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@sidh1990 oh you just need to put it under "SquadsManagerModels" in the scripts folder of your game root. But i'm realizing this is too complicated for you and long for me so i will publish the 1.1 maybe the 28/06/2022 with some new thing like an exporter. Actually don't forget to put the "extension" at the end of the file. If you don't see the files extensions just enable it in the windows explorer.
@sidh1990 Hi, to create custom models you just need to take the model you want with a trainer and just custom it with the "Simple Trainer by Sjaak" because you need to put some values in the custom files and i made the "Indexer" for the indexes you get with this specific trainer. It's not really complicated but i will make a video for that.However i will make a custom exporter so you will be able to export a model file without need to edit them manually.
About the "(New) Ability to change the player model to Squad1 selected model" it's a button that allow you to change your player model to the "Squad1" selected model. It's useful if you want to have the same model. I will probably create a button for each squads and not only Squad1.
If you have some others questions don't hesistate :D
@Joseph78 Hi, actually my mod is not really compatible with this kind of system. Maybe i will add something like that but it's unsure. I don't really see the goal of a hiring system.
nope and it will be in the next update :)
thank you and actually the 1.0 is out :D
Hi @Effe78, so about the scripthookdotnet you need to have the ScripthookDotNet3 and LemonUI. About the .ini, assign the start key is my projects so it will be added in the version 1.1 of this mod. Actually i'm working on the 1.0 that will come out the 25/06/2022
Yeah an update will come soon don't worry but i don't have too much time :)
Hi @god_complexx, actually a mod like that can be good but there is nothing in common with my mod. Actually and as you said it's an other mod so i need to make an other mod and actually i don't have the time sorry :( Maybe later
You will probably ask "But why the Ped Model inside the custom file ?" it's just because in the .ini you can add a new model but if there is 2 times the same line with the same name or the same model or both then the line will be count only 1 time not 2 but with custom models you will be able to have like 4 same models but with different customization
Actually no because the .ini file is to add a new "ped model". The custom ped model will be a custom file in a custom folder and this file will contain all informations about ped so the "Ped Model" and all informations like "Hats, Beard, Head etc" and will be based on the "Simple Trainer by sjaak" informations.