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- Gameplay
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- .Net
4.67
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(Remake contact update) v4.1
By thalilmythos
नवीनतम फ़ाइलें
(सभी देखें)
- Gameplay
4.91
37,959
252
13.0 (Code optimization)
By thalilmythos

- Mission
- Gta Iv
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4.97
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1.6 (ifruitaddon2 update)
By thalilmythos

- Gameplay
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4.67
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(Remake contact update) v4.1
By thalilmythos

- Mission
- Gameplay
- .Net
4.59
41,659
325
5.2 (Rednecks and losts drive bys)
By thalilmythos
@Nebula666 Both issues you have experienced, are not from this mod, you must have a mod that takes over NPCs without considering if they are world created or mission created, My mod does not take over mission created peds, however, as soon as a mission finish, reinforcements will arrive if you managed to kill a gang member while being seen.
@Artur056 sounds like world of variety
@Wolverine75 I don't know about that issue, that's certainly something very new, are you on legacy or enhanced?
@John_M Make it something like 100, because 500 it's too much, the way the mod works it checks every ped around you, and if you're checking peds at 500 meters, there will be slowdowns in the time of reaction the gang members have, I also don't exactly understand you too much, if you have any other doubt explain again
@jackflomes you're welcome my man
@Jayman697 I don't know, what chu want to see in it, make ya'lls requests, maybe I'll add it, but keep it simple.
@unleashed12341 Reads like a you problem.
@Ninocobretti I thought about it, like having surveillance on the player, might just do it in the future.
@jbcry @DiNagano What this guy said
@DiNagano It would surprise you, but I don't change the accuracy, it's default, you're just not used to getting driven by, either way
https://www.gta5-mods.com/misc/you-can-hit-me-less-ai-accuracy-anti-bullet-eater
try this.