Dynamic NPC Density Adjuster 4.0
2,645
54
2,645
54
Dynamic NPC Density Adjuster
Dynamic NPC Density Adjuster is a mod for GTA V designed to dynamically adjust the density of NPCs and vehicles based on in-game time and day of the week. This mod simulates real-world traffic patterns, providing a more realistic and engaging gaming experience. Whether it's the rush hour on a weekday or the relaxed moments of the weekend, Dynamic NPC Density Adjuster enriches your game world with varying traffic conditions.
Features
- Adjusts peds and vehicle density based on the in-game hour.
- Special density settings for weekdays and weekends.
- Smooth transitions between different times of the day.
- Lightweight and easy to install.
Installation
1. Download and install [Script Hook V](http://www.dev-c.com/gtav/scripthookv/).
2. Download and install [Script Hook V .NET](https://github.com/crosire/scripthookvdotnet/releases).
3. Place DynamicNPCDensityAdjusterWithConf.dll, DynamicNPCDensityAdjusterWithConf.pdb, and the DynamicNPCDensityAdjusterWithConf folder (which contains the config.ini) to your Scripts folder in the GTA V directory.
4. Launch GTA V and enjoy the mod!
---
Changelog
v4.0:
- Allow Separate Configuration for Vehicle and Pedestrian Density Parameters, and Add Comment Support in config.ini
- Split the density parameters in the config.ini file into separate settings for vehicles and pedestrians, enabling players to customize their desired density parameters individually for more precise adjustments.
- Players can use the '#' symbol to add comments, making their configuration files more readable and organized.
v3.0:
- Optimized compatibility for GTA V's 12/10 Winter DLC update to prevent errors and ensure the mod remains functional.
v2.0:
- Added support for custom NPC density configuration using config.ini.
- Weekday and weekend settings can be customized based on time ranges.
- Configuration file ( config.ini ) must be placed in the Scripts/DynamicNPCDensityAdjusterWithConf/ folder.
- Important: If you previously installed version 1.0, please remove "DynamicNPCDensityAdjuster.dll" and "DynamicNPCDensityAdjuster.pdb" before installing the new version.
v1.0:
- Initial release with dynamic density adjustment based on in-game time and day of the week.
---
Dynamic NPC Density Adjuster is a mod for GTA V designed to dynamically adjust the density of NPCs and vehicles based on in-game time and day of the week. This mod simulates real-world traffic patterns, providing a more realistic and engaging gaming experience. Whether it's the rush hour on a weekday or the relaxed moments of the weekend, Dynamic NPC Density Adjuster enriches your game world with varying traffic conditions.
Features
- Adjusts peds and vehicle density based on the in-game hour.
- Special density settings for weekdays and weekends.
- Smooth transitions between different times of the day.
- Lightweight and easy to install.
Installation
1. Download and install [Script Hook V](http://www.dev-c.com/gtav/scripthookv/).
2. Download and install [Script Hook V .NET](https://github.com/crosire/scripthookvdotnet/releases).
3. Place DynamicNPCDensityAdjusterWithConf.dll, DynamicNPCDensityAdjusterWithConf.pdb, and the DynamicNPCDensityAdjusterWithConf folder (which contains the config.ini) to your Scripts folder in the GTA V directory.
4. Launch GTA V and enjoy the mod!
---
Changelog
v4.0:
- Allow Separate Configuration for Vehicle and Pedestrian Density Parameters, and Add Comment Support in config.ini
- Split the density parameters in the config.ini file into separate settings for vehicles and pedestrians, enabling players to customize their desired density parameters individually for more precise adjustments.
- Players can use the '#' symbol to add comments, making their configuration files more readable and organized.
v3.0:
- Optimized compatibility for GTA V's 12/10 Winter DLC update to prevent errors and ensure the mod remains functional.
v2.0:
- Added support for custom NPC density configuration using config.ini.
- Weekday and weekend settings can be customized based on time ranges.
- Configuration file ( config.ini ) must be placed in the Scripts/DynamicNPCDensityAdjusterWithConf/ folder.
- Important: If you previously installed version 1.0, please remove "DynamicNPCDensityAdjuster.dll" and "DynamicNPCDensityAdjuster.pdb" before installing the new version.
v1.0:
- Initial release with dynamic density adjustment based on in-game time and day of the week.
---
पहले अपलोड: मई 18, 2024
आखरी अपडेट: 1 दिन पहले
Last Downloaded: 1 hour ago
64 टिप्पणियाँ
More mods by TheChun:
Dynamic NPC Density Adjuster
Dynamic NPC Density Adjuster is a mod for GTA V designed to dynamically adjust the density of NPCs and vehicles based on in-game time and day of the week. This mod simulates real-world traffic patterns, providing a more realistic and engaging gaming experience. Whether it's the rush hour on a weekday or the relaxed moments of the weekend, Dynamic NPC Density Adjuster enriches your game world with varying traffic conditions.
Features
- Adjusts peds and vehicle density based on the in-game hour.
- Special density settings for weekdays and weekends.
- Smooth transitions between different times of the day.
- Lightweight and easy to install.
Installation
1. Download and install [Script Hook V](http://www.dev-c.com/gtav/scripthookv/).
2. Download and install [Script Hook V .NET](https://github.com/crosire/scripthookvdotnet/releases).
3. Place DynamicNPCDensityAdjusterWithConf.dll, DynamicNPCDensityAdjusterWithConf.pdb, and the DynamicNPCDensityAdjusterWithConf folder (which contains the config.ini) to your Scripts folder in the GTA V directory.
4. Launch GTA V and enjoy the mod!
---
Changelog
v4.0:
- Allow Separate Configuration for Vehicle and Pedestrian Density Parameters, and Add Comment Support in config.ini
- Split the density parameters in the config.ini file into separate settings for vehicles and pedestrians, enabling players to customize their desired density parameters individually for more precise adjustments.
- Players can use the '#' symbol to add comments, making their configuration files more readable and organized.
v3.0:
- Optimized compatibility for GTA V's 12/10 Winter DLC update to prevent errors and ensure the mod remains functional.
v2.0:
- Added support for custom NPC density configuration using config.ini.
- Weekday and weekend settings can be customized based on time ranges.
- Configuration file ( config.ini ) must be placed in the Scripts/DynamicNPCDensityAdjusterWithConf/ folder.
- Important: If you previously installed version 1.0, please remove "DynamicNPCDensityAdjuster.dll" and "DynamicNPCDensityAdjuster.pdb" before installing the new version.
v1.0:
- Initial release with dynamic density adjustment based on in-game time and day of the week.
---
Dynamic NPC Density Adjuster is a mod for GTA V designed to dynamically adjust the density of NPCs and vehicles based on in-game time and day of the week. This mod simulates real-world traffic patterns, providing a more realistic and engaging gaming experience. Whether it's the rush hour on a weekday or the relaxed moments of the weekend, Dynamic NPC Density Adjuster enriches your game world with varying traffic conditions.
Features
- Adjusts peds and vehicle density based on the in-game hour.
- Special density settings for weekdays and weekends.
- Smooth transitions between different times of the day.
- Lightweight and easy to install.
Installation
1. Download and install [Script Hook V](http://www.dev-c.com/gtav/scripthookv/).
2. Download and install [Script Hook V .NET](https://github.com/crosire/scripthookvdotnet/releases).
3. Place DynamicNPCDensityAdjusterWithConf.dll, DynamicNPCDensityAdjusterWithConf.pdb, and the DynamicNPCDensityAdjusterWithConf folder (which contains the config.ini) to your Scripts folder in the GTA V directory.
4. Launch GTA V and enjoy the mod!
---
Changelog
v4.0:
- Allow Separate Configuration for Vehicle and Pedestrian Density Parameters, and Add Comment Support in config.ini
- Split the density parameters in the config.ini file into separate settings for vehicles and pedestrians, enabling players to customize their desired density parameters individually for more precise adjustments.
- Players can use the '#' symbol to add comments, making their configuration files more readable and organized.
v3.0:
- Optimized compatibility for GTA V's 12/10 Winter DLC update to prevent errors and ensure the mod remains functional.
v2.0:
- Added support for custom NPC density configuration using config.ini.
- Weekday and weekend settings can be customized based on time ranges.
- Configuration file ( config.ini ) must be placed in the Scripts/DynamicNPCDensityAdjusterWithConf/ folder.
- Important: If you previously installed version 1.0, please remove "DynamicNPCDensityAdjuster.dll" and "DynamicNPCDensityAdjuster.pdb" before installing the new version.
v1.0:
- Initial release with dynamic density adjustment based on in-game time and day of the week.
---
पहले अपलोड: मई 18, 2024
आखरी अपडेट: 1 दिन पहले
Last Downloaded: 1 hour ago
🚨 **Announcement: Dynamic NPC Density Adjuster 4.0 is Now Live!** 🚨
We are thrilled to announce that the latest update to our mod has been released! This version introduces a highly requested feature: the ability to individually configure vehicle and pedestrian density parameters. Additionally, we’ve added support for comments in the config.ini file, allowing for greater clarity and organization in your custom settings.
This update would not have been possible without the invaluable feedback and support from our amazing community. A special shoutout goes to shakeyjake100 for their thoughtful input and dedication. Your contributions have been instrumental in making this mod more advanced and versatile.
Thank you all for being part of this journey. We look forward to hearing your thoughts and continuing to improve this mod together!
@Hujan Thank you so much for your kind words!
@iammistahwolf That's a really interesting idea too! I share your thoughts on this, and I believe this could be a great feature to explore for future development. Thanks for the suggestion !
@TheChun you're welcome. Hope you figure that out. That and stop cops spawning from 'dead end' roads like there are full police 'precincts' there waiting!
@iammistahwolf That's another great suggestion! The issue with cops spawning in unlikely locations is definitely something worth looking into. I'll see if there's a way to address that in future updates. Thanks for pointing it out!
@TheChun Regarding the vanilla density setting being overwritten, what number in the mod settings represents the vanilla density set to max? Just looking for a point of reference so I can compare mod settings with game settings to finely tune game performance. Thanks!
@quabity_assurance That's a great question! In this mod, a density value of around 1.0 is close to the vanilla game's maximum density setting. If you're looking to compare or finely tune, I would recommend starting with that as a reference point and adjusting upwards or downwards depending on the specific performance and gameplay feel you're aiming for. Thanks for reaching out!
@TheChun, The 'issue' with cop spawning is they do it in a 'circle' around the character. The way the game is set up, they automatically spawn in an 'x= number diameter circle' no matter where you are. That's why hordes of police units come pouring out of dead-end roads. After '3 stars', it's no longer a 'pursuit' but an 'enclosure'. That plays fine on the highway or city. It takes any potential 'realism' out of police chases hence players having to do silly stuff like 'driving a sports car up a mountain.' Though it is fun as there's a certain path on Mt. Chiliad where you can get the cops to come at you down the mountain. It's ridiculous, but hilarious!
@TheChun Hey, looks cool. May I ask what was new in v3.0?
🚨 **Announcement: Dynamic NPC Density Adjuster 3.0 is Now Live!** 🚨
Dear players,
On December 10th, GTA V received its winter dlc update, which might have caused compatibility issues with my *Dynamic NPC Density Adjuster* mod. To address this, I have released an updated version (v3.0) with necessary fixes. If you are currently using v2.0 and encounter any problems or functionality issues, please update to v3.0. Thank you for your understanding and support!
Additionally, I would like to apologize to everyone who has shared their valuable ideas and feedback. Due to my ongoing master's studies and a busy work schedule, I haven't had much time to dedicate to mod development recently. I deeply appreciate all the suggestions and input from players, and I will be reflecting on how to manage my time more effectively.
For now, my primary focus will be maintaining *Dynamic NPC Density Adjuster* and attending to my academic and professional responsibilities. Until all of things have stabilized, I will resume work on the next mod project.
Thank you again for your support and understanding!
Best regards,
*TheChun*
@Michael21107 Thank you for your feedback! 😊
To clarify, there were no new features added in v3.0. The update was necessary because I always test the mod's functionality whenever GTA V receives an update. During the testing for the latest GTA V patch, I noticed that the mod was no longer working as intended. So, I rewrote and fixed the code to ensure compatibility and proper functionality in the new version of the game.
Thanks again for your interest, and I hope you enjoy the mod! Let me know if you encounter any issues.
@TheChun I sure will. Thanks mate.
this one lookes very interesting. i also like to play as a cop in lspdfr and crowded streets at party nights sound great. more density at lunch time is also a thing. since there is no extra time for middays definied in the .ini is it possible to set a new "event" and duration manually for lunch breaks? wait, i just found the answer. gonna try it out now.
does it increase even more in the city?
@Gelse Thank you for your kind words and interest in the mod! 😊
@JohnFiggle23 Thank you for your great point! This is actually a feature I’m currently working on — adjusting density based on the area. However, at the moment, the mod only supports density adjustments based on time, without distinguishing between regions. Area-specific density adjustments are still under development, and I hope to include them in a future update! 😊
Thank your for this mod its great.. is there a way to seperate traffic from walking peds?.. for example saturday night after 10 might not have alot of traffic but many people would still be out walking about
Very good work, works like a charm
@shakeyjake100 Thank you for your feedback and kind words! Your idea is absolutely fantastic, and I truly appreciate your suggestion. Separating traffic from walking pedestrians is indeed something I overlooked. I'll make sure to add this as a feature in a future update.
@TheChun is this mod reduces the crowds at night, does it increase the crowds during rush hour and on weekends and mid-day? also there shouldn't be a decrease in gang areas at night. desert areas have very few people by default vanilla game. i think there should be extra additions there.
@mcshithead Thank you for your feedback, regarding the control of crowd density during the day and weekends, this can be adjusted through the Config.ini parameters.
As for population adjustments based on specific regions, this is actually a project I’m currently working on. It involves many factors, so there are some challenges to overcome. As an independent developer, the development cycle will take a bit more time, but I truly appreciate your feedback and ideas. They are incredibly valuable to me!