Manual Reload [.NET] 1.1
328
20
328
20
Description
This script disables manually reloading by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores bullets that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.1:
-Fixed sniper and smg sounds
1.0:
Release
This script disables manually reloading by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores bullets that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.1:
-Fixed sniper and smg sounds
1.0:
Release
पहले अपलोड: 2 दिन पहले
आखरी अपडेट: 16 hours ago
Last Downloaded: 6 कुछ मिनट पहले
9 टिप्पणियाँ
Description
This script disables manually reloading by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores bullets that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.1:
-Fixed sniper and smg sounds
1.0:
Release
This script disables manually reloading by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores bullets that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.1:
-Fixed sniper and smg sounds
1.0:
Release
पहले अपलोड: 2 दिन पहले
आखरी अपडेट: 16 hours ago
Last Downloaded: 6 कुछ मिनट पहले
Great script, just hoping someone will eventually update the c++ one
fire
Works even better when you slow down reloads in weapons.meta
Also can you make the slide lock back when out of ammo?
I don't think a proper manual reload script is possible with C# (.NET),
it requires memory editing (C++) like the "Realistic Reload" script that has been broken since 2022.
Also, which line has to be changed in the weapons.meta?
is the nightly version required? i am using the latest nightly version of SHVNET and this unfortunately does not work.
UPDATE: deleted all my script mods and just had manual reload in but still getting this error: https://imgur.com/a/PYtLO4f
This is perfect!!! 😎🙌 A script I needed for a while now to help with realism and more! 🔥🔥💯 I'll be using this from now on, thanks Basil! 👏👏🔥🐺🔥
@jjj777 The console says you're using .20 and the latest nightly build is .23, download scripthookvdotnet from the link in the description