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Voice lines update
By thalilmythos
@shogunedits decompile with dnspy and you're good to go
@ebeneezer82 sorry man, but this version was just even glitchier than the first, I dropped the unarmed weapon, I couldn't even go unarmed after 20 seconds of starting playing, there's quite a couple fixes to be made right now, and you need to change the default controls because using context is a nightmare, it's invasive
@ToolBoyNIN39 thanks for that, will check it out
Would love an implementation of saved vehicles disappearing when going away, all of the car saving mods lack that, make it lore friendly like default personal vehicles which:
-Despawn and respawn at their parking spot
-have a blip according to the character (franklin's green, michael's blue, trevor's orange, online character white)
-non persistence (meaning the persistence is in the parking spot, so if you leave it behind, it despawns and goes back)
@ebeneezer82 for some reason some times I can't enter vehicles, be aware
You won me with the picking up animation, god DAMN this is fire
@dustyblues It's the intention to make this a Franklin only mission kinda like trevor's gunrunning, but yes, I can, will make an alternative release soon
@Xire Not right now, I'm only using Native for the text messages, if I ever get into making menus (which I'm not a fan of to be honest I prefer intuitive interaction and button presses) I'll be sure to switch to lemon
@dustyblues are you sure you got everything you need right?
@lyf67175817 while it may be deprecated, as long as scripthook can read it, it will be used, so get it.
This is a public version for one of my patreon mods, for cutscenes, immersion, leveling and further development I encourage you all to cop that shit on my patreon, it's fire, trust me.
https://www.patreon.com/c/Thalilmythos