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WolfFire23309
U.S
25 files liked
419 comments
34 videos
26 uploads
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53,747 downloads
  • F2b4b8 new logo

    PS when installing this way and through the link DO NOT install the script hook provided as it is outdated and WILL crash your game.

    2 दिन पहले
  • F2b4b8 new logo

    To get this script to function with limited features, you have to run GTA V without Enhanced melee script installed. Find a way to minimize the game (hitting windows icon, or enter windows borderless) next, place both the files from "scripts" folder within the download file into your scripts folder while the game is still running. After this, click "delete" button or any button you have set up for scripthook to reload scripts and it will play the script with the following features.

    NOTICE(The following are from Jedi Josh's description-I will label what is working and what still needs to be tested)

    -Knockouts - NPCs have a chance of getting back up and continue fighting after a certain amount of time of unconciousness when beat in a melee fight . (WORKING)
    -Gore - You can now use a melee weapon or your feet to bash an opponent's head in causing brain bits and blood to fly out.(WORKING)
    -Foetal - When an opponent is on the ground and you repeatedly kick them, they will try to protect their head and go into a protective position. (WORKING)
    Dodge Cooldown - Like in GTA IV, you cannot hold the dodge button, you have to time your dodges correctly. (UNKNOWN)
    More Counter Attacks/Moves - Variety of different counter attacks and moves have been added such as a melee disarm if you successfully dodge an opponent and counter, you will take their weapon, there are also different combo finishing counters. (UNKNOWN)
    Blocking - Players and NPCs can now block making fights longer and interesting. As a player, press and hold the "Sneak" button which by default is "Left Control" key to block incoming attacks and take no damage. Sometimes NPCs or players will get punched through their blocks and fall to the ground due to the force. (ONLY AI BLOCK WORKS)
    NPC Takedowns - NPCs have the ability to take down other NPCs or the player if they have low health using a variety of animations. (WORKING)

    (NOT WORKING AT THE MOMENT)
    Crowds - NPC AI behaviour is overwritten, when they see a fight and are interested, they will clap/cheer and say some things to make a realistic scenario instead of walking away, who wants to miss a good 'ol fist fight?
    Strafe - A different strafing animation for both players and NPCs to make things different and fresh, ready to square up?
    Tackling - You can tackle opponents with low health using your fists or a knife.

    ISSUES:
    Traveling caused a crash for me. Happened once, but I believe removing the script/reloading your scripts before traveling to another location would fix this issue. Then just redo these steps to reenable the working features.

    Enjoy! Hopefully one day this mod gets reborn! Thank you Jedi Josh for your fantastic work and inspiration! :D

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    2 दिन पहले
  • F2b4b8 new logo

    https://www.patreon.com/posts/working-enhanced-47006312?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare Hello everyone! This is a very outdated post and not all features are working, and it does cause crashes even with replacing the scripthook or setting it back to an old update. I made this release a while back sense I edited some settings in the config that seemed to keep it alive. However, it can still be used as I just recently found out but is limited on features. The tackle feature does not prompt up and is not working alongside the disabled settings like player block, crowd reactions, and fps strafe anim. You CAN get the blood/brain splatter fx, AI ragdoll/block reactions, grounded squirm reaction and knocked out ped revive but it still causes crashes occasionally. I will describe how to do this in the comment below this one.

    2 दिन पहले
  • F2b4b8 new logo

    @llamaxus The original files for the combat roll & the base core beta are located in the archive. But there is no uninstaller for this mod since it would've made the file too big for this site. Simply grab the files from your unmodded game and drop them into your mods folder for the locations provided from the manual installation guide.

    9 दिन पहले
  • F2b4b8 new logo

    @That1GuyDel Omg, thx for bringing that to my attention. I forgot I edited that weaponanimations.meta for my gta gameplay. I must have not added the correct file that only had the swat cover animations in it. I will fix this, but in the meantime just drag and drop an untouched weaponanimations.meta from your unmodded game and simply put it into your mods folder. Or if you made a backup then simply revert it back. Here are the lines to add for swat to work. It's located in the weaponanimations.meta in your update.rpf, common, data, ai:

    <Item key="Swat">
    <Fallback>Default</Fallback>
    <WeaponAnimations>
    <Item key="WEAPON_PISTOL">
    <CoverMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
    <WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
    <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="3.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_CARBINERIFLE">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_PUMPSHOTGUN">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_COMBATPISTOL">
    <CoverMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@1h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@1h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@pistol@combat_pistol</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@pistol@combat_pistol_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured>Wpn_Pistol_Injured</WeaponClipSetHashInjured>
    <WeaponClipSetHashStealth>weapons@pistol@combat_pistol@w_stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
    <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="3.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_COMBATMG">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@machinegun@combat_mg</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@machinegun@combat_mg</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover>
    <AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked>
    <ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet>
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash />
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash />
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="false" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
    </Item>
    <Item key="WEAPON_MG">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_MachineGun</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@machinegun@mg</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@machinegun@mg</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@machinegun@mg_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@machinegun@mg@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover>weapons@machinegun@mg@hi</WeaponClipSetHashHiCover>
    <AlternativeClipSetWhenBlocked>weapons@machinegun@mg@hi</AlternativeClipSetWhenBlocked>
    <ScopeWeaponClipSet>weapons@machinegun@mg@hi</ScopeWeaponClipSet>
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash />
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash />
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="false" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
    </Item>
    <Item key="WEAPON_BULLPUPSHOTGUN">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_ShotgunBullpup</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@rifle@lo@shotgun_bullpup</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@rifle@lo@shotgun_bullpup</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@rifle@lo@shotgun_bullpup_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@rifle@lo@shotgun_bullpup@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash />
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_SAWNOFFSHOTGUN">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_ShotgunSawnoff</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@rifle@lo@sawnoff</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@rifle@lo@sawnoff</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@rifle@lo@sawnoff_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@rifle@lo@sawnoff@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_ASSAULTRIFLE">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_ASSAULTSHOTGUN">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_ShotgunAssault</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@rifle@lo@shotgun_assault</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@rifle@lo@shotgun_assault</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@rifle@lo@shotgun_assault_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@rifle@lo@shotgun_assault@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    <Item key="WEAPON_ASSAULTSMG">
    <CoverMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverMovementClipSetHash>
    <CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
    <CoverAlternateMovementClipSetHash>cover@move@ai@swat@2h@aim</CoverAlternateMovementClipSetHash>
    <CoverWeaponClipSetHash>Cover_Wpn_AssaultSMG</CoverWeaponClipSetHash>
    <MotionClipSetHash>weapons@submg@assault_smg</MotionClipSetHash>
    <MotionFilterHash>BothArms_filter</MotionFilterHash>
    <MotionCrouchClipSetHash />
    <MotionStrafingClipSetHash />
    <MotionStrafingStealthClipSetHash />
    <MotionStrafingUpperBodyClipSetHash />
    <WeaponClipSetHash>weapons@submg@assault_smg</WeaponClipSetHash>
    <WeaponClipSetStreamedHash>weapons@submg@assault_smg_str</WeaponClipSetStreamedHash>
    <WeaponClipSetHashInjured />
    <WeaponClipSetHashStealth>weapons@submg@assault_smg@stealth</WeaponClipSetHashStealth>
    <WeaponClipSetHashHiCover />
    <AlternativeClipSetWhenBlocked />
    <ScopeWeaponClipSet />
    <AlternateAimingStandingClipSetHash />
    <AlternateAimingCrouchingClipSetHash />
    <FiringVariationsStandingClipSetHash />
    <FiringVariationsCrouchingClipSetHash />
    <AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
    <AimTurnCrouchingClipSetHash />
    <MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
    <MeleeVariationClipSetHash />
    <MeleeTauntClipSetHash />
    <MeleeSupportTauntClipSetHash />
    <MeleeStealthClipSetHash />
    <ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
    <JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
    <FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
    <FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
    <SwapWeaponFilterHash />
    <SwapWeaponInLowCoverFilterHash />
    <AnimFireRateModifier value="1.000000" />
    <AnimBlindFireRateModifier value="1.000000" />
    <AnimWantingToShootFireRateModifier value="-1.000000" />
    <UseFromStrafeUpperBodyAimNetwork value="true" />
    <AimingDownTheBarrel value="true" />
    <WeaponSwapData ref="SWAP_DEFAULT" />
    <AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
    <AimGrenadeThrowAlternateClipsetHash />
    </Item>
    </WeaponAnimations>
    </Item>

    Expand to read the full comment
    9 दिन पहले
  • F2b4b8 new logo

    I just installed this mod and the game sounds so much better now! Feels like I'm officially in a warzone lol! Great job on this bro!

    9 दिन पहले
  • F2b4b8 new logo

    This is a simple mod but it's exactly what I and many others I'm sure have wanted to see ever since the zombies mod was made! Great job man, and if you can possibly fix the brake lights being off then that might be cool to. But a great start!

    10 दिन पहले
  • F2b4b8 new logo

    @MrPoker I have not forgotten about the first person animations. I did try it, but it will unfortunately also break the unarmed strafe. So I will look more into it first before I add it as an update. I did get some animations to work though and it looks awesome! But just stay tuned as it could be in the next update as well!

    मई 07, 2022
  • F2b4b8 new logo

    @Hanako @Elivia Thank you so much! Hope you all enjoy the new combat animations! I am still working on making a new slide into cover animation and even maybe a roll animation. So, if I can get that working then it will be in next update!

    मई 07, 2022
  • F2b4b8 new logo

    @oooper666 Yeah, I realized the hand sometimes holds the pistol weird, but this does not happen all the time. The AI does it to, so I think it's just a mess up from Rockstar much like the double shot glitch when using gangster aim. I might be able to fix it, but it will take some trial and error lol.

    मई 07, 2022