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@SHHADA You are in luck, I was gonna copy that exact car at least in terms of the outside as more modeling exercise. The door panels on my mod are separated bones specifically so I can put painted trims after I do the rest of the kit later on. So maybe in a few months.
@Vince Romano nice catch will fix someday
@RetroXVII second link right in the mod description
Nice. Just a heads up, vehfuncs rpm has sadly stopped working for several updates now, so you have 1 needle not moving for people with updated games. That's why I stopped making stuff with it.
@Salorez nice catch, will be fixed in a bit
@3821 I might have accidentally pulled down or moved the driver dummy. Will check it out over the next week.
@saurion Vanilla cars also use modkits, and updates add more cars that take up more. I am downgraded 2 versions for scripts I use and I checked just now - tuning is fine. Also spamming numbers wont help - after a certain number (1024) it just repeats to 1. Also you would think if the kits are broken someone would have already mentioned it.
@saurion and you're the only one who complains that can't access tuning, surely it's not because you just have too much cars without tracking modkits right?
@razera vehfuncs rpm for all cars has stopped working I think after the contract update, ain't my fault, I'm guessing whatever the native was r* changed the name, but there is literally nothing we could do to fix this as zolika just totally quit the modding scene.