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@gtavjamal plate texture and font are hardcoded. you cannot change them.
@Corey650 the point is creators have incentive to adapt their mods to use these features. It will take time, but some will do it eventually. And everything a casual user has to do, is download this script, or have it installed already when car mods with these adapted functions start to pop up.
I don't understand the meaning of "9 of 10 people have modded cars not vanilla" - cars need to be adapted, so this won't work out of the box with vanilla cars, even those need to be modified. So be it lore friendly or irl cars, it will work the same way and it's on creators to make them compatible.
@mrwallace888 I think you can make paddle shifters with this by making a bone for each shifter, and setting them up like this:
I haven't tested this, but if I understand correctly minimum value is the downshift rotation, and max is upshift.
so setting them individually will make only one of them go off at the time. Might need actual testing to prove this.
@mrwallace888 @ikt most values can be checked in the 3D editor beforehand by simply applying them, no wild guessing is needed.
@Vlad94 interest in the old wipers mod faded because the mod was broken and not updated. Obviously people are not interested in something that doesn't work.
@imHellcat No, cars need to be adapted to work individually and have a script written (sample provided)
I wish it included more examples in the sample.ini, would be helpful
should rename the mod to "EXPANDED AND ENHANCED PC EDITION"
@Landbeast 2.0 remake on the way. No plans for special editions at the moment.
@Trulux VisualV https://www.gta5-mods.com/misc/visualv + ENB with my own preset
Screenshots are photoshopped and color graded too. They're not simple screenshots from the game.
@henri8456 join my discord and I'll privide it when I'm available
- Minor bugfix with collisions, car is no longer 'bulletproof'
- Changed soundbank to jester4 from mptuner update