PropertyManager 0.8.5
21,751
250
-
7 दिन पहले
Description:
The Property Manager Mod is a GTA 5 modification that enhances the property management experience in the game. This mod introduces various features that allow players to efficiently manage and customize their virtual properties.
Valet Service: Experience the luxury of a dedicated valet service that parks your vehicles, cleans them, and places them in designated parking spots.
Security Team: Enjoy the added prestige and protection with a team of security personnel who salute your character's passage.
Functional Showers: Interact with fully functional showers that not only cleanse your character but also remove any bloodstains.
Helipad Management: Spawn and manage helicopters on helipads, and enjoy smooth takeoffs and landings.
Convenient Teleportation: Easily teleport between mansions based on your mode of transportation (on foot, in a car, or in a helicopter).
Elevator Functionality: Experience seamless elevator functionality in mansions equipped with elevators, allowing you to effortlessly travel between floors.
Wardrobe Functionality: Now, you can utilize wardrobes within properties. It allows you to change outfits and even save your favorite ones for later use. This feature adds a layer of personalization, giving you more control over your character's appearance.
Supported Mansions:
- Pacific Rooftop (from DLC: pacific_rooftop) by: guillaume56
- Pacific Villa (from DLC: pacific_villa) by: guillaume56
- Desert Mansion (from DLC: desert_mansion) by: guillaume56
- Modern Wood House (from DLC: modern_wood_house_1a) by: BigShaqNOKetchup
- Modern Casual Apartment (from DLC: sml_lux_apa_1a) by: BigShaqNOKetchup
- Modern Business Apartment (from DLC: sml_lux_apa_1b) by: BigShaqNOKetchup
- French Villa (from DLC: french_villa) by: guillaume56
- Vinewood Hills Mansion (from DLC: vinewood_hills_mansion) by: guillaume56
- Chalet Forrest (from DLC: chalet2) by: Gidoxy
- The ORA Mansion (from DLC: the_ora_mansion) by: guillaume56
- Forrest Mansion (from DLC: forest_mansion) by: guillaume56
- Wild House (from DLC: wild_house) by: guillaume56
- Vice City Loft (from DLC: vice_city_loft) by: guillaume56
- Malibu Mansion (from DLC: malibu_mansion) by: BigShaqNOKetchup
- Eclipse Tower Rooftop (from DLC: rooftop) by: Gidoxy
- Mega Villa Design (from DLC: mega_villa_design) by: guillaume56
- Villa Island (from DLC: villa_island) by: guillaume56
- Designer House (from DLC: designer_house) by: BigShaqNOKetchup
- Eclipse Tower Rooftop (from DLC: rooftop) by: Gidoxy
- Mega Villa Design (from DLC: mega_villa_design) by: guillaume56
- Villa Island (from DLC: villa_island) by: guillaume56
- Designer House (from DLC: designer_house) by: BigShaqNOKetchup
Installation:
- Ensure that you have a clean installation of GTA 5 on your PC.
- Download the mod files.
- Copy the PropertyManager.dll file and the PropertyManager folder to the "scripts" directory of your GTA 5 installation.
- Launch the game and enjoy the enhanced property management features.
Requirement :
- Script Hook V .NET 3
LemonUI (https://fr.gta5-mods.com/tools/lemonui)
Change Logs:
0.5 - BETA
- Init
0.6 - BETA
- Added support for Dancing Booth by BigShaqNOKetchup (teleport + elevator)
- Added support for Indoor Futsal by BigShaqNOKetchup (teleport +elevator)
- Added support for Modern hotel room by BigShaqNOKetchup (teleport +elevator)
- Added support for Designer Penthouse by BigShaqNOKetchup (teleport +security + showers)
- Added support for Venice Beach House by BigShaqNOKetchup (teleport +security + shower even if access is closed to it)
0.7 - BETA:
- Added initial version of vehicle persistence (via valet or manual parking with confirmation)
- Added support for hidden garages in Modern Casual Apartment (valet + garage + parking spots)
- Added support for hidden garages in Modern Business Apartment (garage + parking spots)
- Added the option to select the vehicle the valet should prepare (note: there is a flickering issue that will be addressed in the next release)
- Automatic compatibility with meimeiriver's MalibuMansion script (If you are using this excellent script, the valet will only handle exterior parking spots, leaving the script to manage the interior spots)
- Redesigned the menu mechanics to be dynamic, allocating specific keys for each possible action per frame, preparing the ground for dense Points of Interest (POI)
- Security agents will no longer shout; they will only salute (in the future, interaction with them will be possible)
- Various small fixes and improvements, including the removal of certain messages (loading/unloading of mansions)
- Regarding persistence, when the player moves away, the property is unloaded, and all vehicles will be removed if they are in their designated parking spots. They will be automatically reloaded when the property is approached again
0.7.1 - BETA:
- Improved compatibility: Resolved a bug that was preventing other mods from using the helpText feature
0.7.2 - BETA:
- Added support for the Beach Club by BigShaqNoKetchup
- Significant rework of settings: Now possible to modify PedModels for security, valet, barmaids, DJ, etc. Configuration can be customized per DLC:
For example:
[General]
Security.Guard.Model=SecuroGuardMale01
Security.Guard.HasGunOut=true
[beach_club_1a]
Security.Guard.Model=Bouncer01SMM
Security.Guard.HasGunOut=false
[modern_wood_house_1a]
Security.Guard.Model=Highsec01SMM,Highsec02SMM
Security.Guard.HasGunOut=false
- Added new characters, Barmaids and DJ, to the Beach House, with whom interactions are possible. However, complex animations and smooth transitions are still a challenge and require further improvement (patience is appreciated).
- Further improved compatibility with meimeiriver's scripts.
0.7.3 - BETA
- Added support of "Design House" by Guillaume56, "Designer House" by BigShaqNoKetchup is already supported :)
- Added wardrobe functionality to numerous properties, allowing you to change clothes and save your current outfit. In future releases, you will be able to modify and import outfits from Menyoo if possible.
- Enhanced realism of showers with a new shower animation. Players can now change into more appropriate shower attire upon request.
- In the Beach Club, an improved whiskey drinking animation and music that can be heard throughout the club and stops when you move away a sufficient distance.
- Added an option in the settings to unlock bulk vehicle spawning for the valet.
- Significant fix for menu flickering when there were many choices. While not perfect, it is now much more stable.
- Fixed the issue with car license plate registration in parking lots, ensuring accurate and consistent recording of license plates.
0.8 - BETA
- Added compatibility with meimeiriver's ModernWoodenHouse property script.
- Implemented a framework for creating contextual points of interest with playable animations. Currently includes sitting, smoking, BBQ, and more animations planned for the future like sleeping, drinking, dancing, etc. Notably, the cigarette animation plays as a secondary animation, allowing for seamless blending with other animations.You decide when you puff at your rythme.
- Significant update to error management, providing improved crash notifications and crash reports for easier troubleshooting.
- Animations are currently only implemented in the Malibu Mansion, Modern Casual Apartment, Modern Business Apartment, and the Modern Wooden House.
- Two mini mods have been added, allowing you to smoke or sit anywhere using the mod's trainer while we work on implementing these features in all properties.
0.8.1 (Still waiting approval):
- Added military salute thanks to @nj5050
- In the Malibu Mansion:
- Added 4 bartenders who serve whiskey, coffee, and a donut.
- Added 2 chefs who serve a burger, a sandwich, and a donut.
- Added workout animations in the gym.
- Added "go to bed" animations on both sides of the bed.
- Added a total of 98 points of interest (POIs).
- In the Mafia Mansion by guillaume56 (this is a sick mansion !!!):
- Added support for the mod.
- Added security personnel.
- Added valet service.
- Added extensive support for points of interest (64 interactions with furniture).
- Added functional showers.
- Added a closet.
- Garden will be added in next release
- Started support for BeachFront2 by Groundone216:
- Added valet service and parking.
- Added helipad management.
- Added security personnel.
- Added 10 points of interest.
- More to come :)
- In the Forrest Mansion:
- Added 16 points of interest.
0.8.3 Intermediate version
- Peds perform various scenarios when in IDLE mode.
- All Peds return to their original positions after the combat is over.
- The valet now has an improved menu for preparing vehicles, and you are no longer limited to just three choices.
- BeachFront:
- Valet
- Security
- Sleeping behavior
- Numerous points of interest (POI).
- Mafia Mansion:
- V2 support added.
- Garden management.
0.8.3.hotfix Hotfix
- Support for other character than franklin/Trevor/Michael
0.8.5
- Tropical villa from leuge56:
- Valet
- Security
- Shower
- Sleeping behavior
- Numerous points of interest (POI).
Added Tvs Support in some mansions (Tvs don't turn completely off... still figuring out)
0.8.7
- BigShaqNoKetchup : Nature Weekend House
- Leuge_56 (on Patreon): Small Designer Villa 01
- BigShaqNoKetchup : Designer Penthouse: Remake (Offered to you by a patreon)
WIP Work in progress
- Tvs
- Dock
Credits:
Mod Creator houaryou
Terms and Conditions:
Ownership: The "Property Manager" mod for GTA 5 is the exclusive property of Houaryou. Any unauthorized distribution, alteration, or exploitation of this mod is strictly prohibited.
Usage: This mod is for personal, non-commercial use only. Redistribution or resale is not permitted without prior written consent from Houaryou.
Modification: You are not allowed to modify, reverse engineer, or decompile the "Property Manager" mod or any part of it. You are not allowed to use any code or data from this mod in your own projects.
No Warranty: This mod is provided "as is" without any warranties of any kind, either express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose.
Liability: In no event shall Houaryou be liable for any damages (including, without limitation, damages for loss of data or profit, or due to business interruption) arising out of the use or inability to use this mod.
Updates: Houaryou reserves the right to update or modify these Terms and Conditions at any time without prior notice.
By downloading or using the "Property Manager" mod, you agree to comply with and be bound by these Terms and Conditions.
पहले अपलोड: मई 14, 2023
आखरी अपडेट: 8 दिन पहले
Last Downloaded: 6 कुछ मिनट पहले
All Versions
499 टिप्पणियाँ
Description:
The Property Manager Mod is a GTA 5 modification that enhances the property management experience in the game. This mod introduces various features that allow players to efficiently manage and customize their virtual properties.
Valet Service: Experience the luxury of a dedicated valet service that parks your vehicles, cleans them, and places them in designated parking spots.
Security Team: Enjoy the added prestige and protection with a team of security personnel who salute your character's passage.
Functional Showers: Interact with fully functional showers that not only cleanse your character but also remove any bloodstains.
Helipad Management: Spawn and manage helicopters on helipads, and enjoy smooth takeoffs and landings.
Convenient Teleportation: Easily teleport between mansions based on your mode of transportation (on foot, in a car, or in a helicopter).
Elevator Functionality: Experience seamless elevator functionality in mansions equipped with elevators, allowing you to effortlessly travel between floors.
Wardrobe Functionality: Now, you can utilize wardrobes within properties. It allows you to change outfits and even save your favorite ones for later use. This feature adds a layer of personalization, giving you more control over your character's appearance.
Supported Mansions:
- Pacific Rooftop (from DLC: pacific_rooftop) by: guillaume56
- Pacific Villa (from DLC: pacific_villa) by: guillaume56
- Desert Mansion (from DLC: desert_mansion) by: guillaume56
- Modern Wood House (from DLC: modern_wood_house_1a) by: BigShaqNOKetchup
- Modern Casual Apartment (from DLC: sml_lux_apa_1a) by: BigShaqNOKetchup
- Modern Business Apartment (from DLC: sml_lux_apa_1b) by: BigShaqNOKetchup
- French Villa (from DLC: french_villa) by: guillaume56
- Vinewood Hills Mansion (from DLC: vinewood_hills_mansion) by: guillaume56
- Chalet Forrest (from DLC: chalet2) by: Gidoxy
- The ORA Mansion (from DLC: the_ora_mansion) by: guillaume56
- Forrest Mansion (from DLC: forest_mansion) by: guillaume56
- Wild House (from DLC: wild_house) by: guillaume56
- Vice City Loft (from DLC: vice_city_loft) by: guillaume56
- Malibu Mansion (from DLC: malibu_mansion) by: BigShaqNOKetchup
- Eclipse Tower Rooftop (from DLC: rooftop) by: Gidoxy
- Mega Villa Design (from DLC: mega_villa_design) by: guillaume56
- Villa Island (from DLC: villa_island) by: guillaume56
- Designer House (from DLC: designer_house) by: BigShaqNOKetchup
- Eclipse Tower Rooftop (from DLC: rooftop) by: Gidoxy
- Mega Villa Design (from DLC: mega_villa_design) by: guillaume56
- Villa Island (from DLC: villa_island) by: guillaume56
- Designer House (from DLC: designer_house) by: BigShaqNOKetchup
Installation:
- Ensure that you have a clean installation of GTA 5 on your PC.
- Download the mod files.
- Copy the PropertyManager.dll file and the PropertyManager folder to the "scripts" directory of your GTA 5 installation.
- Launch the game and enjoy the enhanced property management features.
Requirement :
- Script Hook V .NET 3
LemonUI (https://fr.gta5-mods.com/tools/lemonui)
Change Logs:
0.5 - BETA
- Init
0.6 - BETA
- Added support for Dancing Booth by BigShaqNOKetchup (teleport + elevator)
- Added support for Indoor Futsal by BigShaqNOKetchup (teleport +elevator)
- Added support for Modern hotel room by BigShaqNOKetchup (teleport +elevator)
- Added support for Designer Penthouse by BigShaqNOKetchup (teleport +security + showers)
- Added support for Venice Beach House by BigShaqNOKetchup (teleport +security + shower even if access is closed to it)
0.7 - BETA:
- Added initial version of vehicle persistence (via valet or manual parking with confirmation)
- Added support for hidden garages in Modern Casual Apartment (valet + garage + parking spots)
- Added support for hidden garages in Modern Business Apartment (garage + parking spots)
- Added the option to select the vehicle the valet should prepare (note: there is a flickering issue that will be addressed in the next release)
- Automatic compatibility with meimeiriver's MalibuMansion script (If you are using this excellent script, the valet will only handle exterior parking spots, leaving the script to manage the interior spots)
- Redesigned the menu mechanics to be dynamic, allocating specific keys for each possible action per frame, preparing the ground for dense Points of Interest (POI)
- Security agents will no longer shout; they will only salute (in the future, interaction with them will be possible)
- Various small fixes and improvements, including the removal of certain messages (loading/unloading of mansions)
- Regarding persistence, when the player moves away, the property is unloaded, and all vehicles will be removed if they are in their designated parking spots. They will be automatically reloaded when the property is approached again
0.7.1 - BETA:
- Improved compatibility: Resolved a bug that was preventing other mods from using the helpText feature
0.7.2 - BETA:
- Added support for the Beach Club by BigShaqNoKetchup
- Significant rework of settings: Now possible to modify PedModels for security, valet, barmaids, DJ, etc. Configuration can be customized per DLC:
For example:
[General]
Security.Guard.Model=SecuroGuardMale01
Security.Guard.HasGunOut=true
[beach_club_1a]
Security.Guard.Model=Bouncer01SMM
Security.Guard.HasGunOut=false
[modern_wood_house_1a]
Security.Guard.Model=Highsec01SMM,Highsec02SMM
Security.Guard.HasGunOut=false
- Added new characters, Barmaids and DJ, to the Beach House, with whom interactions are possible. However, complex animations and smooth transitions are still a challenge and require further improvement (patience is appreciated).
- Further improved compatibility with meimeiriver's scripts.
0.7.3 - BETA
- Added support of "Design House" by Guillaume56, "Designer House" by BigShaqNoKetchup is already supported :)
- Added wardrobe functionality to numerous properties, allowing you to change clothes and save your current outfit. In future releases, you will be able to modify and import outfits from Menyoo if possible.
- Enhanced realism of showers with a new shower animation. Players can now change into more appropriate shower attire upon request.
- In the Beach Club, an improved whiskey drinking animation and music that can be heard throughout the club and stops when you move away a sufficient distance.
- Added an option in the settings to unlock bulk vehicle spawning for the valet.
- Significant fix for menu flickering when there were many choices. While not perfect, it is now much more stable.
- Fixed the issue with car license plate registration in parking lots, ensuring accurate and consistent recording of license plates.
0.8 - BETA
- Added compatibility with meimeiriver's ModernWoodenHouse property script.
- Implemented a framework for creating contextual points of interest with playable animations. Currently includes sitting, smoking, BBQ, and more animations planned for the future like sleeping, drinking, dancing, etc. Notably, the cigarette animation plays as a secondary animation, allowing for seamless blending with other animations.You decide when you puff at your rythme.
- Significant update to error management, providing improved crash notifications and crash reports for easier troubleshooting.
- Animations are currently only implemented in the Malibu Mansion, Modern Casual Apartment, Modern Business Apartment, and the Modern Wooden House.
- Two mini mods have been added, allowing you to smoke or sit anywhere using the mod's trainer while we work on implementing these features in all properties.
0.8.1 (Still waiting approval):
- Added military salute thanks to @nj5050
- In the Malibu Mansion:
- Added 4 bartenders who serve whiskey, coffee, and a donut.
- Added 2 chefs who serve a burger, a sandwich, and a donut.
- Added workout animations in the gym.
- Added "go to bed" animations on both sides of the bed.
- Added a total of 98 points of interest (POIs).
- In the Mafia Mansion by guillaume56 (this is a sick mansion !!!):
- Added support for the mod.
- Added security personnel.
- Added valet service.
- Added extensive support for points of interest (64 interactions with furniture).
- Added functional showers.
- Added a closet.
- Garden will be added in next release
- Started support for BeachFront2 by Groundone216:
- Added valet service and parking.
- Added helipad management.
- Added security personnel.
- Added 10 points of interest.
- More to come :)
- In the Forrest Mansion:
- Added 16 points of interest.
0.8.3 Intermediate version
- Peds perform various scenarios when in IDLE mode.
- All Peds return to their original positions after the combat is over.
- The valet now has an improved menu for preparing vehicles, and you are no longer limited to just three choices.
- BeachFront:
- Valet
- Security
- Sleeping behavior
- Numerous points of interest (POI).
- Mafia Mansion:
- V2 support added.
- Garden management.
0.8.3.hotfix Hotfix
- Support for other character than franklin/Trevor/Michael
0.8.5
- Tropical villa from leuge56:
- Valet
- Security
- Shower
- Sleeping behavior
- Numerous points of interest (POI).
Added Tvs Support in some mansions (Tvs don't turn completely off... still figuring out)
0.8.7
- BigShaqNoKetchup : Nature Weekend House
- Leuge_56 (on Patreon): Small Designer Villa 01
- BigShaqNoKetchup : Designer Penthouse: Remake (Offered to you by a patreon)
WIP Work in progress
- Tvs
- Dock
Credits:
Mod Creator houaryou
Terms and Conditions:
Ownership: The "Property Manager" mod for GTA 5 is the exclusive property of Houaryou. Any unauthorized distribution, alteration, or exploitation of this mod is strictly prohibited.
Usage: This mod is for personal, non-commercial use only. Redistribution or resale is not permitted without prior written consent from Houaryou.
Modification: You are not allowed to modify, reverse engineer, or decompile the "Property Manager" mod or any part of it. You are not allowed to use any code or data from this mod in your own projects.
No Warranty: This mod is provided "as is" without any warranties of any kind, either express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose.
Liability: In no event shall Houaryou be liable for any damages (including, without limitation, damages for loss of data or profit, or due to business interruption) arising out of the use or inability to use this mod.
Updates: Houaryou reserves the right to update or modify these Terms and Conditions at any time without prior notice.
By downloading or using the "Property Manager" mod, you agree to comply with and be bound by these Terms and Conditions.
पहले अपलोड: मई 14, 2023
आखरी अपडेट: 8 दिन पहले
Last Downloaded: 6 कुछ मिनट पहले
-
@houaryou Could you in a future update give us the option to disable bodyguards and/or valet/vehicle garage? I use a different persistent rides mod and sometimes the valet/vehicle garage conflicts with the persistent rides. It would be great if I could just turn that part off for certain properties.
सितंबर 09, 2023 -
I'm having trouble downloading everything. I logged into the game and it said property manager was downloaded but none of the properties. The menu comes up though. Thanks
सितंबर 10, 2023 -
######################## Exception Start ########################
# Date: 13-09-2023 00:35:45
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################Solution from your side is appreciated!! @houaryou
सितंबर 12, 2023 -
-
@houaryou My bad, I was missing one of my NativeUI file, works perfect, hopefully we can get that last build by BIGShaqNoKetchUp with a garage save spot. I appreciate your work as a person who only play storymode and have over 400 mods in 50 Mansions. Question though how many cars can save in the Mafia Mansion ?
सितंबर 20, 2023 -
@houaryou i was persistence that was crashing my game because of a certain car but even with all the scripts removed except this it's still not working; do I need to start with this mod and then add the properties? The 1st go round I just threw it in there properties already installed
8 दिन पहले -
Expand to read the full comment
@houaryou good evening, I have this error message and the mod keeps crashing, here it is
PropertyManagerError######################## Exception Start ########################
# Date: 22.09.2023 20:12:31
# Custom Message: Error catched in AliveFeature -> Always : PropertyManager.Alive.AliveParkingSpot
# Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
# StackTrace: bei SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
bei SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
bei GTA.Native.Function.Call(Hash hash, InputArgument argument0)
bei GTA.UI.Notification.Show(String message, Boolean blinking)
bei PropertyManager.CarManager.LoadCar(GarageParkingSpot spot)
bei PropertyManager.Alive.AliveParkingSpot.<>c__DisplayClass0_0.<.ctor>b__2()
bei PropertyManager.Alive.AliveFeature.Update()
# Source: ScriptHookVDotNet
# Sender: PropertyManager.Alive.AliveParkingSpot
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 91
######################### Exception End ################################################# Exception Start ########################
# Date: 22.09.2023 20:12:31
# Custom Message: None
# Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
# StackTrace: bei SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
bei SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
bei GTA.Native.Function.Call(Hash hash, InputArgument argument0)
bei GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
bei PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
bei PropertyManager.Alive.AliveFeature.Update()
bei PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################[ERROR] [22.09.2023 20:48:33] No nearby vehicle found
[ERROR] [22.09.2023 20:48:37] No nearby vehicle found
[ERROR] [22.09.2023 21:01:09] No nearby vehicle found
######################## Exception Start ########################
# Date: 23.09.2023 00:10:46
# Custom Message: None
# Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
# StackTrace: bei PropertyManager.Staff.Maid.LoadPed()
bei PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
bei System.Collections.Generic.List`1.ForEach(Action`1 action)
bei PropertyManager.PropertyFeatures.StaffFeature.Populate()
bei PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
bei PropertyManager.Alive.AliveProperty.Load()
bei PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End ################################################# Exception Start ########################
# Date: 23.09.2023 00:30:06
# Custom Message: None
# Message: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
# StackTrace: bei GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
bei PropertyManager.Staff.Maid.LoadPed()
bei PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
bei System.Collections.Generic.List`1.ForEach(Action`1 action)
bei PropertyManager.PropertyFeatures.StaffFeature.Populate()
bei PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
bei PropertyManager.Alive.AliveProperty.Load()
bei PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################7 दिन पहले -
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any chance to make a buyable house option? put it on patreon exclusive option?
7 दिन पहले -
Hey @houaryou. Quick help. Your mod is perfect actually. No complaining but sometimes when I load it works right away and then the next startup it's takes about 3 restart of the game before the mod and menu works. What seems to be the problem?
4 दिन पहले -
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@mitto_backup
I hope to do it within a maximum of two months. If I finish earlier, I'll release it sooner. Maybe I won't start with all the properties at once :)6 hours ago -
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@pikafucingchu Hello :) When you start the game and my mod isn't working, is it the only one not working? Do you see anything in the ScriptHook logs or in my mod's logs?
6 hours ago
0.8.7
BigShaqNoKetchup : Nature Weekend House
Leuge_56 (on Patreon): Small Designer Villa 01
BigShaqNoKetchup : Designer Penthouse: Remake (Offered to you by a patreon)