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@ikt In the older version, there could be input from 2 different inputs at the same time, for example keyboard and controller. However, in the latest version, this isn't possible anymore and now my setup doesn't work anymore. Is there a way I can enable input from 2 different devices? Apart from that great mod!
@ImNotMentaL great mod, but there is one problem since the latest update it says "you have reached maximum amount of vehicle deliveries" after having just 1 vehicle brought to me. How do i fix this?
Crashes when its loading races
[20:57:53] [DEBUG] Started script 'StreetRacesEditor'.
[20:57:53] [DEBUG] Instantiating script 'Street_Races.StreetRaces' in script domain 'ScriptDomain_5F85EE50' ...
[20:57:54] [DEBUG] Started script 'Street_Races.StreetRaces'.
[21:02:13] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij GTA.Ped.SetIntoVehicle(Vehicle vehicle, VehicleSeat seat)
bij Street_Races.Racer..ctor(Vehicle model, Ped racer, String name)
bij Street_Races.Util.SpawnDrivers()
bij Street_Races.StreetRaces.HandleRacePreps()
bij Street_Races.StreetRaces.OnTick(Object sender, EventArgs e)
bij GTA.Script.raise_Tick(Object value0, EventArgs value1)
bij GTA.Script.MainLoop()
Ooh cool, i got it working. Is there actually anyway edit tracks after creation?
@Eddlm Yes I have NativeUI installed.
@Eddlm
[20:20:15] [DEBUG] Instantiating script 'StreetRacesEditor' in script domain 'ScriptDomain_91D5622A' ...
[20:20:15] [DEBUG] Started script 'StreetRacesEditor'.
[20:20:15] [DEBUG] Instantiating script 'Street_Races.StreetRaces' in script domain 'ScriptDomain_91D5622A' ...
[20:20:15] [DEBUG] Started script 'Street_Races.StreetRaces'.
[21:16:51] [ERROR] Caught fatal unhandled exception:
System.TypeLoadException: Kan type NativeUI.BigMessageThread niet laden vanuit assembly NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.
bij Street_Races.Util.Countdown()
bij Street_Races.StreetRaces.OnTick(Object sender, EventArgs e)
bij GTA.Script.raise_Tick(Object value0, EventArgs value1)
bij GTA.Script.MainLoop()
This is what I found I hope it helps.
@Eddlm I have got the blips to show up by removing some races, but when I start a race all the cars spawn, but there is no countdown and cars don't move. Do you have a solution?
Great Race, thank you!!!
I have got the blips to show up by removing some races, but when I start a race all the cars spawn, but there is no countdown and cars don't move. Do you have a solution?
Help, The blips to start the race won't show up? Does anyone know how to fix this?