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@grespoyer yea I'll have to look into it when I'm free. But I did use a nightly build of shvdn, which probably has something to do with this.
@Ajax11 press L or whatever key you assigned in the .ini file
@mr meok oh wow didn't even think about that! Thanks for letting me know, I'll fix that soon.
@NOHABLOTAKATAKA I plan on making a lightsaber mod, so maybe that could also serve as a deadpool mod, or at the very least form the basis for a deadpool script.
@gtavjamal I'll update this mod for whenever SHVDN3 gets updated officially, and then I'll probably expand on the features, such as adding enemy AI for the patreon version. But that probably won't be for a while.
@gtavjamal https://www.gta5-mods.com/player/wolverine-fortnite-add-on-fivem
@ab douh yea definitely going to experiment more with these kind of mods - and eventually make some for GTA 6 xD
@bollocksfortnite yes you can configure in the .ini file.
@bollocksfortnite sorry brother I only use the latest versions for GTA.
@lll4269lll @D4F0RG0TT3N the way this script works is that the car is set to undriveable until the hotwire minigame is complete, then engine is starting is set to true. If manual transmission also has a feature that turns the vehicle engine on and off, then there's literally nothing I can do to stop the engine being turned on until the car is hotwired lol. Some mods are just going to be incompatible because they use the same flags, that's just modding for you.
@jerome74 yea not having this issue occur upon testing, must be on your end.