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@ALEXSYS That's a problem which sadly we all are still facing to this day yet. Not much that I can tell to *bypass* it, sorry.
@ALEXSYS such file is not a requirement for vehicle mods to work, that's why I didn't include it. Anyway if you still want it all you have to do is copy/paste it in the data folder of your DLC and add the declarations of the file location in the DLC content.xml file (take a look at how the other data files are declared there as example and do yours).
@Dollie I can't delete files, only unpublish/reject them. I've unpublished it tho.
@Sannifur What's new in the 1.1 version? Please add a changelog in the description.
@Speedwagonus606 what's new in the 1.3 version? Please update the changelog.
@MickieFinn From my point of view any of both options is perfectly valid. If you feel like most of the people using this mod is asking for features that are not directly or not close enough explosions focused I'd just rebrand it. Else create a new mod and keep this one as an explosions/damage standalone mod removing any features that could not really fit in the original mod purpose/concept.
@denia80 Hello. Sorry but that's not a valid reason to rate a mod. Please read the comments section rules (under the "Post comment" button) before posting new reviews about this or any other mod upload. Thank you.
@MickieFinn Hey again, just saw the latest update and the introduction of the damage and screen blur effect features. It's nice that you've added them but I wonder something as such features already exist in 2 different mods from a same content creator and I believe their implementation is, at least for now, a bit more complete. The mods in question are CollisionFX and Collision Detector, by RusLanParty.
As I and probably more people focused on realism use those and your mod aswell I wonder if you plan into further developing the features on your mod to achieve similar results and then we can just use one mod instead of 3 which could have any potential compatibility issues.
@Venoxity Please when updating your mods remember to provide a changelog in the description and keep it updated, thank you!
@xxeennxxeeii47 but... I didn't make it? lol
@MickieFinn Thank you so much for the quick replies and for considering to check how doable could the environment sounds suggestion. I believe it shouldn't be really hard to figure out as the game already has such feature implemented in some locations that are not tunnels but "open" spaces. See for example this 3 years old video of mine: https://www.youtube.com/watch?v=4d-aMZSMN5k (make sure to turn up your system sound otherwise you'll have a hard time to hear due to a bad recording back then).
As I don't want to keep going off-topic in the comments section of this great mod I'll stop talking about that here. If you ever work on it please let me know. and anything you need please feel free to reach me out on Forums DMs or Discord (my username there is "reyser").
Have a good day :)