225 files liked
45 comments
1 video
1 upload
22 followers
6,571 downloads
@CousinRoman Oh yeah, my bad if I wasn't clear about it.
It would be a separate mod, that could be called "Improved Bagger", that would include the exhausts fix for the "base" Bagger and both the Sissy Bar and alternative Sadlebags as tuning parts.
@CousinRoman Would it be possible to make a version of this mod that add the sissy bar and the beta sadle bags as tuning parts for the "vanilla" Bagger (a vanilla Bagger that would implement the fixed exhausts)?
You would probably need a DLC to add the custom carcols, so if you need help you can send me a mgs on Discord
@Not_an_Etzky Are you sure it isn't caused by a modkit conflict?
@Gborge98 I've test the oiv and I don't have this issue. Are you using Add-On Vehicle Spawner or Simple Trainer?
@Alex106 There's a typo in assembly.xml. This line is missing the x64 in this path :
<add source="update\dlc_patch\mpvinewood\x64\data\lang\americandlc.rpf">dlc_patch\mpvinewood\\data\lang\americandlc.rpf</add>
@Xx WolfRam xX They are separated, you can see the misc related to them in the .yft . (Ex : misc_a is the left mirror)
@Snowy Aura It should still be possible to add certains tuning parts. From what I see, it should be possible to add back enginebay-related stuff, exhausts, hood catches, most interior-related stuff, louvers, mirrors, roofs, sunstrips and vent braces.
@dustyblues Thanks you! I appreciate your kind words.
For the Sultan Classic, unfortunately I can't add those parts since I would need to edit the model to make it possible and I've decided early on that SP Carcols wouldn't include model edit to keep the mod light. I'll talk about it to some member of the community tho, to see if someone is interrested to make a "Improved Sultan Classic" mod.
For the Toreador, its possible to remove those MG visually but they will still work. It would be possible to make them completely removable, but I lack the knowledge to do it. However, there's a mod out there that add a stock version of the Toreador you might want to check : https://www.gta5-mods.com/vehicles/pegassi-toreador-vanilla-edit-add-on-tuning-liveries
@Dremora Customs Strange, it should be in. Anyway, I've update the mod to be compatible with the lastest DLC. I'll strongly suggest you to use the .oiv instead of doing it manually
@Levinrin deformation is controlled by the model vertex paint and the handling.meta (maybe vehicle.meta as well? I don't remember). Since SP Carcols only replace carcols.meta, you don't have to worry about deformation.
HOWEVER, it seem that Drive V replaced a few carcols as well. From what I've seen, these edited carcols seem to only boost a few performance upgrade for a few cars and add suspension mod for one or two cars. If you want, you could copy the <statMods> from the Drive V carcols.meta and paste them in my mod carcols.meta since I haven't edit those sections.