Immersive Combat 1.8
91,111
488
91,111
488
Disclaimer
The author is not responsible for your game. Install the modification at your own risk.
Do not post mod to other resources. If you turn on the modification to your modpaсk, then specify the author. ATTENTION There are a lot of sharp and bright flashes in mod compared to the vanilla game, please be careful if you have epilepsy or something like that.
I apologize for my bad English
In GTA 5 shooting is not implemented in the best way. Effects do not look realistic, the bullets are too fast, and the rockets are too slow. The task of modification process the arms part of the combat system GTA 5 from the third and first person for better impression.
Main changes
-Сhange all the weapons including MK2 and the latest updates
-Changed the position of the weapon in the hands in the first person (now it looks more like a first person shooter)
-Increased the viewing angle when aiming from the first person
-Changed damage
-The amount of ammunition is reduced
-Redone accuracy and recoil
-Reduced reload rate
-The number of cartridges in the magazines is now like real analogues
-Reduced bullet speed
-Increased rocket speed
-Completely redesigned Muzzle effects
-Tracers removed
-Reduced bullet force when fired at a ped or vehicle
-Increased the rate of fire of some weapons
notes
-If you want more powerful reсoil, you can use Gun Recoil by Eddlm
-This should work fine with any euphoria mod if you install it after installing Euphoria
Installation
OIV
Changelog
1.1
-Small fixes.
-Added OIV installation.
-Added Flashlight Overhaul 1.2 by FKDZ Compatibility
1.2
-Small fixes.
-Added zoom on Marksman Rifle.
-Changed the animation of the run for some pistols.
1.3
-Increased the rate of fire of the whole weapon to match the sounds of RGS
-The effects of some weapons changed
-Fixed reload animation Double Barrel Shotgun
-Marksman Rifle Mk II Now shoots quickly as an automatic rifle, also by default she has no scope. Now resembles M14
-Many more small fixes
1.4
-Recycled light from shots
-Changed мuzzle еffects in some weapons
-Some small fixes
-Changed recoil from some weapons
-Added optional files. Instructions How to remove a scope from sniper rifles and instructions to add a tracer for minigan. Also added alternative less thick smoke texture
-Added uninstaller
1.5
-Some small fixes
-Reduced damage from some melee weapon, also a nightstick now is not lethal
-Improved position of weapons from the first person (Weapon is now looking at the center and compatible with laser by Trash8)
-Increased rate of fire for pistols
-Added Heavy Rifle
1.6
-Different ammunition for different weapons have been implemented, for example, the pistol now does not shoot the same ammunition as the 50pistol. AK shoots 7.62x39, AR 5.56x45 and so on
-Parameters slightly changed to comply with the ammunition that the weapon shoots
-Penetration peds by a bullet depends on ammunition
-Heavy sniper mk2 now shoots explosive ammunition
1.7
-Added optionally additional smoke texture
-Partially fixed a problem with the inability to raise ammunition
-Added compatibility with the Ved
-Added instructions to make a taser a lethal
-Added compatibility with Aircraft Flares and Chaff Countermeasures(Not tested)
-A flashlight from the taser was removed
-Bullpap was changed from 7.62 to 5.56 (Type 86S on Type 95)
-Added weapons from Summer Update 2022
-Fixed scope on a sniper rifle
-Fixed Bz Gas (Not tested)
1.7.5
-Added optionally lower recoil and no recoil oiv
-Added Single Hand mk2 smg by NaijaMango)
-Added FPLaser by Trash8) for pistol, combat pistol, smg, carbine rifle and shotgun ,the following update will be for more weapons.What to enable the laser component use the trainer, I use Zolika1351's Traner. The position of the combat pistol and smg was also changed
-Some small fixes
For those who make Compatibility files: changes only in files "weapon.meta" and "weaponcompanents.meta", you can quickly see them using compare for notepad++
1.8
I was gone for a long time because my life changed a lot and I was in deep shit, my mother died, I was in debt. Now everything is fine, I got back on my feet and now I'm here again
-Reduce the damage of 9mm weapons, this should eliminate the problem of the player being killed quickly, if you think that this did not help - I am waiting for your feedback
-Increased sniper rifle damage
-Reworked muzzle effects for some weapons
-Returned damage for taser (if you want there to be no damage, then use Non-Lethal Stun Gun by likejeppy)
-Reduced FOV for rifles when aiming
-Added laser pointer for some more weapons
-Trash8 Tactical Grip for Some Weapons
-Added Rde compatibility
-Added new weapons from updates
I'm really looking forward to your feedback on the update to make the mod better.
Credits
Ripples For inspiration
420x420 For the animation of holding the bat in one hand
Snaptrap For new mk2 rifle
Trash8 For laser sight combat pisto, smg position
NaijaMango for Single Hand mk2
Recomended mods
https://www.gta5-mods.com/weapons/realistic-weaponfx-better-bullet-hit by AaronPvP
https://www.gta5-mods.com/misc/harderfights by ShadoFax
https://www.gta5-mods.com/misc/ultimate-anatomically-realistic-ragdoll by voncarl93
https://www.gta5-mods.com/misc/my-own-euphoria-mod-v-0-3 by SyntheticOutlaw
https://ru.gta5-mods.com/scripts/shrapnel by IAmJFry
https://ru.gta5-mods.com/scripts/brain-blast by IAmJFry
https://ru.gta5-mods.com/scripts/persistent-weapon-flashlight by Alexguirre
https://ru.gta5-mods.com/scripts/disable-reticle-net by ILikeToPlayGTA
Request
If you find a bug, write it in the comments and I will probably fix it
The author is not responsible for your game. Install the modification at your own risk.
Do not post mod to other resources. If you turn on the modification to your modpaсk, then specify the author. ATTENTION There are a lot of sharp and bright flashes in mod compared to the vanilla game, please be careful if you have epilepsy or something like that.
I apologize for my bad English
In GTA 5 shooting is not implemented in the best way. Effects do not look realistic, the bullets are too fast, and the rockets are too slow. The task of modification process the arms part of the combat system GTA 5 from the third and first person for better impression.
Main changes
-Сhange all the weapons including MK2 and the latest updates
-Changed the position of the weapon in the hands in the first person (now it looks more like a first person shooter)
-Increased the viewing angle when aiming from the first person
-Changed damage
-The amount of ammunition is reduced
-Redone accuracy and recoil
-Reduced reload rate
-The number of cartridges in the magazines is now like real analogues
-Reduced bullet speed
-Increased rocket speed
-Completely redesigned Muzzle effects
-Tracers removed
-Reduced bullet force when fired at a ped or vehicle
-Increased the rate of fire of some weapons
notes
-If you want more powerful reсoil, you can use Gun Recoil by Eddlm
-This should work fine with any euphoria mod if you install it after installing Euphoria
Installation
OIV
Changelog
1.1
-Small fixes.
-Added OIV installation.
-Added Flashlight Overhaul 1.2 by FKDZ Compatibility
1.2
-Small fixes.
-Added zoom on Marksman Rifle.
-Changed the animation of the run for some pistols.
1.3
-Increased the rate of fire of the whole weapon to match the sounds of RGS
-The effects of some weapons changed
-Fixed reload animation Double Barrel Shotgun
-Marksman Rifle Mk II Now shoots quickly as an automatic rifle, also by default she has no scope. Now resembles M14
-Many more small fixes
1.4
-Recycled light from shots
-Changed мuzzle еffects in some weapons
-Some small fixes
-Changed recoil from some weapons
-Added optional files. Instructions How to remove a scope from sniper rifles and instructions to add a tracer for minigan. Also added alternative less thick smoke texture
-Added uninstaller
1.5
-Some small fixes
-Reduced damage from some melee weapon, also a nightstick now is not lethal
-Improved position of weapons from the first person (Weapon is now looking at the center and compatible with laser by Trash8)
-Increased rate of fire for pistols
-Added Heavy Rifle
1.6
-Different ammunition for different weapons have been implemented, for example, the pistol now does not shoot the same ammunition as the 50pistol. AK shoots 7.62x39, AR 5.56x45 and so on
-Parameters slightly changed to comply with the ammunition that the weapon shoots
-Penetration peds by a bullet depends on ammunition
-Heavy sniper mk2 now shoots explosive ammunition
1.7
-Added optionally additional smoke texture
-Partially fixed a problem with the inability to raise ammunition
-Added compatibility with the Ved
-Added instructions to make a taser a lethal
-Added compatibility with Aircraft Flares and Chaff Countermeasures(Not tested)
-A flashlight from the taser was removed
-Bullpap was changed from 7.62 to 5.56 (Type 86S on Type 95)
-Added weapons from Summer Update 2022
-Fixed scope on a sniper rifle
-Fixed Bz Gas (Not tested)
1.7.5
-Added optionally lower recoil and no recoil oiv
-Added Single Hand mk2 smg by NaijaMango)
-Added FPLaser by Trash8) for pistol, combat pistol, smg, carbine rifle and shotgun ,the following update will be for more weapons.What to enable the laser component use the trainer, I use Zolika1351's Traner. The position of the combat pistol and smg was also changed
-Some small fixes
For those who make Compatibility files: changes only in files "weapon.meta" and "weaponcompanents.meta", you can quickly see them using compare for notepad++
1.8
I was gone for a long time because my life changed a lot and I was in deep shit, my mother died, I was in debt. Now everything is fine, I got back on my feet and now I'm here again
-Reduce the damage of 9mm weapons, this should eliminate the problem of the player being killed quickly, if you think that this did not help - I am waiting for your feedback
-Increased sniper rifle damage
-Reworked muzzle effects for some weapons
-Returned damage for taser (if you want there to be no damage, then use Non-Lethal Stun Gun by likejeppy)
-Reduced FOV for rifles when aiming
-Added laser pointer for some more weapons
-Trash8 Tactical Grip for Some Weapons
-Added Rde compatibility
-Added new weapons from updates
I'm really looking forward to your feedback on the update to make the mod better.
Credits
Ripples For inspiration
420x420 For the animation of holding the bat in one hand
Snaptrap For new mk2 rifle
Trash8 For laser sight combat pisto, smg position
NaijaMango for Single Hand mk2
Recomended mods
https://www.gta5-mods.com/weapons/realistic-weaponfx-better-bullet-hit by AaronPvP
https://www.gta5-mods.com/misc/harderfights by ShadoFax
https://www.gta5-mods.com/misc/ultimate-anatomically-realistic-ragdoll by voncarl93
https://www.gta5-mods.com/misc/my-own-euphoria-mod-v-0-3 by SyntheticOutlaw
https://ru.gta5-mods.com/scripts/shrapnel by IAmJFry
https://ru.gta5-mods.com/scripts/brain-blast by IAmJFry
https://ru.gta5-mods.com/scripts/persistent-weapon-flashlight by Alexguirre
https://ru.gta5-mods.com/scripts/disable-reticle-net by ILikeToPlayGTA
Request
If you find a bug, write it in the comments and I will probably fix it
पहले अपलोड: मार्च 30, 2021
आखरी अपडेट: 4 दिन पहले
Last Downloaded: 8 कुछ मिनट पहले
All Versions
475 टिप्पणियाँ
Disclaimer
The author is not responsible for your game. Install the modification at your own risk.
Do not post mod to other resources. If you turn on the modification to your modpaсk, then specify the author. ATTENTION There are a lot of sharp and bright flashes in mod compared to the vanilla game, please be careful if you have epilepsy or something like that.
I apologize for my bad English
In GTA 5 shooting is not implemented in the best way. Effects do not look realistic, the bullets are too fast, and the rockets are too slow. The task of modification process the arms part of the combat system GTA 5 from the third and first person for better impression.
Main changes
-Сhange all the weapons including MK2 and the latest updates
-Changed the position of the weapon in the hands in the first person (now it looks more like a first person shooter)
-Increased the viewing angle when aiming from the first person
-Changed damage
-The amount of ammunition is reduced
-Redone accuracy and recoil
-Reduced reload rate
-The number of cartridges in the magazines is now like real analogues
-Reduced bullet speed
-Increased rocket speed
-Completely redesigned Muzzle effects
-Tracers removed
-Reduced bullet force when fired at a ped or vehicle
-Increased the rate of fire of some weapons
notes
-If you want more powerful reсoil, you can use Gun Recoil by Eddlm
-This should work fine with any euphoria mod if you install it after installing Euphoria
Installation
OIV
Changelog
1.1
-Small fixes.
-Added OIV installation.
-Added Flashlight Overhaul 1.2 by FKDZ Compatibility
1.2
-Small fixes.
-Added zoom on Marksman Rifle.
-Changed the animation of the run for some pistols.
1.3
-Increased the rate of fire of the whole weapon to match the sounds of RGS
-The effects of some weapons changed
-Fixed reload animation Double Barrel Shotgun
-Marksman Rifle Mk II Now shoots quickly as an automatic rifle, also by default she has no scope. Now resembles M14
-Many more small fixes
1.4
-Recycled light from shots
-Changed мuzzle еffects in some weapons
-Some small fixes
-Changed recoil from some weapons
-Added optional files. Instructions How to remove a scope from sniper rifles and instructions to add a tracer for minigan. Also added alternative less thick smoke texture
-Added uninstaller
1.5
-Some small fixes
-Reduced damage from some melee weapon, also a nightstick now is not lethal
-Improved position of weapons from the first person (Weapon is now looking at the center and compatible with laser by Trash8)
-Increased rate of fire for pistols
-Added Heavy Rifle
1.6
-Different ammunition for different weapons have been implemented, for example, the pistol now does not shoot the same ammunition as the 50pistol. AK shoots 7.62x39, AR 5.56x45 and so on
-Parameters slightly changed to comply with the ammunition that the weapon shoots
-Penetration peds by a bullet depends on ammunition
-Heavy sniper mk2 now shoots explosive ammunition
1.7
-Added optionally additional smoke texture
-Partially fixed a problem with the inability to raise ammunition
-Added compatibility with the Ved
-Added instructions to make a taser a lethal
-Added compatibility with Aircraft Flares and Chaff Countermeasures(Not tested)
-A flashlight from the taser was removed
-Bullpap was changed from 7.62 to 5.56 (Type 86S on Type 95)
-Added weapons from Summer Update 2022
-Fixed scope on a sniper rifle
-Fixed Bz Gas (Not tested)
1.7.5
-Added optionally lower recoil and no recoil oiv
-Added Single Hand mk2 smg by NaijaMango)
-Added FPLaser by Trash8) for pistol, combat pistol, smg, carbine rifle and shotgun ,the following update will be for more weapons.What to enable the laser component use the trainer, I use Zolika1351's Traner. The position of the combat pistol and smg was also changed
-Some small fixes
For those who make Compatibility files: changes only in files "weapon.meta" and "weaponcompanents.meta", you can quickly see them using compare for notepad++
1.8
I was gone for a long time because my life changed a lot and I was in deep shit, my mother died, I was in debt. Now everything is fine, I got back on my feet and now I'm here again
-Reduce the damage of 9mm weapons, this should eliminate the problem of the player being killed quickly, if you think that this did not help - I am waiting for your feedback
-Increased sniper rifle damage
-Reworked muzzle effects for some weapons
-Returned damage for taser (if you want there to be no damage, then use Non-Lethal Stun Gun by likejeppy)
-Reduced FOV for rifles when aiming
-Added laser pointer for some more weapons
-Trash8 Tactical Grip for Some Weapons
-Added Rde compatibility
-Added new weapons from updates
I'm really looking forward to your feedback on the update to make the mod better.
Credits
Ripples For inspiration
420x420 For the animation of holding the bat in one hand
Snaptrap For new mk2 rifle
Trash8 For laser sight combat pisto, smg position
NaijaMango for Single Hand mk2
Recomended mods
https://www.gta5-mods.com/weapons/realistic-weaponfx-better-bullet-hit by AaronPvP
https://www.gta5-mods.com/misc/harderfights by ShadoFax
https://www.gta5-mods.com/misc/ultimate-anatomically-realistic-ragdoll by voncarl93
https://www.gta5-mods.com/misc/my-own-euphoria-mod-v-0-3 by SyntheticOutlaw
https://ru.gta5-mods.com/scripts/shrapnel by IAmJFry
https://ru.gta5-mods.com/scripts/brain-blast by IAmJFry
https://ru.gta5-mods.com/scripts/persistent-weapon-flashlight by Alexguirre
https://ru.gta5-mods.com/scripts/disable-reticle-net by ILikeToPlayGTA
Request
If you find a bug, write it in the comments and I will probably fix it
The author is not responsible for your game. Install the modification at your own risk.
Do not post mod to other resources. If you turn on the modification to your modpaсk, then specify the author. ATTENTION There are a lot of sharp and bright flashes in mod compared to the vanilla game, please be careful if you have epilepsy or something like that.
I apologize for my bad English
In GTA 5 shooting is not implemented in the best way. Effects do not look realistic, the bullets are too fast, and the rockets are too slow. The task of modification process the arms part of the combat system GTA 5 from the third and first person for better impression.
Main changes
-Сhange all the weapons including MK2 and the latest updates
-Changed the position of the weapon in the hands in the first person (now it looks more like a first person shooter)
-Increased the viewing angle when aiming from the first person
-Changed damage
-The amount of ammunition is reduced
-Redone accuracy and recoil
-Reduced reload rate
-The number of cartridges in the magazines is now like real analogues
-Reduced bullet speed
-Increased rocket speed
-Completely redesigned Muzzle effects
-Tracers removed
-Reduced bullet force when fired at a ped or vehicle
-Increased the rate of fire of some weapons
notes
-If you want more powerful reсoil, you can use Gun Recoil by Eddlm
-This should work fine with any euphoria mod if you install it after installing Euphoria
Installation
OIV
Changelog
1.1
-Small fixes.
-Added OIV installation.
-Added Flashlight Overhaul 1.2 by FKDZ Compatibility
1.2
-Small fixes.
-Added zoom on Marksman Rifle.
-Changed the animation of the run for some pistols.
1.3
-Increased the rate of fire of the whole weapon to match the sounds of RGS
-The effects of some weapons changed
-Fixed reload animation Double Barrel Shotgun
-Marksman Rifle Mk II Now shoots quickly as an automatic rifle, also by default she has no scope. Now resembles M14
-Many more small fixes
1.4
-Recycled light from shots
-Changed мuzzle еffects in some weapons
-Some small fixes
-Changed recoil from some weapons
-Added optional files. Instructions How to remove a scope from sniper rifles and instructions to add a tracer for minigan. Also added alternative less thick smoke texture
-Added uninstaller
1.5
-Some small fixes
-Reduced damage from some melee weapon, also a nightstick now is not lethal
-Improved position of weapons from the first person (Weapon is now looking at the center and compatible with laser by Trash8)
-Increased rate of fire for pistols
-Added Heavy Rifle
1.6
-Different ammunition for different weapons have been implemented, for example, the pistol now does not shoot the same ammunition as the 50pistol. AK shoots 7.62x39, AR 5.56x45 and so on
-Parameters slightly changed to comply with the ammunition that the weapon shoots
-Penetration peds by a bullet depends on ammunition
-Heavy sniper mk2 now shoots explosive ammunition
1.7
-Added optionally additional smoke texture
-Partially fixed a problem with the inability to raise ammunition
-Added compatibility with the Ved
-Added instructions to make a taser a lethal
-Added compatibility with Aircraft Flares and Chaff Countermeasures(Not tested)
-A flashlight from the taser was removed
-Bullpap was changed from 7.62 to 5.56 (Type 86S on Type 95)
-Added weapons from Summer Update 2022
-Fixed scope on a sniper rifle
-Fixed Bz Gas (Not tested)
1.7.5
-Added optionally lower recoil and no recoil oiv
-Added Single Hand mk2 smg by NaijaMango)
-Added FPLaser by Trash8) for pistol, combat pistol, smg, carbine rifle and shotgun ,the following update will be for more weapons.What to enable the laser component use the trainer, I use Zolika1351's Traner. The position of the combat pistol and smg was also changed
-Some small fixes
For those who make Compatibility files: changes only in files "weapon.meta" and "weaponcompanents.meta", you can quickly see them using compare for notepad++
1.8
I was gone for a long time because my life changed a lot and I was in deep shit, my mother died, I was in debt. Now everything is fine, I got back on my feet and now I'm here again
-Reduce the damage of 9mm weapons, this should eliminate the problem of the player being killed quickly, if you think that this did not help - I am waiting for your feedback
-Increased sniper rifle damage
-Reworked muzzle effects for some weapons
-Returned damage for taser (if you want there to be no damage, then use Non-Lethal Stun Gun by likejeppy)
-Reduced FOV for rifles when aiming
-Added laser pointer for some more weapons
-Trash8 Tactical Grip for Some Weapons
-Added Rde compatibility
-Added new weapons from updates
I'm really looking forward to your feedback on the update to make the mod better.
Credits
Ripples For inspiration
420x420 For the animation of holding the bat in one hand
Snaptrap For new mk2 rifle
Trash8 For laser sight combat pisto, smg position
NaijaMango for Single Hand mk2
Recomended mods
https://www.gta5-mods.com/weapons/realistic-weaponfx-better-bullet-hit by AaronPvP
https://www.gta5-mods.com/misc/harderfights by ShadoFax
https://www.gta5-mods.com/misc/ultimate-anatomically-realistic-ragdoll by voncarl93
https://www.gta5-mods.com/misc/my-own-euphoria-mod-v-0-3 by SyntheticOutlaw
https://ru.gta5-mods.com/scripts/shrapnel by IAmJFry
https://ru.gta5-mods.com/scripts/brain-blast by IAmJFry
https://ru.gta5-mods.com/scripts/persistent-weapon-flashlight by Alexguirre
https://ru.gta5-mods.com/scripts/disable-reticle-net by ILikeToPlayGTA
Request
If you find a bug, write it in the comments and I will probably fix it
पहले अपलोड: मार्च 30, 2021
आखरी अपडेट: 4 दिन पहले
Last Downloaded: 8 कुछ मिनट पहले
@THEFalkone Hello there, please check your config for the recoil mod. Ensure that the values for recoil do NOT use commas in them. | Example "2,0" should be "2.0"
Hi guys, when the loading screen switches to story mode, the game freezes for a second and crashes without any errors, I delete the mod and everything works (sorry English, translator)
good shit with the mod. sorry for ur mother man..
@Artupaky01 I downloaded your mod today but I couldn't test it. I have a question, when I want to install several mods how can I do it? I install this mod first, after that I install "Realistic Gun Sounds", later "Euphoria Ragdoll Overhaul" and finally "Improvement in Gore 4.0". Am i doing it ok?
@Artupaky01 when I install this mod all the guns doesn't have their respective magazines or accesories. I also use "Realistic Weapons Sounds" and "Improvement in Gore"
@SerGhost666 yes, that sounds fine. i dont believe any of these mods conflict, maybe improvements in gore overwrites some smaller files in euphoria, but i dont think so.
you can even layer mods that might partially replace some files that other mods uses, on purpose.
For example, if you want partial features from one mod, you can "skeleton it" this way. I want the gore improvements for "improvements in gore 4.0" for example, but i want another blood pattern. so i install a mod after that has another blood pattern, and only changes that.
Thats one example.
It sounds complicated at first, but its literally just installing mods onto eachother.
Main thing is just backup your "mods" folder in gtav often. by copy and pasting it somewhere else once in a while before installing new mods.
This way if you break your game you can easily copy the backup before installing a lot of new mods and put it in instead.
once you get used to it its all so easy.
hi, for some reason npcs dont drop from a headshot instantly. i have to shoot them two times. do you have a fix maybe, or is that a conflicting mod?
oh, i think its because u reduced damage of 9mm guns
@Artupaky01 Trevor is bugged in first person
@YaBoiRandom @Albert68Wesker @saarbutcher @itsyaboi0008 @Daddynnoob @cemir Thank you friends, it is really appreciated that you care about me, I am very grateful
@Nebula666 Thanks friend, you can find the original animation mod for the bat and do everything the other way around. What do you mean about the weapon working while driving?
@logoso2020 This works for some guns, try using Tactical grip by trash8
@jigs117 I'll probably make PEV compatibility later
@hatefps Yes, it is compatible.
@Black-Hawk @Ouredfinest Yes, weaponanimations.meta changes the fire rate, you can move the values from one file to another and it will work. Also you can not use weaponanimations.meta IC, but then the fire rate will be like in the vanilla game
@Ty6377 @ovchvi @thelegendx117 mast3rly found a solution, will add it in the next update, for now I will attach a patch
@thelegendx117 I like this position of the carbine and others like it, but I will think about it
@Dominator You can install any weapon models for yourself, IC does not change the models, so there is no conflict
@itsyaboi0008 CAR-15 by MrTombone8
@Marco34 Everything should work fine, check other mods
@Mathox try checking other mods, probably one of them changes the same files
@sad2345 For lower recoil there is a separate optional file. Otherwise I don't understand you
@fuffusly2 I will fix this in the update
@Terrifier Thanks for the detailed review. The minigun sounds different with different sound mods, and I had it sounding really loud and scary, but I'll think about changing that.
@had_ookin Thank you very much bro
@Navel347 Hey, I really don't know why this is happening to you, everything works fine for me. It seems like the mod is breaking your mods folder for some reason.
@SerGhost666 First the sound, then the euphoria, then the blood and lastly the IC, in that case everything should work smoothly
@alexerler Yes, I changed the damage of 9mm, but not that much, probably you have a mod installed that increases the health of npc. Anyway, in the future I will fix it
@Artupaky01 Really like the project, but I'm having issues with some of the weapons being inaccurate only in ADS. Enough to where getting a first round headshot is reeally difficult. They are however off by the same amount every time, I'll list the ones I've found so far below:
- AssaultRifle - Fires Low
- Heavy Pistol - Fires High
- CombatPistol - Fires High Left
There might be more, I have not tested every weapon.
@Artupaky01 thanks for the trevor hotfix :)
Bro updated from 1.8 to 1.8
sorry for your loss bro❤
@likegemplay thats what im wondering lmfao is there any change?
@oofkal It's a hotfix for Trevor, he's bugged in first-person.
@Artupaky01 Thanks man, will have a poke around and see if I can swap those animations around.
What I meant about weapons while driving is that handling, recoil, and all the other wonderful changes you have made to how weapons work, do not carry over to drive-by shooting.
If I am on foot, engaged in a gun fight, and enter a vehicle and continue shooting, I can immediately feel the difference. Weapon accuracy, handling, and recoil all seem to be returned to their vanilla values if fired from a vehicle.
I use an Micro SMG and ride a Reever regularly with Franklin. and when I am in a fight with Vagos or Ballas or whoever, and flee to my bike to get away, it almost feels like cheating, because I can now once again shoot very accurately with no recoil or Immersive Combat changes.
I hope that makes sense, I only wanted to know if you had plans to modify this stuff too is all, no pressure haha.
Looking forward to trying your new changes!