Precision Rifle Fix [No Model Replace] 1.1
977
25
977
25
Very simple fix to the precision rifle which now allows to mount different scopes and a suppressor on it.
I also increased the base damage of the weapon, putting it in between the sniper rifle and the heavy sniper.
Attachments added:
- Normal scope
- Advanced scope (now as Stock)
- Thermal scope
- Night vision scope
- Suppressor
Installation:
Put both files (weapon_precisionrifle.meta and weaponanimations.meta) inside "mods/update/update.rpf/dlc_patch/mpsum2/common/data/ai/"
Changelog:
Version 1.1: Fixed a bug that prevented to aim with the scope while in cover. Slightly increased base damage.
Attachment model names (you can spawn them using a trainer):
Normal scope -> "COMPONENT_AT_SCOPE_LARGE"
Advanced scope -> "COMPONENT_AT_SCOPE_MAX"
Thermal scope -> "COMPONENT_AT_SCOPE_THERMAL"
Night vision scope -> "COMPONENT_AT_SCOPE_NV"
Suppressor -> "COMPONENT_AT_AR_SUPP_02"
I also increased the base damage of the weapon, putting it in between the sniper rifle and the heavy sniper.
Attachments added:
- Normal scope
- Advanced scope (now as Stock)
- Thermal scope
- Night vision scope
- Suppressor
Installation:
Put both files (weapon_precisionrifle.meta and weaponanimations.meta) inside "mods/update/update.rpf/dlc_patch/mpsum2/common/data/ai/"
Changelog:
Version 1.1: Fixed a bug that prevented to aim with the scope while in cover. Slightly increased base damage.
Attachment model names (you can spawn them using a trainer):
Normal scope -> "COMPONENT_AT_SCOPE_LARGE"
Advanced scope -> "COMPONENT_AT_SCOPE_MAX"
Thermal scope -> "COMPONENT_AT_SCOPE_THERMAL"
Night vision scope -> "COMPONENT_AT_SCOPE_NV"
Suppressor -> "COMPONENT_AT_AR_SUPP_02"
पहले अपलोड: दिसंबर 22, 2023
आखरी अपडेट: जनवरी 02, 2024
Last Downloaded: 2 दिन पहले
9 टिप्पणियाँ
Very simple fix to the precision rifle which now allows to mount different scopes and a suppressor on it.
I also increased the base damage of the weapon, putting it in between the sniper rifle and the heavy sniper.
Attachments added:
- Normal scope
- Advanced scope (now as Stock)
- Thermal scope
- Night vision scope
- Suppressor
Installation:
Put both files (weapon_precisionrifle.meta and weaponanimations.meta) inside "mods/update/update.rpf/dlc_patch/mpsum2/common/data/ai/"
Changelog:
Version 1.1: Fixed a bug that prevented to aim with the scope while in cover. Slightly increased base damage.
Attachment model names (you can spawn them using a trainer):
Normal scope -> "COMPONENT_AT_SCOPE_LARGE"
Advanced scope -> "COMPONENT_AT_SCOPE_MAX"
Thermal scope -> "COMPONENT_AT_SCOPE_THERMAL"
Night vision scope -> "COMPONENT_AT_SCOPE_NV"
Suppressor -> "COMPONENT_AT_AR_SUPP_02"
I also increased the base damage of the weapon, putting it in between the sniper rifle and the heavy sniper.
Attachments added:
- Normal scope
- Advanced scope (now as Stock)
- Thermal scope
- Night vision scope
- Suppressor
Installation:
Put both files (weapon_precisionrifle.meta and weaponanimations.meta) inside "mods/update/update.rpf/dlc_patch/mpsum2/common/data/ai/"
Changelog:
Version 1.1: Fixed a bug that prevented to aim with the scope while in cover. Slightly increased base damage.
Attachment model names (you can spawn them using a trainer):
Normal scope -> "COMPONENT_AT_SCOPE_LARGE"
Advanced scope -> "COMPONENT_AT_SCOPE_MAX"
Thermal scope -> "COMPONENT_AT_SCOPE_THERMAL"
Night vision scope -> "COMPONENT_AT_SCOPE_NV"
Suppressor -> "COMPONENT_AT_AR_SUPP_02"
पहले अपलोड: दिसंबर 22, 2023
आखरी अपडेट: जनवरी 02, 2024
Last Downloaded: 2 दिन पहले
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@ThatsPella Thanks for the original mod, which has normal scope.
nice mod gives ad ifferent look to the rifle
Best mod ever! But becareful! Rockstar gonna update this soon.
Impressive :D
Nice mod, one suggestion: can you make the sound of the weapon different when suppressed? It sounds the same when unsuppressed. Other than that, good mod
@H4Z4RD Unfortunely there is no way to add and map new sounds to already existent weapons (at least to my knowledge). Anyway thanks for the review.
can yo do it for service rifle ?
@IDedSecI I am currently working on another project, so I don't think I'll do it.