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"test7" version log 2:
I hit a player in a plane, it exploded but he could still fly it
(The model is broken, no wings) Until the model is burnt
Saw him tried to spawn and getting in another plane but he was just
1/1, asked player if he can see my cops, he said cant
5/5, now he said yes
Saw repeated exploding Boeing plane in LS airport
and my game crashed (No logged info)
@oldnapalm "test7" version log 2:
Fresh re-load 5/5 near 1 Player, 5 wanted, 10 cops, 2 helis
FPS in mid 40 to mid 50
!!Although important bug!!
Before this, i was in another place, teled away from it to
this player, There are still 3 cop peds in that previous place.
(3 swats, teleing to them, they will fight u)
5/5, 5 wanted, near 3 players, 4 cops, near CJ house, FPS in mid 30
at times, to 40s
Near Simeon, Northern intersec to towards Union Depotd
40 fps, they arent next to me, 7 cops, 12 cops, 2 helis
hi 30 to 40, near 3 players, 5 wanted, 10 cops, 2 helis
Invisible car/bike still showed up
0/0 got hi 40s, but there were some action too as Players
were exploding cars, but still FPS stay same at 49-51
(11 cops, 2 helis)
"test7" version log 1:
Default 20/30: FPS 20-40 near idling Player, with 2nd
Player coming in with bunch of cops
5/5 near 1 Player, in Hospital, only saw 1 cop in 1 car
5/5, near 1 player, 5 wanted level, about 10 cops, FPS in low 30
Teled away from him, but there were 2 cops in his location still
when i teled back to him (Note 1)
Strip club intersec, about 10 cops on ground, 2 helis, FPS in hi 30
The Cop ped of the guy who tele to in (Note 1), still appeared on radar.
I was near Tranny bar with 2 guys, it had a few cops, i teled to
Rockford Hospital, there were still 5 cops in that place
Hospital had 13-15 peds on ground, 2 helis, FPS in mid 30
Teled from Hospital to CJ street, 3 cops are still on radar in the
Army base, 2 players near, from 5/5 to 1/1 got about 8-10 fps gain
(35 to 45) There were about 17-18 Military peds
Sandy shore hospital, 2 players, about 11 ground cops, 2 helis,
FPS was in mid 30; upped to 50 when a player disconnected
Saw an MP male with brown hair instead of green hair. Weird as
i asked a different player with green hair, he said his hair
An idea for "Dupes peds":
Some of these duped NPCs are classified as a code like: "Scenarios" (s_f) or "Story Scenarios" (u_f) or "Story" (ig_) or have specific model code like:
s_f_y_bartender_01 (Strip Club Bartender, duped)
ig_wade (Wade in strip club or in missions)
mp_m_shopkeep_01 (Convenient Store clerk) Specific code (it is labeled MP despite existing in SP)
So maybe if they can be "tracked" so that only 1 version is visible (Like removing the sync dupe via model name for example)
"test5" version log 1:
Testing 5 due to test6 disconnecting, unable to pause/re-load game
Airport, 3 players around, Repeated Plane crashing, then the game
crashed. FPS was about 40-50s at first then 30 then it crashed
Some player got about 20-30 synced at that time.
Luxury Heli can't get u in as passenger, you will just hijack
the driver, also same with Bikes
1/1, Airport, FPS now in 90s
Tried 100 and 1 Ped limit, with a Player, he said he couldnt see Cops from
my world in Vinewood
Tested with another player Paleto, his sync was 3/20, so he might see
about 3 peds? Asked him but he only said "some"
"test6" version log 1:
-70 FPS diff, Server with 12 players, a Player nearby got 9/20 while
mine is 31/20, FPS in 30-40
- Vinewood Poppy Intersec, FPS in mid 40
- Lil Seoul, Franklin Agency, FPS in hi 20 to 30, 66 NPCS total, mine
was 31/21, at some point 2 players got about 10-12 ped
- LSC (Los Santos), 3 players near, 7 me, 22/19,30/20,10/19,30/20
for 3-4 others, FPS in 20s
- Weirdly, then the Mod just disconnected and pressing F9 didnt
show the menu, i cant pause either.
Changed to 1/1: FPS diff -25 FPS same server about 9-10 players,
FPS near Player was in 50s,
Asked 1 player, he said he saw 1 cop from my World.
Mod disconnected again, i dont know why
I got these in the ScriptHookLog:
[ERROR] Caught fatal unhandled exception:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
at RageCoop.Client.Main.OnTick(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
[ERROR] The exception was thrown while executing the script RageCoop.Client.Main.
[WARNING] Aborted script RageCoop.Client.Main.
Idea for "Invisible Synced 3 Main Characters":
Have some suggestions as substitute models for 3 main characters (for synced NPCS only, non-Player), (instead of being invisible), any out of these will do:
Substitute for 3 main players:
s_m_m_movprem_01 (or cs_movpremmale if "s_m_m" doesnt Work)
Why is it that if the Ped limit is 10-15, other Players can see 2-3 peds, 30 they can see about 5-6. So what happened to the other 25 (or 8-12) Peds, are they redundant? (If the Ped Limit could be exact like 10 ped lim = 10 ped shown, it would be interesting to see what would happen)
A dynamic limit like: you will have 0/0 with no one around X radius but
near a Player you might have 10/20 or 20/30? with (say 20 or 30 limit set)
"test4" version log 2:
Tested 1/30 (veh/ped), with 2 players, they can see about 5-6 cops and 6-7 cars
Not tested on Missions
1/30 was in 30 FPS so i set it to 1/1, dis-re-con FPS upped to hi 40-50s
20/30, with another Player (1st) fighting cops, he said he could see Heli in his world
but not me and 1 more player (2nd)
100/100, now i can see cops from 1st Player POV, few cops and 1-2 helis
100/100,Disabled traffic, Vinewood Poppy Intersection, i can see
1-2 cars from other Player POV but some of them are invisible, saw some
walking peds too
Hosting Paleto, player said he can only see me standing, dis-re-con
100/100 sometimes the Other Player can't see my NPCs, Despite enabling
traffic, during Union Depository
"test4" version log 1:
Vinewood Poppy Intersection,
0/0 vs 20/30 (veh/ped)
About 10-20 FPS diff, depending on the Situation (mid 40 to 50-60)
Up to 70s some point, 3 players in 400m rad.
Great work on this one, Mr oldnapalm. It helped the FPS and
solved the Ghost City for now.
Only obvious drawback being: you cant see other Player
in combat & they cant with yours (ex: with their cops)
With 0/0, About 5-20 FPS diff: Offline vs Online (Depends on being around
Saw a player standing still resetting locations with my dis-re-con,
changed from 0/0 to 20/30 and he still stood still just in different place
(Not sure if he's in vehicle or not) As i can still see other Player
driving in their vehicle with 0/0
Next to 2 players, i can still see 1-2 car passing by, then disappearing
with 0/0. Theirs were 1/1 for both.
Kept seeing cars disppearing as they approach these 2 idling players.
I could ran into some of them before they disappear and they seemed
like normal non-synced NPCs.
As it turned out, i dis-re-con, (after 1 player died), they were
in different place in Strawberry hospital.
In Passenger with players, god-mode veh, still saw doors spitting out
as the Player ran into things
Sometimes the Driving can be erratic like the Player running into walls in circle
floating, in diagnal path.
Unsure if it's his driving or Mod-related.
Changed to 1/1, with a Player, saw him kill a Cop in car from my world.
Saw him shooting into a Cop car with no one inside, likely Cops
from his world.
1/1 Still, Driverless car, spawning out of nowhere, can happen.
1/1 I hosted Paleto Heist, with a Player, he couldnt see the hostage,
Upped to 30 ped, he can see 5 in the hostage part. 15 ped he also
said 5 peds. During the cop fight, he said could see 3 with 15
Now maybe if the "Perfect syncing Number" can be found (For FPS &
Ped sync) or even exist, it might improve the experience greatly.
A car spawned by another Player, just jerks back and forth repeated
With and without him in the car, Dis-re-con didnt remove it.
The Player discon-ed, it didnt appear until another Player got
into it, it re-appeared
10 Ped sync, asked a Player and he said he saw 2 cops.