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Drive IV (Realistic Handling for IVPack) 2.8

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This mod follows in the footsteps of my vanilla cars handling mod Drive V (https://www.gta5-mods.com/vehicles/drive-v-realistic-driving-car-handling). The handling is more similar to IV than V, but without some of the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I've also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on. This mod is compatible with DriveV (see instructions in readme file).

Features:
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- Downforce disabled from all but supercars
- Popping onto curbs disabled
- Realistic suspension behavior
- New paint colors with greater variety
- Auto-brake disabled
- Scaled top speeds

New for 2.5:
Now compatible with the latest IVpack update. Auto-brake has been disabled from all cars. Coquette suspension made slightly firmer. Reduced suspension travel of Premier Classic. Moved Fortune to Coupes category.

New for 2.0:
- All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn't mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
- Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That's why you could hit a pole and the whole front end would be pushed in.
- Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!

Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you'd almost never see anything beyond that.

https://www.gta5-mods.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more

This mod was designed to be used with ikt's InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:

https://www.gta5-mods.com/scripts/inversepower (Note: Download version 1.1.3)

http://enbdev.com/download.html

Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback's headlights don't flip up.

If you'd like to support my work and receive one-off handling mods, you can join my Patreon here: https://www.patreon.com/permissiontoland

Changelog:

2.8 - Fixed mistake in assembly.xml

2.7 - Resolved crashes by removing cars deleted from IVpack that were still in vehiclemodelsets.meta.

2.6 - Fixed issue with modkits and revised installation instructions.

2.5 - Updated for compatibility with latest IVPack update. Auto-braking disabled.

2.2 - Fixed mistake with folder structure. Any installation issues should be fixed now.

2.1 - Adds Tuners update vehicles to traffic.

2.0 - All new spawn colors, improvements to Chavos and Admiral handling, damage specificity/localization increased across the board, support for Tuners update.

1.0 - Initial release
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पहले अपलोड: मई 26, 2021
आखरी अपडेट: अप्रैल 27, 2023
Last Downloaded: 2 hours ago

All Versions

 2.8 (current)

3,122 downloads , 96 KB
अप्रैल 27, 2023

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