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  • Default

    "test7" version log 2:

    Others:

    Veh bug:
    I hit a player in a plane, it exploded but he could still fly it
    (The model is broken, no wings) Until the model is burnt

    Saw him tried to spawn and getting in another plane but he was just
    floating

    1/1, asked player if he can see my cops, he said cant

    5/5, now he said yes

    Saw repeated exploding Boeing plane in LS airport
    and my game crashed (No logged info)

    12 hours ago
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    @oldnapalm "test7" version log 2:

    Fresh re-load 5/5 near 1 Player, 5 wanted, 10 cops, 2 helis
    FPS in mid 40 to mid 50

    !!Although important bug!!

    Before this, i was in another place, teled away from it to
    this player, There are still 3 cop peds in that previous place.
    (3 swats, teleing to them, they will fight u)

    5/5, 5 wanted, near 3 players, 4 cops, near CJ house, FPS in mid 30
    at times, to 40s

    Near Simeon, Northern intersec to towards Union Depotd

    40 fps, they arent next to me, 7 cops, 12 cops, 2 helis

    hi 30 to 40, near 3 players, 5 wanted, 10 cops, 2 helis

    Invisible car/bike still showed up

    0/0 got hi 40s, but there were some action too as Players
    were exploding cars, but still FPS stay same at 49-51
    (11 cops, 2 helis)

    12 hours ago
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    "test7" version log 1:

    Default 20/30: FPS 20-40 near idling Player, with 2nd
    Player coming in with bunch of cops

    5/5 near 1 Player, in Hospital, only saw 1 cop in 1 car

    5/5, near 1 player, 5 wanted level, about 10 cops, FPS in low 30

    Teled away from him, but there were 2 cops in his location still
    when i teled back to him (Note 1)

    Strip club intersec, about 10 cops on ground, 2 helis, FPS in hi 30
    to 40

    The Cop ped of the guy who tele to in (Note 1), still appeared on radar.

    I was near Tranny bar with 2 guys, it had a few cops, i teled to
    Rockford Hospital, there were still 5 cops in that place

    Hospital had 13-15 peds on ground, 2 helis, FPS in mid 30

    Teled from Hospital to CJ street, 3 cops are still on radar in the
    Hospital

    Army base, 2 players near, from 5/5 to 1/1 got about 8-10 fps gain
    (35 to 45) There were about 17-18 Military peds

    Sandy shore hospital, 2 players, about 11 ground cops, 2 helis,
    FPS was in mid 30; upped to 50 when a player disconnected

    *Misc:
    Saw an MP male with brown hair instead of green hair. Weird as
    i asked a different player with green hair, he said his hair
    was brown.

    15 hours ago
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    @oldnapalm
    An idea for "Dupes peds":

    https://docs.fivem.net/docs/game-references/ped-models/

    Some of these duped NPCs are classified as a code like: "Scenarios" (s_f) or "Story Scenarios" (u_f) or "Story" (ig_) or have specific model code like:
    Example :
    s_f_y_bartender_01 (Strip Club Bartender, duped)
    ig_wade (Wade in strip club or in missions)
    mp_m_shopkeep_01 (Convenient Store clerk) Specific code (it is labeled MP despite existing in SP)
    So maybe if they can be "tracked" so that only 1 version is visible (Like removing the sync dupe via model name for example)

    1 दिन पहले
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    "test5" version log 1:
    Testing 5 due to test6 disconnecting, unable to pause/re-load game
    20/30
    Airport, 3 players around, Repeated Plane crashing, then the game
    crashed. FPS was about 40-50s at first then 30 then it crashed
    Some player got about 20-30 synced at that time.

    Luxury Heli can't get u in as passenger, you will just hijack
    the driver, also same with Bikes

    1/1, Airport, FPS now in 90s

    Tried 100 and 1 Ped limit, with a Player, he said he couldnt see Cops from
    my world in Vinewood

    20/30
    Tested with another player Paleto, his sync was 3/20, so he might see
    about 3 peds? Asked him but he only said "some"

    1 दिन पहले
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    @oldnapalm
    "test6" version log 1:
    Default 20/30:
    -70 FPS diff, Server with 12 players, a Player nearby got 9/20 while
    mine is 31/20, FPS in 30-40
    - Vinewood Poppy Intersec, FPS in mid 40
    - Lil Seoul, Franklin Agency, FPS in hi 20 to 30, 66 NPCS total, mine
    was 31/21, at some point 2 players got about 10-12 ped

    - LSC (Los Santos), 3 players near, 7 me, 22/19,30/20,10/19,30/20
    for 3-4 others, FPS in 20s

    - Weirdly, then the Mod just disconnected and pressing F9 didnt
    show the menu, i cant pause either.

    Changed to 1/1: FPS diff -25 FPS same server about 9-10 players,

    FPS near Player was in 50s,

    Asked 1 player, he said he saw 1 cop from my World.

    Mod disconnected again, i dont know why

    I got these in the ScriptHookLog:
    [ERROR] Caught fatal unhandled exception:
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
    at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
    at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
    at RageCoop.Client.PlayerList.Update()
    at RageCoop.Client.PlayerList.Tick()
    at RageCoop.Client.Main.OnTick(Object sender, EventArgs e)
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [ERROR] The exception was thrown while executing the script RageCoop.Client.Main.
    [WARNING] Aborted script RageCoop.Client.Main.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

    1 दिन पहले
  • Default

    Idea for "Invisible Synced 3 Main Characters":
    Have some suggestions as substitute models for 3 main characters (for synced NPCS only, non-Player), (instead of being invisible), any out of these will do:
    Substitute for 3 main players:

    Franklin:
    a_m_y_beach_03
    g_m_importexport_01

    Mike:
    s_m_m_movprem_01 (or cs_movpremmale if "s_m_m" doesnt Work)
    s_m_y_devinsec_01

    ig_sol

    Trev:
    s_m_y_blackops_01
    s_m_y_baywatch_01

    Questions:
    Why is it that if the Ped limit is 10-15, other Players can see 2-3 peds, 30 they can see about 5-6. So what happened to the other 25 (or 8-12) Peds, are they redundant? (If the Ped Limit could be exact like 10 ped lim = 10 ped shown, it would be interesting to see what would happen)

    1 दिन पहले
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    An idea:
    A dynamic limit like: you will have 0/0 with no one around X radius but
    near a Player you might have 10/20 or 20/30? with (say 20 or 30 limit set)

    1 दिन पहले
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    @oldnapalm
    "test4" version log 2:
    Tested 1/30 (veh/ped), with 2 players, they can see about 5-6 cops and 6-7 cars
    Not tested on Missions

    1/30 was in 30 FPS so i set it to 1/1, dis-re-con FPS upped to hi 40-50s

    20/30, with another Player (1st) fighting cops, he said he could see Heli in his world
    but not me and 1 more player (2nd)

    100/100, now i can see cops from 1st Player POV, few cops and 1-2 helis

    100/100,Disabled traffic, Vinewood Poppy Intersection, i can see
    1-2 cars from other Player POV but some of them are invisible, saw some
    walking peds too

    Hosting Paleto, player said he can only see me standing, dis-re-con
    refresh that

    100/100 sometimes the Other Player can't see my NPCs, Despite enabling
    traffic, during Union Depository

    1 दिन पहले
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    "test4" version log 1:

    Vinewood Poppy Intersection,

    0/0 vs 20/30 (veh/ped)
    About 10-20 FPS diff, depending on the Situation (mid 40 to 50-60)
    Up to 70s some point, 3 players in 400m rad.

    Great work on this one, Mr oldnapalm. It helped the FPS and
    solved the Ghost City for now.

    Only obvious drawback being: you cant see other Player
    in combat & they cant with yours (ex: with their cops)

    With 0/0, About 5-20 FPS diff: Offline vs Online (Depends on being around
    Players too)

    Saw a player standing still resetting locations with my dis-re-con,
    changed from 0/0 to 20/30 and he still stood still just in different place
    (Not sure if he's in vehicle or not) As i can still see other Player
    driving in their vehicle with 0/0

    Next to 2 players, i can still see 1-2 car passing by, then disappearing
    with 0/0. Theirs were 1/1 for both.

    Kept seeing cars disppearing as they approach these 2 idling players.
    I could ran into some of them before they disappear and they seemed
    like normal non-synced NPCs.

    As it turned out, i dis-re-con, (after 1 player died), they were
    in different place in Strawberry hospital.

    In Passenger with players, god-mode veh, still saw doors spitting out
    as the Player ran into things

    Sometimes the Driving can be erratic like the Player running into walls in circle
    floating, in diagnal path.
    Unsure if it's his driving or Mod-related.

    Changed to 1/1, with a Player, saw him kill a Cop in car from my world.
    Saw him shooting into a Cop car with no one inside, likely Cops
    from his world.

    1/1 Still, Driverless car, spawning out of nowhere, can happen.

    1/1 I hosted Paleto Heist, with a Player, he couldnt see the hostage,
    Upped to 30 ped, he can see 5 in the hostage part. 15 ped he also
    said 5 peds. During the cop fight, he said could see 3 with 15

    Now maybe if the "Perfect syncing Number" can be found (For FPS &
    Ped sync) or even exist, it might improve the experience greatly.

    A car spawned by another Player, just jerks back and forth repeated
    With and without him in the car, Dis-re-con didnt remove it.
    The Player discon-ed, it didnt appear until another Player got
    into it, it re-appeared

    10 Ped sync, asked a Player and he said he saw 2 cops.

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