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I wonder if there is a way to make the character use a passenger animation when the engine is off. Something I thought of for a mod which would add autopilot to the Coil Raiden.
@ikt Glad to see this get updated.
Also, it's resurrection gives me another idea. Mafia 1 style exit/entry.
-When entering a vehicle, your character won't start the car, till you press the accelerator.
-When exiting a vehicle, press exit once to turn off the engine, press it again to exit, or press accelerator to start the engine back up.
-It'd be cool if there was an option for each mod to keep the same effect for aircraft.
-Not sure if this one was in Mafia 1, but holding the button makes your character exit without turning off the engine.
@BigShaqNOKetchup Love the house man. I'm happy to see a large modern luxury mansion which isn't a map editor, or a ymap, but rather a proper MLO. You've done an amazing job.
I do have some recommendations for later builds.
1. Make the Mc Donald's be a Burger Shot or Up and Atom. Something which is lore friendly. Though I'd make the Mc Donald's you have now be a optional, sorta like the red version of the house.
2. It'd be cool if there was a dock.
3. Any chance the house could be moved back? It looks like it'd fit if it were to be moved north, where the road is that goes off the highway. This would blend the house in with the other houses, and it won't block the beach. You'd likely need to change up the driveway for it to fit, but Smallo's map tools should help it be easy as far as all the placements go. This may resolve the issues you're facing with water quads preventing the pool from working.
I watched the video and as someone who owns a Dodge Charger in real life, I hate to say it, but it does not sound like one at all. You need something with a V8 rumble. If you're going for a Hellcat, you'd also want to have super charger whine in there. Winsor audio would work better for an Audi or Mercedes Benz.
If you're sticking to vanilla audio, the Buffalo, or Dominator would be more accurate.
But for true sounds, you may wanna use them from Froza.
I'm not sure how flexible V is with engine sounds, or how much they are shared. If the turbo sounds are separate, they'd be useful for getting the super charger whine. That way when you use the turbo, it'll sound like a Hellcat, but without it, it'll sound more like an RT or a 392.
@toyota12345 Looking sweet.
Any chance that you'll have the CEO Office and Clubhouse as a hub for the businesses, like in GTA O?
@ImNotMentaL A lot harder than you think. I have a private one, and it doesn't work 90% of the time. Kicks you to SP when you drop into Freemode, or it'll fail to activate your game in the start screen, or it'll crash due to Arxan DRM. Plus I wouldn't know how to recreate one. I should add, the Online saves don't seem to transfer between game versions which also stinks. Also tunables don't work, thus locking drip feed, and cash/money/chips are frozen, sorta like that frozen chip glitch console players did.
@toyota12345 Wow dude! Keep them coming.
Glad to see someone doing the business properly.
Out of curiosity, do you have any plans to do the Nightclub, Diamond Casino and Resort, and Arcade?
On a side note, it's definitely a dream of mine to have all the Online content in SP. Maybe one day, when we get ysc editing, we will be able to get all the Freemode scripts to run alongside the SP ones. Each character would be able to buy all the vehicles and properties. Also a 4th character would be added, which would pretty much be an Online character, but offline.
When you do glitches or use mods the SP and MP scripts can run side by side when in MP, so with some good reverse engineering, it may be possible to have the same effect in SP.
@ikt A bug caused by the submarine interior not being there. The native checking it gets the id of the interior, and it returns 0 if the cord is outside, thus the camera shakes.
I fixed it in the new version. However I have not finished the new version. I have the night club and arena added, but they're buggy and I have not had the time or motivation to update it.
Interesting. Would go well with the VR mod.
Makes me wonder what else can be done.
-Steering wheel/Peddles for cars.
-PS4 controller features on PC (light bar matching character hud color, red and blue with wanted level, and phone/dispatch audio through the speakers)
-Trigger vibration on Xbox One controller.
-Trigger tactility on PS5 controller.
-Oculous Rift controller support.
So are you rewriting the whole casino script in order to have peds, games, and everything?
That seems like a lot of work to do in your given time frame, but I wish you the best of luck accomplishing it.
On the flip side, I think with some global variable modifications, it may be possible to get the casino scripts from Online to work in SP. Since the casino isn't a property in GTA O, there is a slight chance that it may be easier to trick the Rockstar script to load up in story mode. Only problem is, it has its limitations. It may not even work since it's built for network sessions.
I do hope that one day, someone does find a way to fully run the Online scripts ontop the SP ones, but modifications will be required to make the save data local, still allow for downloading required background scripts (possible since they download when loading story mode), and eliminate any conflicts which may arise when running the Story Mode scripts at the same time as the Online scripts.