Clean And Repair Anywhere 1.07
6,061
95
6,061
95
Keep your vehicles in pristine condition as you traverse the streets of Los Santos. Say goodbye to the hustle of finding repair shops and car washes. With Clean & Repair Anywhere, you can repair and wash your vehicle anywhere, anytime.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Discord:
Please feel free to join my discord and contribute towards the development process with your suggestions/feedback and testing, all of my mods I release are community projects so this means a lot to me.
You will have access to updates/mods before I upload them here.
https://discord.gg/NsmNZzMYyK
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Discord:
Please feel free to join my discord and contribute towards the development process with your suggestions/feedback and testing, all of my mods I release are community projects so this means a lot to me.
You will have access to updates/mods before I upload them here.
https://discord.gg/NsmNZzMYyK
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
पहले अपलोड: सितंबर 17, 2023
आखरी अपडेट: अक्टूबर 02, 2023
Last Downloaded: 39 कुछ मिनट पहले
104 टिप्पणियाँ
Keep your vehicles in pristine condition as you traverse the streets of Los Santos. Say goodbye to the hustle of finding repair shops and car washes. With Clean & Repair Anywhere, you can repair and wash your vehicle anywhere, anytime.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Discord:
Please feel free to join my discord and contribute towards the development process with your suggestions/feedback and testing, all of my mods I release are community projects so this means a lot to me.
You will have access to updates/mods before I upload them here.
https://discord.gg/NsmNZzMYyK
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Discord:
Please feel free to join my discord and contribute towards the development process with your suggestions/feedback and testing, all of my mods I release are community projects so this means a lot to me.
You will have access to updates/mods before I upload them here.
https://discord.gg/NsmNZzMYyK
A Special Thanks:
I would like to extend my heartfelt appreciation to De_Moon_Rad and Peter Badoingy for their invaluable contributions to this project. Your extensive bug testing and innovative ideas have been a cornerstone in the development process, helping me refine features and troubleshoot issues that might have otherwise gone unnoticed.
Further, I would like to express my gratitude to everyone else who has taken the time to contribute ideas, suggestions, and feedback. Your collective insights have been instrumental in shaping the project, allowing me to enhance its features and optimize its functionality. Your input has been invaluable, and I am thankful to have such an engaged and helpful community.
Your dedication and keen eye for detail have not only helped me improve the mod's functionality but have also enriched the overall user experience. I am incredibly grateful to have had you all as an integral part of our development journey and can't thank you enough for your tireless efforts.
Kind regards,
MickieFinn.
Changelog:
1.07
New Features:
- Introduced a Flip Vehicle Button: Flip your vehicle back to its wheels if it's turned over.
- Flip Vehicle Hold Duration: Customizable time duration for holding the flip vehicle button.
- Countdown Display for Vehicle Flip: Option to display a countdown timer for the flip vehicle function for added suspense or strategy.
- Engine Repair Value Setting: Configure the engine health value to which the vehicle will be repaired. For seamless integration,
make sure to set 'RepairBodyDamage' to 'false'. This feature synergizes perfectly with my other mod,
'Vehicle Explosion Control,' specifically with its engine degradation feature, when 'RepairBodyDamage' is 'false' it will repair only the engine to a predetermined value,
leaving the body damage untouched. This simulates a realistic experience where your vehicle can be in a state that requires frequent stops for engine repairs until you can reach a full-service garage. (Pay & Spray)
Configuration Tweaks:
- Time Units Update: Converted the Repair/Clean duration settings from milliseconds to seconds for easier user configuration in the INI file.
Bug Fixes:
- Resolved an issue where props would not clear if the task was interrupted by entering a vehicle during the cleaning/repairing process.
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
पहले अपलोड: सितंबर 17, 2023
आखरी अपडेट: अक्टूबर 02, 2023
Last Downloaded: 39 कुछ मिनट पहले
For those of you familiar with my previous modding work on GTA and other titles, you already know how much I value your feedback, support, and ideas. Every mod I create is essentially a community project, shaped and refined by your invaluable input. Rest assured, this community-driven approach is here to stay.
If you have any suggestions or feedback—big or small—please don't hesitate to share. I'll give it my all to make your ideas a reality, within the realms of possibility. Keep in mind that some things may not be feasible or may require an extensive amount of work. As a single parent juggling various responsibilities, my time is limited, but modding is a passion of mine and I invest as much free time as I can into it.
So thank you, once again, for your ongoing support and constructive suggestions. It's your engagement that truly brings these mods to life.
Top tier mod. Also compatible with LSR's fuel system
Thanks for taking my sound bro hahah! Great mod fr keep it up bro
Hey @benzstar
Thank you for the support! its greatly appreciated and if you have any suggestions then please do let me know.
Kind regards,
MickieFinn.
@wvssuptokyo
No thank you for providing it bro!! and thank you for your ongoing support.
It's greatly appreciated!
Kind regards,
MickieFinn.
There were other repair and car wash scripts,
This "Clean And Repair Anywhere" is so wonderful and easy to use that I ended it and replaced it. thank you!
However, what I am concerned about is that there was no problem from the first release to 1.06, but
When I upgraded from 1.06 to 1.07, the performance suddenly deteriorated (fps value decreased).
It's hard to say exactly how much, as it changes depending on the environment such as the cars running around you...
hey @Bripizza,
I appreciate the kind words about Clean And Repair Anywhere! I'm stoked you find it easy to use and that it's become your go-to. I'm sorry to hear you're hitting some performance snags after updating to 1.07.
Looking at the changes made in 1.07, nothing seems like it should be causing a drop in FPS. The new features and tweaks are mostly geared toward customization and quality of life improvements, rather than anything that would chew up more CPU or GPU and I have not personally noticed any drops in my own FPS.
That said, I take user issues seriously and I'll definitely investigate what might be going on. Even if the changes in 1.07 don't look like they should affect performance, you never know—sometimes weird stuff happens. I'll dig into it and do my best to fix any issues.
Kind regards,
MickieFinn.
@MickieFinn
line 90> ; Vehicle flip button hold duration in milliseconds (Default is 10 seconds). << "miliseconds" form earlier version?
line 91>VehicleFlipHoldDuration = 10
-And wanted to let you know it has interesting "synergy" with Repair at home mod.
There is little skill minigame that I can play with yours and Repair at home, RAH
in CARA I set repair to 10 minutes (and it will take 10 min no matter the damage).
in RAH I set full repair 20 minutes (but it depends on damage amount, small scratches=short repair).
So, when I see a damaged car I use my judgement which method will be faster CARA or RAH. With CARA I know it will always take 10 minutes, but maybe I could save few minutes with RAH (or it may last much longer if I misjudge)
Something like in real life. Should I dismantle entire car (take longer time) and see all broken parts or just quickly pull out and replace/repair the ones I see broken but then I found there is something else broken too and now I need to search for it and take time..
-I would ask if you are willing to add option to be able to repair body only(not engine) so I can make it even more interesting/complicated (with mod form HKH which only repairs engine).
Hey @loginos, please make sure you are using the latest version.
in regards to your suggestion this is something I will definitely look into for you and I will @ you when I have any form of update.
Thank you for the support/suggestions it means a lot!
Kind regards,
MickieFinn.
I think you should add an option to disable repair for aircraft
Sorry @Daddynnoob I had not received a notification from your message, I appreciate your ongoing support and suggestions, it really means a lot!
I have recently injured my neck and shoulder and it is making it challenging for me to spend much time at my desk but I will most definitely look into this as a feature for you over the next couple of weeks.
Kind regards,
MickieFinn.
@mickiefinn wouldn't it be better to remove the explosion control from this mod as its already in VEC?
@Michael21107 You may be right there bro, i only left it in as it was only for the player vehicle, VEC covers all world vehicles so although it's similar, VEC has a lot more to offer.
I know, just think it would be better to not make overlapping features
Got this error in log file:
Error in OnTick method. Exception: The fwScriptGuid pool is full. The pool must be extended to retrieve all vehicle handles..
Its show when i use LosSantosRed mod and load any ped other than player_zero, player_one or player_two.
Hey @Northwestern65, sorry for the delay I did not get a notification as you did not @ me.
Please can you reach out to me via discord and we can go through this.
Discord Server: https://discord.gg/cca9A2GV
Discord User: mickie4081
Kind regards,
MickieFinn.
@MickieFinn I found fix for this yesterday. Problem was in gameconfig. My dont have this:
<Item>
<!-- R* cap = 700 : fwScriptGuid is each handle used in scripts/natives, when it is returned by a native it is given a handle from this pool. SHV hardcodes this pool to 3072 and RPH raises it in a multiple of 1.2 -->
<PoolName>fwscriptguid</PoolName>
<PoolSize value="3072" />
</Item>
With new gameconfig error dont show up.
@Northwestern65 OK so this was a issue for LSR not CARA.
Thanks for getting back to me bro, you had me confused haha.
Glad you got it sorted!
Kind regards
MickieFinn.
Just tested this mod vs Repair At Home and Wash at Home and I might be choosing this mod over those 2 now. This mod is smooth, has sound effects and you can move while doing animations. One thing is can you add a cancel animation button? Like jump or something? Then this would be perfect.
Hey @SnakeSlippers, thankyou for the kind words and support!! sorry it took me a minute to reply I don't get notifications unless you actually @ me so I never see this message.
In regards to a cancel animation button I can definitely look into this for you, currently getting in the vehicle will cancel the animation but ill look into adding another button aswell.
Kind regards,
MickieFinn.
Nice mod. I don't think a player should be able to freely walk around after he has pressed the script trigger key and the animation has started though. In my opinion it's better to disable all controls until the animation is completed and the car is fixed. But it's just a minor thing anyway, thanks for sharing your creation =)