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@FrailTactics8894 hmmmm I'm afraid it might not be possible currently... I've never tried it, and I don't remember hearing of anyone that had done it successfully
@FrailTactics8894 you add them via a trainer or something like that, and then register the vehicle normally, with shift+B. The vehicle will be registered with the mods
@nothingnothing about icons, have you tried ctrl+N? About other gangs, you can, but you have to edit the gangData.xml file. In the file, you have to set the IsPlayerOwned value to true in the target gang, and set it to false in your current gang
@Toniblk93 You have to tweak some values in the ModOptions.xml file. For the time, it's msTimeBetweenTurfRewards . For the value, there are more values involved, but it's mostly baseRewardPerZoneOwned and maxRewardPerZoneOwned
@Romanops Hi, this addon sets up vanilla gangs, which should start with pre-set zones: https://www.gta5-mods.com/scripts/all-gangs-for-gang-and-turf-mod-updated
@Davo hmmmmm... I think it's not possible currently, I'm afraid. For now, to have lots of soldier variations, you could use the freemode peds... or export lots of ped models, where only the body parts supported by the mod vary
@Davo hmmm.... so, the mod checks the model hash and looks for the exact hash of the freemode models, so I'm not sure if it helps to use the same bones and stuff.
Have you tried registering your addon ped with the "extended registration" toggle active though? It makes more drawable indexes be saved
@Davo I think it's possible only if the members are MP/freemode player characters
@BrianFrost72 I think you sent a message in the discord channel, right? We'll talk there then
@Demonja Hi, so, I think that error means you're using the latest version of the game with scripthookvdotnet 3.6.0. Version 3.6.0 of SHVDN isn't compatble with the more recent versions of the game, so you've got to use the nightly version: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases