The KO (IV Style knockdowns) 1.1
21,482
150
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जनवरी 16, 2026
RECOMMENDED:
Makes melee knockdown possible with takedowns:
https://www.gta5-mods.com/misc/longer-fist-fights
Removes the red X when you kill a ped, making the Knockdown and the deaths harder differentiate:
https://www.gta5-mods.com/misc/disable-red-x-hitmark-without-disabling-the-crossshair
INSTALLATION
drag and drop in your game scripts folder
USAGE:
-Go and shoot some people, they will not die instantly when they fall, unless you are emptying a full mag, be subtle during your test, kill them softly.
- You can also knock people down while fighting.
- You can also knock people out by running them over.
- You'll realize they are knocked down because they make pain noises.
- You can also knee cap people, making them stumble when shot in the legs, and eventually knock themselves down if they are trying to run while in combat or running away.
INI EXPLANATION
- The settings in the ini allow you to set how far peds can be knocked down in meters (RANGEOFDETECTION = 100)
- How much time someone gets knocked down in miliseconds (KNOCKOUTTIME = 30000)
- And if they die after the knockdown timer ends (DIEAFTERKO = false)
Changelog:
-You can kneecap people now, you shot someone on the knees they won't be able to run and will fall if they try to do so until they are eventually knocked down from the damage they cause themselves in the adrenaline rush.
-Now peds DO actually make pain noises when properly knocked down.
-Only peds that can ragdoll (there are peds in mods that can't like juggernauts) and peds with enough health to be knocked down will be used by the script (This solves the jacking vehicle peds being knocked down)
-Peds from story missions can't be knocked down, however peds from side missions, from other mods, and from the world as long as they can be used by the mod, will be knocked down.
-Script has been optimized so it's not a nightmare for performance anymore.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos
पहले अपलोड: मई 12, 2023
आखरी अपडेट: जनवरी 16, 2026
Last Downloaded: 20 seconds ago
115 टिप्पणियाँ
More mods by thalilmythos:
- Gameplay
RECOMMENDED:
Makes melee knockdown possible with takedowns:
https://www.gta5-mods.com/misc/longer-fist-fights
Removes the red X when you kill a ped, making the Knockdown and the deaths harder differentiate:
https://www.gta5-mods.com/misc/disable-red-x-hitmark-without-disabling-the-crossshair
INSTALLATION
drag and drop in your game scripts folder
USAGE:
-Go and shoot some people, they will not die instantly when they fall, unless you are emptying a full mag, be subtle during your test, kill them softly.
- You can also knock people down while fighting.
- You can also knock people out by running them over.
- You'll realize they are knocked down because they make pain noises.
- You can also knee cap people, making them stumble when shot in the legs, and eventually knock themselves down if they are trying to run while in combat or running away.
INI EXPLANATION
- The settings in the ini allow you to set how far peds can be knocked down in meters (RANGEOFDETECTION = 100)
- How much time someone gets knocked down in miliseconds (KNOCKOUTTIME = 30000)
- And if they die after the knockdown timer ends (DIEAFTERKO = false)
Changelog:
-You can kneecap people now, you shot someone on the knees they won't be able to run and will fall if they try to do so until they are eventually knocked down from the damage they cause themselves in the adrenaline rush.
-Now peds DO actually make pain noises when properly knocked down.
-Only peds that can ragdoll (there are peds in mods that can't like juggernauts) and peds with enough health to be knocked down will be used by the script (This solves the jacking vehicle peds being knocked down)
-Peds from story missions can't be knocked down, however peds from side missions, from other mods, and from the world as long as they can be used by the mod, will be knocked down.
-Script has been optimized so it's not a nightmare for performance anymore.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos
पहले अपलोड: मई 12, 2023
आखरी अपडेट: जनवरी 16, 2026
Last Downloaded: 20 seconds ago
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In this brand new update these are the changes:
-Added pain sounds to knocked out peds
-Now peds will go into a stumble before being knocked out, to emulate those DUMB ASS euphoria mods where peds stumble with a headshot, so knockdowns are similar to deaths, except, here it makes sense.For more fleshed out mods, be sure to support me on Patreon.
दिसंबर 20, 2025 -
is there a way to make it where its a 50% chance the ped will die or get back up? this mod is fire asfk but i just wish there was a setting where sometimes peds would die or survive
जनवरी 18, 2026 -
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Hello, good work, so your mod is compat with last Euphoria Ragdoll Overhaul for enhanced version? i don't know if your mod is better or the 2 mods fit together cause 2 mods have diffrents things and spécific adds.
जनवरी 19, 2026 -
@GoldenNinjaStar My man, there's a literal "dieafterko" setting in the ini.
जनवरी 19, 2026 -
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@thalilmythos soooo likeeee do they die sometimes and be alive sometimes?? im not getting what you saying brodie. i asked you if there was a way to make it where the NPC could Die SOMETIMES like a 50% chance of either dying or getting back up. not just 2 seperate options where they can either just die or get back up. shit lemme be clearer since u prolly dont understand what im trying to ask you
example: instead of
DIEAFTERKO = true (or false)
add a update where sometimes they can die and sometimes they can get back up.
example:
DIEAFTERKO = 50% (meaning theyll die or either get back up. instead of jus changing the setting to either true or false)
जनवरी 19, 2026 -
or does setting the DIEAFTERKO thingy to true make it already a 50% chance for the peds?
जनवरी 19, 2026 -
@GoldenNinjaStar I understand what you said, and no, it doesn't do that, nevertheless, that's not the point of this mod, peds are meant to have a ko state every time just like in gta IV, either way, I might add that in a next update.
In the mean time, just empty the mag into motherfuckers, hope there's a chance they survive in the midst of shootouts or die (which actually happens often, it even happens in the video showcase, you really don't control how much damage the guns do) and you might have the effect you want.
जनवरी 19, 2026 -
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A1 mod. would be interesting if you can add a customizable % chance of bleed out for a bit more variety and realism this makes spray n pray guns against groups feel amazing just noticing alot of recovery in drivebys and when crashing car into groups of peds. shit pairs real well with javelin!!
10 दिन पहले -
@voodoodres try more gore, you won't find it here, but if you google it you'll find it in other gta5 mod pages, it has that feature, and also the knockdown feature with the, bleeding.
I decided to make my own mod because the creator of more gore refused my request to add a meters range for his mod, you see, I'm petty like that, nevertheless, I'd rather you use his mod than to do that myself I don't want to
10 दिन पहले -
@thalilmythos also not a huge fan of more gore i misspoke tho i meant more as a percent chance to die not a direct bleed out my bad. that being said i just didnt have dieafterko on. this shit nice af.
10 दिन पहले -
@voodoodres Now disable the red hitmark that tells you people is dead, and the death flash
https://www.gta5-mods.com/misc/disable-red-x-hitmark-without-disabling-the-crossshair
And you going to find yourself double tapping motherfuckers just to make sure they don't get up again
10 दिन पहले -
Does it work if a ped shoots another ped in the knee/fights another ped? Or only the player?
19 hours ago -
@thalilmythos not sure if its just the build im using but it does seem to work in missions for me. do have very modified damage and weapons files so not sure if thats contributing. also knee capping works from light vehicle impact to npc and that shit is immaculate. is it possible to force previously knocked down peds to use injured walk animations or is it limited to certain npcs because i notice it for some not all. This shit is def a must have for builds with a more immersive combat system
19 hours ago -
@voodoodres I set them all to injured, during testing I did saw them running injured, but I know some don't do it, I can't do more than setting them all, something in the game overrides it sometimes.
And yes, the mod does work in missions, but it does not work on peds that are important for the mission, meaning that if they are persistent, like mission companions such as lamar or other characters, they won't get knocked down, but certain enemies will.
16 hours ago

New update, mod has been completely remade and new features have been added.
here's a video of the mod in action: https://www.youtube.com/watch?v=bYOE6NO5nPs
-You can kneecap people now, you shot someone on the knees they won't be able to run and will fall if they try to do so until they are eventually knocked down from the damage they cause themselves in the adrenaline rush.
-Now peds DO actually make pain noises when properly knocked down.
-Only peds that can ragdoll (there are peds in mods that can't like juggernauts) and peds with enough health to be knocked down will be used by the script (This solves the jacking vehicle peds being knocked down)
-Peds from story missions can't be knocked down, however peds from side missions, from other mods, and from the world as long as they can be used by the mod, will be knocked down.
-Script has been optimized so it's not a nightmare for performance anymore.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos