Trafficsigns [Discontinued / YMAP] 0.2
492
44
After playing GTA V for some time, I’ve noticed that some areas are missing signage and some of the signage is completely oriented wrong. This mod works to fix that issue.
For this project, I have placed numerous signage throughout the GTA V world, starting in Blaine County and slowly working my way towards Los Santos. You’ll find Yield signs in Sandy Shores, wrong way signs at the on-ramps, Stop lights that seemed to be missing that are now in the correct location, and much more. This project was undertaken using Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp) and Codewalkers GTA V 3D Map + Editor (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map). This map is intended to enhance the atmosphere, and is encouraged to be used in Roleplay communities.
======= DESCRIPTION =======
This mod adds traffic signs and traffic lights throughout the San Andreas area. This sign also fixes and moves signs that are placed incorrectly.
CHANGELOG
0.2
BLAINE COUNTY/ PALETO BAY
* Moved signage to the correct side of the road throughout Blaine County.
* Removed duplicate stop signs throughout Blaine County.
* Removed stop signs where lights were present, and duplicate lights.
* swapped the "Trucks 45mph" signs in Harmony to "Speed Limit 50mph" signs
0.1
BLAINE COUNTY/ PALETO BAY
======= INSTALLATION =======
******NOTE: THIS ASSUMES YOU ALREADY HAVE A MOD FOLDER******
******MUST HAVE MODIFIED GAMECONFIG FILE*******
******MAKE SURE YOU HAVE A MODS FOLDER. BACK UP ALL FILES BEFORE INSTALLATION******
1. Navigate to the following path --> \Grand Theft Auto V\mods\update\x64\dlcpacks
2. Using OpenIV, create a new folder. Name the folder "trafficsigns".
3. Once you have named your folder, open the folder and click the green "plus" button next to the "New Folder" button.
4. Navigate to the download location of "trafficsigns", open the "files" folder and add "dlc.rpf"
5. Next, navigate to \Grand Theft Auto V\mods\update\update.rpf\common\data
6. Here, you can either extract, or edit the dlclist.xml from within OpenIV. Open it with either method and add this as the last line in the list:
dlcpacks:\trafficsigns\
Save it and replace the one in OpenIV with this file, if editing outside of OpenIV.
======= CREDITS =======
Sollaholla for his ymap converter tool.
Dexyfex for his Map editor
VisualParadox for the idea
पहले अपलोड: जनवरी 12, 2018
आखरी अपडेट: जनवरी 13, 2018
Last Downloaded: 2 दिन पहले
18 टिप्पणियाँ
More mods by Van_Zandt:

![Traffic Lights for Route 13 [Add-On | YMAP] 7f3d5b route 13 and union road](https://img.gta5-mods.com/q75-w500-h333-cfill/images/traffic-lights-for-route-13-addon-ymap/7f3d5b-Route 13 and Union Road.jpg)

![Vapid Contender Lifeguard [Add-On / Replace] D20022 1 3](https://img.gta5-mods.com/q75-w500-h333-cfill/images/vapid-contender-lifeguard-add-on-replace/d20022-1_3.jpg)
![[Lore Friendly] San Andreas Rail pack F02251 7](https://img.gta5-mods.com/q75-w500-h333-cfill/images/lore-friendly-san-andreas-commuter-rail-pack-0-1/f02251-7.jpg)
After playing GTA V for some time, I’ve noticed that some areas are missing signage and some of the signage is completely oriented wrong. This mod works to fix that issue.
For this project, I have placed numerous signage throughout the GTA V world, starting in Blaine County and slowly working my way towards Los Santos. You’ll find Yield signs in Sandy Shores, wrong way signs at the on-ramps, Stop lights that seemed to be missing that are now in the correct location, and much more. This project was undertaken using Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp) and Codewalkers GTA V 3D Map + Editor (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map). This map is intended to enhance the atmosphere, and is encouraged to be used in Roleplay communities.
======= DESCRIPTION =======
This mod adds traffic signs and traffic lights throughout the San Andreas area. This sign also fixes and moves signs that are placed incorrectly.
CHANGELOG
0.2
BLAINE COUNTY/ PALETO BAY
* Moved signage to the correct side of the road throughout Blaine County.
* Removed duplicate stop signs throughout Blaine County.
* Removed stop signs where lights were present, and duplicate lights.
* swapped the "Trucks 45mph" signs in Harmony to "Speed Limit 50mph" signs
0.1
BLAINE COUNTY/ PALETO BAY
======= INSTALLATION =======
******NOTE: THIS ASSUMES YOU ALREADY HAVE A MOD FOLDER******
******MUST HAVE MODIFIED GAMECONFIG FILE*******
******MAKE SURE YOU HAVE A MODS FOLDER. BACK UP ALL FILES BEFORE INSTALLATION******
1. Navigate to the following path --> \Grand Theft Auto V\mods\update\x64\dlcpacks
2. Using OpenIV, create a new folder. Name the folder "trafficsigns".
3. Once you have named your folder, open the folder and click the green "plus" button next to the "New Folder" button.
4. Navigate to the download location of "trafficsigns", open the "files" folder and add "dlc.rpf"
5. Next, navigate to \Grand Theft Auto V\mods\update\update.rpf\common\data
6. Here, you can either extract, or edit the dlclist.xml from within OpenIV. Open it with either method and add this as the last line in the list:
dlcpacks:\trafficsigns\
Save it and replace the one in OpenIV with this file, if editing outside of OpenIV.
======= CREDITS =======
Sollaholla for his ymap converter tool.
Dexyfex for his Map editor
VisualParadox for the idea
पहले अपलोड: जनवरी 12, 2018
आखरी अपडेट: जनवरी 13, 2018
Last Downloaded: 2 दिन पहले
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जनवरी 12, 2018
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@Van_Zandt looks awesome! Does this fix the areas where some directions have stop signs while the other has a traffic light? And also would it be possible to remove the signs by right turn only lanes that show a road curve instead of "right lane must turn right"?
जनवरी 13, 2018 -
Yes, that's actually what I am working on at the moment. Using Codewalkers map editor allows you to change entities, but not remove them. I've debated on "removing" them by moving them underneath the map, but I don't know the long term effects that will have on game stability.
जनवरी 13, 2018 -
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@Derpy-Canadian I didn't realize that. Does the new ymap override the default one's in the mod folders?
जनवरी 13, 2018 -
@Van_Zandt yes, it does override completely. Feel free to join us on the Codewalker Discord server if you'd like to get tips and help!
जनवरी 13, 2018 -
@PNWParksFan deleting it does not replace the default ones automatically, you just need to save it to your desktop, and find the gtav directory of that ymap add that directory to the dlcpack add the ymap in there done.
जनवरी 13, 2018 -
@Derpy-Canadian I know how this works thanks. You don't have to put it in the same directory. As long as it's got the same name, you can put it in any RPF folder in a custom DLC and it'll work just fine. Obviously you have to put it into the game somehow. But if you've successfully loaded a custom ymap, then yes it totally replaces the default ymap of the same name. Moving and deleting aren't any different in that regard - the entire code of the ymap is different at that point.
जनवरी 13, 2018 -
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You know they don't use yield signs on normal intersections in the United States right?
जनवरी 18, 2018 -
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Taken from a street in the United States:
https://lensdump.com/i/DoH9c
You would've been more accurate saying they don't use yield signs in Desert Shores (location Sandy Shores is modelled after)
जनवरी 19, 2018 -
Out of curiosity, will you be added more speed limit signs to highways and interstate routes as well as fixing some of the other wrong speed limit signs that exist on them? A good example would be the inexplicable 35 MPH speed limit on the Senora Freeway's southbound lanes near You Tool.
फरवरी 07, 2018 -
@Vales That's what I've been working on (in addition to the traffic lights mod on Route 13)
In addition, I'm working on fixing alot of the speed issues on some of the highways (paths.rpf specifies the speeds on certain roads in GTA), so for example, some of the blaine county roads can handle faster speeds but are set at 25-35mph
फरवरी 10, 2018 -
Just a heads up: This mod will be rolled into the traffic lights at Route 13 mod. It will be an optional .ymap.
फरवरी 14, 2018
This file has been approved automatically. If you think this file should not be here for any reason please report it.