*Nvm about the remapped for controller. The Contexttofuel works perfectly. Still can't figure out the UI issue though. I play on a 4K resolution so I'm sure it should pop up somewhere in my view
The UI of both the gage and the Coil dashboard are not coming up when entering a car. The horn button also should be able to be remapped for controller as well.
Love seeing the collection of mods, we needed a modern fuel system lol
The NPC you use in your script to peform the auto-drive isn't set to be invisible. They spawn in and out fine, but are clearly present when attempting to use that function.
@M8T This would be so dope if it worked with LSPDfr, we've been missing this aspect of that RP side of SP players. Definitely going to test in my stack
I'm curious about testing this mod in my stack, but I currently have Accuracy Fix https://www.gta5-mods.com/scripts/accuracy-fix running for this solution. Would be great to cut down on scripts to help memory, but does anyone know the differences between the two in regards to end result behavior?
*Nvm about the remapped for controller. The Contexttofuel works perfectly. Still can't figure out the UI issue though. I play on a 4K resolution so I'm sure it should pop up somewhere in my view
The UI of both the gage and the Coil dashboard are not coming up when entering a car. The horn button also should be able to be remapped for controller as well.
Love seeing the collection of mods, we needed a modern fuel system lol
The NPC you use in your script to peform the auto-drive isn't set to be invisible. They spawn in and out fine, but are clearly present when attempting to use that function.
@M8T Confirmed it doesn't seem to effect the MP character ped models :(
@M8T This would be so dope if it worked with LSPDfr, we've been missing this aspect of that RP side of SP players. Definitely going to test in my stack
Does your OIV overwrite the meta files in question, or does it just modify the needed lines for mod compatibility?
I'm curious about testing this mod in my stack, but I currently have Accuracy Fix https://www.gta5-mods.com/scripts/accuracy-fix running for this solution. Would be great to cut down on scripts to help memory, but does anyone know the differences between the two in regards to end result behavior?
I'm also having the same issue as @spreilly. Anyone else getting the vanilla doors not going away?
I can't seem to get this to spawn :(
Can confirm this seems broken now after the latest update :(