लोड हो रहा है ...
131 files liked
307 comments
44 videos
6 uploads
68 followers
1,073 downloads
  • Wade

    @theguard2510 simply extract using codewalker ydd and ytd into the player you want. Copy the yft file too. Look at picture 2 and 3, that is before and after. Use the blank templates to reset the dlc then copy the yft and ymt to the dlc, then copy the ydd and ydt into the player folder.

    1 hour ago
  • Wade

    @6758765 Yes that is exactly what this does. The ydd and ytd are split into individual files. The yft needs nothing done. The ymt is based on a large amount of blank ydds so it should account for most add on peds I've found. These are compatible with story mode players.

    12 hours ago
  • Wade

    @6758765 Can you give me an example? This specifically handles the files that comes with add on peds, ydd and ytd.

    13 hours ago
  • Wade

    @Nguyen Quang it shouldn't cause any fps drop at all. It's a very simple script that changes one number in the ymaps and the maps don't load again until you come back to them. When they do load, the change is already made in memory so not lag happens at all.

    4 दिन पहले
  • Wade

    @TeamHimes Thank you. Any suggestions you have for new tools or improvements let me know.

    5 दिन पहले
  • Wade

    @JoyLucien yes it needs to be activated unless defaulted to on. Turning off will stop all loops but won't undo natives still active.

    अप्रैल 27, 2026
  • Wade

    @JoyLucien The Hash_Loop runs every almost every frame. These are natives you want persistent. When you let go of the button, which ever hash level you are on for that button activates, not all of them. So loop is always on while the rest are triggered.

    अप्रैल 27, 2026
  • Wade

    @JoyLucien these are blank slots that correspond to the buttons your pushing. Hold Y for 3 seconds to activate HASH_ONCE_Y3 for example. Under these you can add as many native calls as you want. I have a video showing how the defaults are used, just follow their examples. You don't have to use the defaults, you can copy paste any native that is in the list and chain them together

    अप्रैल 27, 2026
  • Wade

    @JoyLucien it does the same thing as ASI but in real time without needing to compile. It's the same functions under the hood as a trainer, but for example you can spawn a car, teleport to an area, set the weather, set the time, spawn a passenger, set police to never wanted, set car to drive wander... All with one button and that's just 1 preset. It's every possible native you can use in GTA.

    अप्रैल 27, 2026
  • Wade

    @phrenesis There are lots of hashes unsolved. It would be trial and error but maybe one of those are the shake? There is also a road shake in there, but I couldn't figure out how to trigger it. This is mostly limited to replacing hashes with other hashes, the way cameras.ymt is compiled if there are no hashes then it can't be replaced such as int values. There are specific cameras for each car, but the shakeref is empty. So it might be possible, but would take lots of testing.

    अप्रैल 20, 2026