpmapfixes" and "spmapfixes" dlc packs and the OIV package
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v16.3:
- Fixed an error in the OIV package which caused collisions near the Del Perro Pier to break. Thanks to Michael21107 for reporting the issue
Fixed the following errors found by -EcLiPsE-:
- Fixed the incorrect collision material of some concrete in Davis
- Fixed a few floating wall lights and incorrect collision material for some metal plates near the Hardcore Comic Store in West Vinewood
Fixed the following errors found by gtav_mistakes:
- Removed an useless stop sign in the Grand Senora Desert
- Fixed a speed limit sign in Vinewood Hills facing the wrong direction
- A wrongly mapped parking space decal in Alta
- Two street signs in Vinewood Hills placed on the wrong side of the road
- A street sign near the Redwood Lights Track placed on the wrong side of the road
- Two street signs in the Grand Senora Desert placed on the wrong side of the road
Updated the "mpmapfixes" and "spmapfixes" dlc packs and the OIV package
पहले अपलोड: जून 24, 2019
आखरी अपडेट: अप्रैल 11, 2024
Last Downloaded: 34 कुछ मिनट पहले
1,443 टिप्पणियाँ
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v16.3:
- Fixed an error in the OIV package which caused collisions near the Del Perro Pier to break. Thanks to Michael21107 for reporting the issue
Fixed the following errors found by -EcLiPsE-:
- Fixed the incorrect collision material of some concrete in Davis
- Fixed a few floating wall lights and incorrect collision material for some metal plates near the Hardcore Comic Store in West Vinewood
Fixed the following errors found by gtav_mistakes:
- Removed an useless stop sign in the Grand Senora Desert
- Fixed a speed limit sign in Vinewood Hills facing the wrong direction
- A wrongly mapped parking space decal in Alta
- Two street signs in Vinewood Hills placed on the wrong side of the road
- A street sign near the Redwood Lights Track placed on the wrong side of the road
- Two street signs in the Grand Senora Desert placed on the wrong side of the road
Updated the "mpmapfixes" and "spmapfixes" dlc packs and the OIV package
This mod fixes various map collisions, models, textures and placements errors
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, targeting specifically the changes introduced with the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be overriden with a custom dlc pack (otherwise the game crashes)
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate any change made to map placements and/or collisions
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the portals, flags and audio tutorials
- Skylumz for the Sollumz plugin for Blender
- indilo53 for GTAUtil
- Tiwabs for the Tiwabs Audio Door Tools
- CamxxCore for the Package Editor for OpenIV
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v16.3:
- Fixed an error in the OIV package which caused collisions near the Del Perro Pier to break. Thanks to Michael21107 for reporting the issue
Fixed the following errors found by -EcLiPsE-:
- Fixed the incorrect collision material of some concrete in Davis
- Fixed a few floating wall lights and incorrect collision material for some metal plates near the Hardcore Comic Store in West Vinewood
Fixed the following errors found by gtav_mistakes:
- Removed an useless stop sign in the Grand Senora Desert
- Fixed a speed limit sign in Vinewood Hills facing the wrong direction
- A wrongly mapped parking space decal in Alta
- Two street signs in Vinewood Hills placed on the wrong side of the road
- A street sign near the Redwood Lights Track placed on the wrong side of the road
- Two street signs in the Grand Senora Desert placed on the wrong side of the road
Updated the "mpmapfixes" and "spmapfixes" dlc packs and the OIV package
पहले अपलोड: जून 24, 2019
आखरी अपडेट: अप्रैल 11, 2024
Last Downloaded: 34 कुछ मिनट पहले
@Alex106 I would suggest the following
1) add SHVDN as a requirement as it's needed for the MapFixes.cs
2) remove or change the ''press the reload key (by default it's "Insert)'' part of mapfixes.ini as in the latest stable version of SHVDN (3.6.0), there's no key set for reload by default
3) add what files were changed to the changelog in the description (the one in the files has this info)
Is it scenario files that break main missions? The car seller selling car when he gives the second mission, when finished talking to me mission fails telling i disturbed the sell, i so well looked at what could fail somehow and seen car moved (like by magic) a verry tiny bit and that's what appeared to annoy the buyer !! I had to skip (next step is in front Mick home to stole his car).
@Michael21107
1) It's listed in the "Installation.txt" file inside the "Map Script Fixes" folder
2) I already changed it to "otherwise reload the script (using the reload function of Script Hook V .NET) after the game has finished loading"
3) Added
@Klemc No, it doesn't break missions
@Alex106 Thanks, I just think it would be better to have it in the description as well, as there are other requirements listed there, up to you ofc
@Alex106 Here's some errors I found!
Dirt material on concrete in Davis: https://imgur.com/a/d5erGKU
Floating wall lights in West Vinewood, next to the comic book shop: https://imgur.com/a/R8O6FD8
Dirt material on metal plate near said shop: https://imgur.com/a/tum95sv
no collisions near the stairs to the DP pier and for the nearby columns causing falling under the map, its something in my mods folder, removing the 3 dlcs from mapfixes didn't help and I'm not confident about removing the collisions fixes myself https://imgur.com/a/4vnFvGw
@Michael21107 I second this, seems like the entire pier has no collision.
Hope this gets fixed soon.
@-EcLiPsE- thanks for the info, was kinda worried there was something wrong with my mods folder or it was collisions from Larcius's stuff (who has been pretty much inactive for like a month)
great update
great update thanks
Hi bro,pls i play only story not online so have instal only SP or All thank you for help.
@Lomna Use the "spmapfixes" pack + the Map Script Fixes and Scenario Points Fixes
@Alex106 bro where is this two mods.....the Map Script Fixes and Scenario Points Fixes..... thanks for help
Hello there! so i'm just making a review of my lastest experience with GTA 5 and modding. i'm using GTA 5 NVE natural vision enhanced OFFLINE and everytime i load a MP MAP with Enable all interiors For mods like (Lamar custom bussines - Benny's Original Motor Works - single player heists and so on) many visual glitches starts to happen (like franklin's mansion's sofa and chairs goes crazy, low relosution vegetation around michael's house and everywhere, trevor's second house bed invisible, missing sidewalks through out the city, etc ) and from time to time the game crashes.
THEN I've tried this mod and for some reason around michael's house floor don't have physics, you fall to the abyss, Franklin's interior kinda fixed but not fences and some walls in the game go nuts and from time to time the game crashes. i'm currently using version 3095 1.68 biuld with all basic mods installed:
ScriptHookV_1.0.3095.0
ScriptHookVDotNet
225d5d-HeapAdjuster-ini
f817a9-PackfileLimitAdjuster
81dce8-GTAV Config v32.5 for 3095
c0b753-LemonUI (SHVDN3)
iFruitAddon2-2.1.0
NativeUI
MenyooSP
fwBoxStreamerVariable and decals limit patch 1.5
@Lomna They're both in the "Manual Installation" folder
@Affonsofm
1) The MP map with this mod and NVE togheter causes problems. A solution (even if not the best) is not using the "mpmapfixes2" dlc pack
2) Download Fixes & Improvements ( https://www.gta5-mods.com/misc/fixes-improvements ) o fix the Franklin's couch and table
3) Again, related to NVE probably using older version of the ymaps of the MP map compared to Map Fixes (refer to the first point)
4) The problem with the props inside the safehouses not loading are related to whatever script you're using to load the MP map. Download Open All Interiors ( https://www.gta5-mods.com/scripts/open-all-interiors ) and set "loadMultiplayerMap" to 1 in "OpenInteriors.ini"
5) I haven't edited any collision around the Michael's house (the bh1_48 area specifically) nor the interior's collision, so if I had to guess, it's another conflict with NVE
6) All those other mods are fine to use with Map Fixes
Thank you very much, i will try this method. i'm glad to see you are still active in Gta Mod community.
by the way i'm using this mod "970155-Enable All Interiors Mod FIles 23.1 (Fixed Cayo Perico Not Unloading)"
Me Again...
The moment i load the ONLINE MP MAP This "spmapfixes" makes the void in michael's area appears <Item>dlcpacks:/spMapFixes/</Item> <<<<- Trust me THIS is what's causing the NO FLOOR VOID in Michael's exterior WITH THE MP MAP. Inside the house is actually ok, But the moment you step outside the door you FALL.
When i starts the game without the MP MAP the this NO FLOOR BUG disapears even with this line here ENABLED (<Item>dlcpacks:/spMapFixes/</Item>)
I've tryied (Fixes&Improvements_v2.4) and it actually worked very good, don't know exactlly what's changed but it worked, maybe it fixed the sofa table couch bug clipping in Franklin's Massion. BUT this one "Map Fixes 16.3" seems to work ONLY with the MP MAPS DESACTIVATED, my NVE graphics mod with GTA 3095 1.68 version have this problem. NO ONLINE MP MAPS FOR ME.
@Affonsofm Well, like I said before, this mod and NVE aren't compatible. Try disabling any of the NVE dlc pack(s) until the problem disappears
well i think that's because it became free. Any sugestion about switching from NVE to another mod?
@Affonsofm VisualV, VisualVanilla or StryVision, to name a few
Still, if you want to keep NVE you just need to disable whatever dlc pack it uses to override the map files