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@PrinceAlbert thank you! Updated the link too
@unitedOrange66 hash is just a text processed by a special function. I listed all names this mod uses in various places and their hashes two messages above yours
DANG!! The most unexpected mod we all needed
@marcean1337 double check for Weapon Limits Adjuster is installed and set up correctly, perhaps use Pool Manager to try and find what's causing the crash. I'm fairly sure that there's nothing in this mod that could've become obsolete to require an update.
@nightmxre251209 I can think of two probably causes for a straight up crash during loading: either some game limit adjusters aren't installed and the game hits one of its many engine limits with this mod, or you created a formatting error in vehicles.meta during line replacement
@The Majestic Noob the balloon already has some unique sound effects such as altitude warning beeper if going too high. Though it's surely a disappointment that I didn't have time to include proper burner sound effects
@MissySnowie I love your scientific approach to the point haha. It was honestly a difficult choice for me as I really didn't want the balloons to became mundane. For me they spawn nearly every time at Salton if approaching from south, probably because of lower scenario density and the area and processing power available.
That quickly becomes annoying as my desire was to make these shows a really special event. In fact, I would prefer if Vespucci scenarios spawned more often as I imagined them as sort of common tourist attraction with just one-two of them in air at the time to brighten up the horizon, but alas
@skipper00123 yup, that's a known issue. Haven't managed to find the cause of it but the FPV just doesn't seem to work unless you enter the balloon already in it or change it in some very specific conditions. Try spamming the camera button in various places, maybe it'll do the thing.
@That1DutchGuy @JoyLucien it's different for different locations. IIRC for the show at Salton it's around midday to early evening, for Vespucci somewhere from early morning to late midday. Can't give you the exact hours, sorry.
@PROD1GY_BRS there's just one of me guys. No, the mod is not intended to be an add-on, it's just an improved vanilla vehicle after all. You can convert it to add-on by renaming things in .meta files so that they don't reference anything from the base game Phantom.
@American1028 no, why?
@24Brazy why would there be one? These are basically vanilla vehicles improved and upgraded.
@Voxd it's already non-els
@_jama make sure to overwrite vehicles.meta file correctly
@Brain Craver @LiguerZero i'll surely address that if I ever return to updating my mods, thank you for reporting.
@SigmaFrenchie hash number is always just a processed text string, you can use Codewalker's JenkGen tool to find hashes for any entry. I don't know what exactly your fast draw mod needs in hash form, so here are some names the mod makes use of, most likely it's one of these:
Weapon name - WEAPON_COLBATON - 2594758817
GXT2 text reference - WT_COLBATON - 4012405847
Model name - w_me_colbaton - 4091927297
Pickup name - PICKUP_WEAPON_COLBATON - 1156730343
Reward - REWARD_WEAPON_COLBATON - 2296527738
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