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@Eddlm it's one of my favorite mod but if I stay too long in rts mod the game has a memory leak and start loosing frames, when I turn rts off and walk around I get back those frames.
@R3QQ Thanks for the answer on discord, I've read it. I'm using Vice City, GTA 3, San Fierro and Las Venturas maps. I've wanted to add all the hospitals as spawns on all those maps because I was tired of spawning back on Los Santos closest default hospitals and having to drive back to all the map islands. It seems like your mod can't do what I've wanted to do since if I use custom spawns it will randomize them and will not use on_close_point_player_spawn_chance. Thanks anyways. The sad part is there's no mods that exist that allow us to set custom spawns and make it like the in-game hospitals that spawns you to the closest of where you've died.
@R3QQ I made it so the mod only uses my 2 custom respawn points and it works well and only uses them. But it randomizes the respawn every time even if I die 10 meters next one it can randomly respawn me to the other one on the other side of the city. I've put "on_close_point_player_spawn_chance" to 100 percent chance but it doesn't seem to work. Is the mod always random for the spawns even if I die next to a specific spawn I've created?
@Equinox407 that would be sick!
Could you make a version that replaces the Combat PDW since it's already integrally suppressed and shares a lot of the same animations?
@lucasvinbr It would be cool for the weapons of each gangs to have a very low, low, normal, high and very high option next to the <WeaponHash> in the GangData xml for the chance of the weapons to be used by gang members. So you could have the pistol for example be very high chance and the heavy sniper be very low. I think it would add a lot of customization for each gangs and would be very fun to play with.
@Equinox407 You're a real G brother.
@Equinox407 Really nice model. But could fix the model without the optic rail, I don't like the look of the large rail on top and it blocks the use of the iron sights. So I'm using the model without the top rail but when I want to add a red dot to change around my loadout the red dot jumps around back and forth when I shoot because it's supposed to sit hire when the optic rail is on top. It's either I need to use the model with the rail and always have a red dot on or the model without the rail and never use one.
@DomaX you are showing in the pictures a model with the bayonet folded but you have only either a model with the bayonet deployed or a model without one. Why didn't you add the folded bayonet model like the one in the pictures?
doesn't work, the plugin crashes after loading it