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Okay, so next version i will bring modes that you can switch like weapon stay after weapon is empty, hide weapon when reload, disable reload feature and use weapon swap/weapon wheel to carry the gun, disable in first person and a manual mode (press a button to carry the current gun). Weapons will still limited to smg, rifle and shotguns (i may add sniper but adding heavy guns doesnt make sense those guns are too big, too unrealistic). And, of course synchronization with Visible Weapons.
So, this will take times as i don't want to fuck up Visible Weapons and want to deliver proper mod without feature creeps (too many feature). The goal of this mod is still and will be to deliver just trail carry from max payne 3 and will be nothing more except for QoL features. I aim to deliver quality not quantity. Sorry if not all your requests are answered.
@NOHABLOTAKATAKA I already replied you on my other mod tho, and no the mod should stay at 4, it's a balance between the ease of usage and customization, sorry
@smokiwi 🤣I believe the chicken is not from this mod huh?
@itsyaboi0008 sorry, impossible for now, read the bugs section
@NOHABLOTAKATAKA Yeah synchronization with Visible Weapons is already planned but may take long sorry
@vices When your bag script is done, you can send it to me, I'll make mine compatible if it's possible
@William Halverd hmm maybe i will make that as an optional feature in the ini
@User20192910291 That is intended since i want to limit usage of the mod due to bad animation, and as you can guess when you reload with the weapon still on the other hand it will clash with each other, ugly. And, the mod is made for third person so i don't really care about fps, maybe i will add an option to disable when in fps
You can customize the weapon placement, use the front main gun mode which have long weapon like sniper on the back and the rest on the front, you just need to move the front slot to the back by changing the coordinate. You will have a rifle/smg/shotgun + the long one (sniper). You can also add/remove a weapon from a slot and move it to the other slot. It's all explained in the readme. Just be creative and read the readme carefully
@yodamaster738 You can disable the unholster animation on my ini. As for Pickups 2.0 compatibility, i cannot provide it since my mod depends on the vanilla weapon wheel status. Also impossible to peek inside Pickups 2.0 without its source code. And for the scuffed complain well you can look for other similar mods that does this kinda thing, who knows you might find a better one 🤷