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@MNHC Hi there. Could there be an option to disable the management of money so the mod saves everything else but that?
@ShadowOne Hello! How come a mod that only removes blip can be unstable or make the game lag?
is a update still planned?
Thanks!
@FaZerMissions Thanks, chief, but I'm afraid it still doesn't work. :/
@Ali Osama Lol, no, that would be all. Wow, thanks so much for listening to the feedback and answering the comments. Not all mod authors do that.
@Ali Osama Upon further testing, regarding my previous comment:
1) I realized opening the menu does not change the "None" hotkeys, but saving the options, since the hotkeys on the mod window appear as their default F keys even though they're disabled. It'd be nice to be able to mark them as disabled in the options window to avoid the issue.
2) I've tried the option of "Short range" and confirmed it does what I wanted (blips visible on the map but not prioritized on the minimap). I though that option would behave like making visible the blip on the map only when you're close, though.
As a suggestion, would it be possible to enable/disable just particular group of blips? Like groups called the same with the same icon and color (the ones that get grouped). Also it could be more integral to summon the menu via a phone contact instead of a hotkey.
@Ali Osama Thanks for the nice help! Now I got it working.
A couple questions/suggestions:
1) I have set some hotkeys to "None" as you instructed to disable them, but if I open the menu in game, they will automatically be set to their default values (in F keys). Could this be tweaked so it does not happen?
2) Every blip I make is always present in the minimap (they appear in the edges, as when you have some blip for an active objective) no matter how far they are. Is there any way to disable them so they will exist, but will not have that priority? Like the blips that you can add in bulk as an option, like the ones for the train stations (they are in the map, but have no priority in the minimap).
Thanks again for this useful mod!
@Ali Osama Sorry, my mistake, I don't know why I missed that file. I also needed to update LemonUI.
Not, it seems the mod loads because I no longer get any error message, but I modified the ini file in order to open the menu with the "8" key (since I have already all F keys in use), but it doesn't work. That is not a valid key for the ini?
@FaZerMissions Hi, there.
It seems the controller support does not work. When I stand before the board seller, I get the prompt to press right on the D-Pad to purcharse, but nothing happens.
Thanks!
@Ali Osama Hi! I'm getting this error so the mod does not load. Could you help me out? I have all the requirements listed in the description:
[14:41:44] [DEBUG] Instantiating script AdvancedCustomBlips.Main ...
[14:41:44] [ERROR] Failed to instantiate script AdvancedCustomBlips.Main because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c' or one of its dependencies. The system cannot find the file specified.
File name: 'INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c'
at AdvancedCustomBlips.Main..ctor()
@Rockstar Kid What is "Bahamas Mamas MLO"? Do the dlc included do anything on its own, or only after you load the xml?
Do "single player addon" means you can access the interior without enabling MP maps?
The instructions are pretty unclear.