50,874
731
50,874
731
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
पहले अपलोड: जून 01, 2018
आखरी अपडेट: अप्रैल 27, 2023
Last Downloaded: 2 hours ago
455 टिप्पणियाँ
More mods by Alex106:
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
पहले अपलोड: जून 01, 2018
आखरी अपडेट: अप्रैल 27, 2023
Last Downloaded: 2 hours ago
@andlindt Where exaclty?
@anon23623 The YMT included in Map Fixes doesn't have the scenarios from this mod, so if you want the scenarios from this mod, avoid the file from Map Fixes.
@Alex106 I didn't remember the place.
Thanks for your time with this mod. I have an issue though, and I am sure it is probably something I am doing. I have installed this as per your instructions, and enabled the peds I want to see via the .ini file. I can hear people inside the interiors, but they are all invisible. I am using Enable All Interiors, The Business Megamod, Safehouses Reloaded, Single Player Garage, Forests of San Andreas, GTAV Remastered Enhanced, and Natural Vision Evolved, and the latest gameconfig file from F7YO. All work together fine, but just invisible peds.
As for the "Police at court" and "Police pound 1-5," even with the required scenario file "rancho.ymt," there are no officers spawning in either location. Instead, it will spawn two random civilians in the Davis police station parking lot, smoking cigarettes and chatting.
need fixing bad bro ... besides the Lost in their clubhouse I cant see any changes in my game. Installed it twice to make sure i wasnt tweaking but it all the same. same bitch ass npcs doiing the same shit with no changes in the environment gotta fix that shit
@Elwero works for me
@unitedOrange66 The "police_at_court" group contains two NPCs/cops smoking and a parked police car (in the parking lot of the police station). As for the "police_pound#" groups:
- police_pound1 and police_pound2: two cops at the entrance of the impound
- police_pound3, police_pound4 and police_pound5: three cops near the gate between the impound and the parking lot of the police station
@Elwero The mod works fine. NPCs will not always spawn, especially when driving/flying realy fast or teleporting (and it not's something related to the mod but the game) and some also only spawn at certain times of the day.
should i set all to "true" in .ini to make this mod works??
Thanks a lot for the mod, this kind of things are exactly what help to improve the inmersion of the game. It's wasy to do what you did? I would like to add more npcs in a lot of scenarios.
@MNR2112 No.
@JezzTorrent For this mod I did nothing but make it possible to load already existing scenarios. As for adding new ones, follow this tutorial https://www.youtube.com/watch?v=U0nrVL44Fb4
@Alex106 Thxs a lot for the info! Are you planning to add more scenarios?
I take my comment back, works fine now, after I enabled everything to "true" in the .ini file
Hoping for more scenarios in the future, perhaps with South LS gangs too
@Alex106 wait, so this mod is just turning on stuff that is already in the game, but isn't enabled? I thought when you said "disabled by default" you were referring to your config file, not the game files.
@JezzTorrent No
@Think_Tank Exaclty
@Alex106 But why would they all be turned off? That's lame. That's really really lame. Thank you for restoring this. But if that's the case, wouldn't it make more sense to call this mod something like "restored scenarios" or something like that? Anyways, thank you for all the amazing hard work that you do for this game. You truly are one of the MVPs of this community.
@Think_Tank Because some are used only in GTAO (and scripted only for specific things and not for free roam), some are used only in certain missions and some are/might be unused (see the cops inside the sheriff stations of Sandy Shores and Paleto Bay, which interiors aren't loaded either in the vanilla game).
As for the name, I guess what I wrote above explains why (also because when I first made the mod I didn't really think of a different one, even more since at the very beginning it was just a script that enabled some without editing the ymt files)
@Alex106 Well, thank you so much for everything you've done for this community. You truly are one of the pillars of this game's modding community.
@Think_Tank Thanks
Good mod, great work
Some ideas you might wanna consider in your next update:
- More ambient gang npc's hanging around in different parts of LS (Such as the beach areas, liquor stores, clubs, different neighborhoods that have a high presence of shady hoodlums, just like irl, try to create something unique that'll add more creativity to this mod)
- Fix the respawning NPCs. Maybe its a compatibility issue on my side since i'm using Persistent Corpses mod but I often see the dead NPCs respawn really fast after killing them, especially in the Lost MC clubhouse.
- Along with the Gang update wish I just suggested, you can enhance the other NPCs in the city by creating different scenarios of sorts. People partying, enhanced security around certain busy areas, more use of scenario peds, as much as the AI ingame allows knowing that the scripting of GTA 5 is pretty rigged so try and improve as much as you can. Worth taking notes from Watch Dogs or similar open world titles that did better in that aspect of AI realism
does this conflict with missions that trigger these scenarios?