CodeWalker API v1.0.30
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2
55
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CodeWalker API
A .NET 9 web API that allows extracting, converting, and interacting with GTA V assets using CodeWalker libraries.
Download and Install
You can download the latest pre-built release from the Releases page. No need to build manually - just extract and run.
Configuration
The API reads its settings from an appsettings.json file. You can override locally using appsettings.Development.json.
Running the API
Simply run the CodeWalker API executable. By default, it starts on port 5555.
Features
Usage
You can interact with the API via Swagger UI or regular HTTP requests.
Examples and Documentation
See GitHub for full examples and usage instructions:
https://github.com/flobros/CodeWalker.API
License
MIT
Contributing
Pull requests are welcome! Report issues on GitHub:
https://github.com/flobros/CodeWalker.API/issues
A .NET 9 web API that allows extracting, converting, and interacting with GTA V assets using CodeWalker libraries.
Download and Install
You can download the latest pre-built release from the Releases page. No need to build manually - just extract and run.
Configuration
The API reads its settings from an appsettings.json file. You can override locally using appsettings.Development.json.
Running the API
Simply run the CodeWalker API executable. By default, it starts on port 5555.
Features
- Extract and convert GTA V files (YDR, YTD, and more)
- Export models to XML
- Extract textures
- Search for files within RPF archives
- Import XML files back into RPF
Usage
You can interact with the API via Swagger UI or regular HTTP requests.
Examples and Documentation
See GitHub for full examples and usage instructions:
https://github.com/flobros/CodeWalker.API
License
MIT
Contributing
Pull requests are welcome! Report issues on GitHub:
https://github.com/flobros/CodeWalker.API/issues
पहले अपलोड: 3 दिन पहले
आखरी अपडेट: 2 दिन पहले
Last Downloaded: 16 कुछ मिनट पहले
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More mods by flobros:
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v1.0.0
By flobros
CodeWalker API
A .NET 9 web API that allows extracting, converting, and interacting with GTA V assets using CodeWalker libraries.
Download and Install
You can download the latest pre-built release from the Releases page. No need to build manually - just extract and run.
Configuration
The API reads its settings from an appsettings.json file. You can override locally using appsettings.Development.json.
Running the API
Simply run the CodeWalker API executable. By default, it starts on port 5555.
Features
Usage
You can interact with the API via Swagger UI or regular HTTP requests.
Examples and Documentation
See GitHub for full examples and usage instructions:
https://github.com/flobros/CodeWalker.API
License
MIT
Contributing
Pull requests are welcome! Report issues on GitHub:
https://github.com/flobros/CodeWalker.API/issues
A .NET 9 web API that allows extracting, converting, and interacting with GTA V assets using CodeWalker libraries.
Download and Install
You can download the latest pre-built release from the Releases page. No need to build manually - just extract and run.
Configuration
The API reads its settings from an appsettings.json file. You can override locally using appsettings.Development.json.
Running the API
Simply run the CodeWalker API executable. By default, it starts on port 5555.
Features
- Extract and convert GTA V files (YDR, YTD, and more)
- Export models to XML
- Extract textures
- Search for files within RPF archives
- Import XML files back into RPF
Usage
You can interact with the API via Swagger UI or regular HTTP requests.
Examples and Documentation
See GitHub for full examples and usage instructions:
https://github.com/flobros/CodeWalker.API
License
MIT
Contributing
Pull requests are welcome! Report issues on GitHub:
https://github.com/flobros/CodeWalker.API/issues
पहले अपलोड: 3 दिन पहले
आखरी अपडेट: 2 दिन पहले
Last Downloaded: 16 कुछ मिनट पहले
Seems useful! Is it possible to replace files in .rpf's with this API?
Hmm.
That's not a bad idea. What about secure encryption of rpf archives? I think it would be a useful tool for modders.
Encryption will be useful too, but now we have OpenRPF so it's not mandatory.
However, ability to editing the files inside .rpf archives would be incredibly useful for automation!