I got it, if the icons show up then it is installed correctly. Go to apartment and DO NOT go to buzz apartment (blue circle). You must buy the apartment first at the for sale sign in the front of the property. After buying the apartment you then go to the buzz apartment circle and buzz only the one you bought.
Please update disarm and hot coffee, these mods/scripts no longer work with newest update. I love using these scripts and I miss them. Thank you for your hard work.
@Nik The Greek@Blackout These directions are old and your new add on's are just as hard to organize. If it took me an hour to separate into many folders just to install then it must have taking you for ever to create. I commend your hard work and devotion and I hope all the work is worth it. Please don't stop what your doing...
I changed the zones to mostly ghettos and small country towns. I now have The Lost, The Italian Mob, Bloods, Crypts, Rednecks and the Altruist Cult for some gangs. I just wish I could switch gangs on the fly. Still loving your mod...
Play around with settings to cut drag without losing my resolution and finally have it set to a good spot. [VortexAdvanced]
; Advanced settings for the tornado vortex -->
MaxParticleLayers = 10
; Max vertical particle layers in the vortex (effectivley 'vortex height').
; Adjusting this (lower) may provide performance improvements on lower- end machines.
ParticlesPerLayer = 7
; Max particles that will be instantiated around the circumference of the vortex.
; The default value is recommended, but this may also be adjusted in the interest of improving performance.
LayerSeperationAmount = 24.0
; The distance between individual layers in the vortex.
; Basically adjusts the amount of 'clipping' that occurs between particles vertically in the vortex.
; Particles that clip into eachother seem to affect performance, so adjusting this (larger) could potentially help.
CloudTopEnabled = false
; Simulates a cloud type effect around the tornado
CloudTopDebrisEnabled = true
; Adds a debris effect to the top portion of the tornado
ParticleMod = true
; Patches some stuff at runtime to change the particles to a more realistic color. Disable this if you experience
; compatibility issues with this mod and newer game updates.
SurfaceDetectionEnabled = true
; Enable dynamic detection of materials/ surfaces, blending the color of the tornado with the environment
UseInternalPool = true
; Grabs entities from the games internal pool and slows down the "full" processing of entities to once every 6 sec v.s. the usual 2 sec
; Enabled by default to aid performance
[Other]
; Other customizations -->
Notifications = true
; Notify on spawning a tornado
SpawnInStorm = true
; Spawn in a tornado when a thunderstorm is occuring
; Enable an in-game console to change settings in real- time
EnableConsole = true
; Enable SFX for more immersion. NOTE: There are issues in .NET framework that cause significant lag when registering handlers for "window focus" events.
; The mod must use these APIs to ensure sound does not play when the GTA V window loses focus, meaning you may experience lag when loading or reloading scripts with this option enabled.
EnableSound = true
; Plays a siren to warn of an imminent tornado when SpawnInStorm = true
EnableSiren = true
I will try to set all back to default next but I found the over head cloud to be the biggest cause of lag. Great mod by the way...
Great Map but it crashes after 20 seconds. Can you please make this with map editor or at least make the peds and cars in a separate file using map editor?
I'm back in to this game and have found that this mod does not work with newest Redux.
still no update.
I got it, if the icons show up then it is installed correctly. Go to apartment and DO NOT go to buzz apartment (blue circle). You must buy the apartment first at the for sale sign in the front of the property. After buying the apartment you then go to the buzz apartment circle and buzz only the one you bought.
Please update disarm and hot coffee, these mods/scripts no longer work with newest update. I love using these scripts and I miss them. Thank you for your hard work.
@Nik The Greek @Blackout These directions are old and your new add on's are just as hard to organize. If it took me an hour to separate into many folders just to install then it must have taking you for ever to create. I commend your hard work and devotion and I hope all the work is worth it. Please don't stop what your doing...
Oh and working aircraft would be awesome, imagine a couple of gang members coming in with an armed helicopter a going nuts on everyone(haha). Maybe???
I changed the zones to mostly ghettos and small country towns. I now have The Lost, The Italian Mob, Bloods, Crypts, Rednecks and the Altruist Cult for some gangs. I just wish I could switch gangs on the fly. Still loving your mod...
Play around with settings to cut drag without losing my resolution and finally have it set to a good spot. [VortexAdvanced]
; Advanced settings for the tornado vortex -->
MaxParticleLayers = 10
; Max vertical particle layers in the vortex (effectivley 'vortex height').
; Adjusting this (lower) may provide performance improvements on lower- end machines.
ParticlesPerLayer = 7
; Max particles that will be instantiated around the circumference of the vortex.
; The default value is recommended, but this may also be adjusted in the interest of improving performance.
LayerSeperationAmount = 24.0
; The distance between individual layers in the vortex.
; Basically adjusts the amount of 'clipping' that occurs between particles vertically in the vortex.
; Particles that clip into eachother seem to affect performance, so adjusting this (larger) could potentially help.
MultiVortexEnabled = false
; Allows spawning multiple tornadoes.
CloudTopEnabled = false
; Simulates a cloud type effect around the tornado
CloudTopDebrisEnabled = true
; Adds a debris effect to the top portion of the tornado
ParticleMod = true
; Patches some stuff at runtime to change the particles to a more realistic color. Disable this if you experience
; compatibility issues with this mod and newer game updates.
SurfaceDetectionEnabled = true
; Enable dynamic detection of materials/ surfaces, blending the color of the tornado with the environment
UseInternalPool = true
; Grabs entities from the games internal pool and slows down the "full" processing of entities to once every 6 sec v.s. the usual 2 sec
; Enabled by default to aid performance
[Other]
; Other customizations -->
Notifications = true
; Notify on spawning a tornado
SpawnInStorm = true
; Spawn in a tornado when a thunderstorm is occuring
; Enable an in-game console to change settings in real- time
EnableConsole = true
; Enable SFX for more immersion. NOTE: There are issues in .NET framework that cause significant lag when registering handlers for "window focus" events.
; The mod must use these APIs to ensure sound does not play when the GTA V window loses focus, meaning you may experience lag when loading or reloading scripts with this option enabled.
EnableSound = true
; Plays a siren to warn of an imminent tornado when SpawnInStorm = true
EnableSiren = true
I will try to set all back to default next but I found the over head cloud to be the biggest cause of lag. Great mod by the way...
Great Map but it crashes after 20 seconds. Can you please make this with map editor or at least make the peds and cars in a separate file using map editor?
Try these instructions-
(int_retail folder)=Mods,x64c,levels,gta5,interiors,int_props,int_retail.rpf
(les_dev and v_minigame folders)=Mods,x64c,levels,gta5,props,lev_des,lev_des.rpf
(cutsobjects folder)=Mods,x64g,levels,gta5,generic,cutsobjects.rpf
(int_club folder)=Mods,x64h,levels,gta5,interiors,int_props,int_club.rpf
(v_19 folder)=Mods,x64h,levels,gta5,interiors,v_int_19.rpf
(v_21 folder)=Mods,x64h,levels,gta5,interiors,v_int_21.rpf
(v_bar folder)=Mods,x64i,levels,gta5,props,commercial,v_bar.rpf