I appreciate the effort you put into this, but I skimmed through the guide only to find that its just filled with a lot of fluff and pointless information.
This PDF could've been *half* its page count if you stripped out all the random screenshots and artwork you pasted in, useless information such as the GTA series' history, information about "advanced" file formats like YSCs, YNVs, etc. that a beginner doesn't need to worry about yet, etc.
Just keep it simple and clear for beginners. A lot of this guide is just verbose.
Also in my opinion a blog with different webpages laid out for each step in the process would work a lot better than a massive PDF with inconsistent coloring, small font sizes, etc.
A great example of this is Gillian's GTA IV modding guide: https://gillian-guide.github.io/
I know you're going to rebut my comment; you're someone who tends to get very defensive for some reason, and I've seen you argue with mod creators about the silliest stuff like what counts as an addon or replacement. So I'm going to tell you to save your energy and not bother replying to me because I wont take the time to read it or check this mod page again.
My only wish is that you take this criticism positively and rework the guide to serve the community better, because your intentions are good, and I would like for people to learn how to mod the game more efficiently. I'm in the process of teaching my girlfriend how to mod the game myself, which is why I'm especially disappointed with this guide lol
Include points about how people can organize their mods folders into sub-folders so they can enable/disable mods en masse to identify game crashes more easily, teach them about how Rockstar updates the game so they understand the game's file structure and how to properly replace files (and how they can also save a shit ton of storage space), etc.
@clutit you replicate the same folder structure from the actual dlc (mpstunt for example) in an empty dlcpack
Example: for this mod, lets call the addon "true_stunt"-> true_stunt/dlc.rpf/x64/models/cdimages/clothes.rpf/mp_m_freemode_01_mp_m_stunt_01/ -> place all the textures/models in there.
If you'd like I can send you an example addon through Discord or smth
Nice! You could pack all of your mods into their own addon dlcpacks to avoid having to copy over the entire DLC (mpstunt in this case), the game lets you replace clothing from different updates just fine like how vehicle YFT/YTDs can be. I've personally got a bunch of your mods packed into 1 addon dlcpack for example.
Gorgeous, and kudos to whoever took those FM4 style pictures
I appreciate the effort you put into this, but I skimmed through the guide only to find that its just filled with a lot of fluff and pointless information.
This PDF could've been *half* its page count if you stripped out all the random screenshots and artwork you pasted in, useless information such as the GTA series' history, information about "advanced" file formats like YSCs, YNVs, etc. that a beginner doesn't need to worry about yet, etc.
Just keep it simple and clear for beginners. A lot of this guide is just verbose.
Also in my opinion a blog with different webpages laid out for each step in the process would work a lot better than a massive PDF with inconsistent coloring, small font sizes, etc.
A great example of this is Gillian's GTA IV modding guide: https://gillian-guide.github.io/
I know you're going to rebut my comment; you're someone who tends to get very defensive for some reason, and I've seen you argue with mod creators about the silliest stuff like what counts as an addon or replacement. So I'm going to tell you to save your energy and not bother replying to me because I wont take the time to read it or check this mod page again.
My only wish is that you take this criticism positively and rework the guide to serve the community better, because your intentions are good, and I would like for people to learn how to mod the game more efficiently. I'm in the process of teaching my girlfriend how to mod the game myself, which is why I'm especially disappointed with this guide lol
Include points about how people can organize their mods folders into sub-folders so they can enable/disable mods en masse to identify game crashes more easily, teach them about how Rockstar updates the game so they understand the game's file structure and how to properly replace files (and how they can also save a shit ton of storage space), etc.
What hair is that in the picture?
Good stuff dude, thanks for sharing
Excellent, thanks for sharing!
You legend, thanks for the update. The new Robada plates are sick!
@clutit you replicate the same folder structure from the actual dlc (mpstunt for example) in an empty dlcpack
Example: for this mod, lets call the addon "true_stunt"-> true_stunt/dlc.rpf/x64/models/cdimages/clothes.rpf/mp_m_freemode_01_mp_m_stunt_01/ -> place all the textures/models in there.
If you'd like I can send you an example addon through Discord or smth
Nice! You could pack all of your mods into their own addon dlcpacks to avoid having to copy over the entire DLC (mpstunt in this case), the game lets you replace clothing from different updates just fine like how vehicle YFT/YTDs can be. I've personally got a bunch of your mods packed into 1 addon dlcpack for example.
and you also included a rusty 60's SA plate ahaha thank you!
Incredible update, the new Leonida plates are dope