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@spongyrobot im actually subscribed to this mod from the beginning it's just that there are no updates recently so i asked if this mod is dead :v
is this mod dead?
Hey @sollaholla still cant seem to spawn the door :v maybe change it to another model?
@sollaholla whenever there's an update I keep losing my resources :/ and the base i've built, am I supposed to back up the map.dat and inventory.dat?
@sollaholla hey bruh, when the zombies eat dead bodies they kinda glitch like spin on top of the body lol it's funny af but that not good for immersion :v gotta fix that
@sollaholla is it possible to make an interaction with camp fire? maybe put out the fire and kinda remove the blimp on the map? :/ keeps blinking and is kinda annoying at one point.
@sollaholla the fence seem to work well for me :v the wall doesn't and so far there isn't anything wrong with the mod, going to play more.
@sollaholla version of what?
okay so what I've noticed is that when I choose "start infection" is fades to black right? but mine kind fades a bit bot not completely, kinda like it hangs for a bit then fades to black completely then shows me the "[02:23:27] [ERROR] Script 'ZombiesMod.SubScripts.Controllers.Menus' is not responding! Aborting ...
[02:23:27] [DEBUG] Aborted script 'ZombiesMod.SubScripts.Controllers.Menus'." then I cant open inventory or the menu anymore BUT before I start the infection I can open the inventory and menu.
@sollaholla okay so whenever I start infection there's just no way I can open inventory or the menu :/ heres the .Net debug
[02:22:56] [DEBUG] Created script domain 'ScriptDomain_4CE18394' with v2.9.3.
[02:22:56] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_4CE18394' ...
[02:22:57] [DEBUG] Successfully compiled '1989 batmobile.cs'.
[02:22:57] [DEBUG] Found 1 script(s) in '1989 batmobile.cs'.
[02:22:57] [DEBUG] Successfully compiled 'asylum.cs'.
[02:22:57] [DEBUG] Found 1 script(s) in 'asylum.cs'.
[02:22:57] [DEBUG] Successfully compiled 'Mk2.cs'.
[02:22:57] [DEBUG] Found 1 script(s) in 'Mk2.cs'.
[02:22:57] [DEBUG] Successfully compiled 'Proto.cs'.
[02:22:57] [DEBUG] Found 1 script(s) in 'Proto.cs'.
[02:22:57] [DEBUG] Found 1 script(s) in 'BulletCam.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'Disarm.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'HollywoodRollover.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'INMNativeUI.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'MyRide.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[02:22:57] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[02:22:57] [DEBUG] Found 1 script(s) in 'PayDay2regen.dll'.
[02:22:57] [DEBUG] Found 2 script(s) in 'SittingMod.dll'.
[02:22:58] [DEBUG] Found 13 script(s) in 'ZombiesMod.dll'.
[02:22:58] [DEBUG] Starting 27 script(s) ...
[02:22:58] [DEBUG] Instantiating script 'Afterburners.Afterburners' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'Afterburners.Afterburners'.
[02:22:58] [DEBUG] Instantiating script 'Afterburners.Afterburners' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'Afterburners.Afterburners'.
[02:22:58] [DEBUG] Instantiating script 'Afterburners.Afterburners' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'Afterburners.Afterburners'.
[02:22:58] [DEBUG] Instantiating script 'Afterburners.Afterburners' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'Afterburners.Afterburners'.
[02:22:58] [DEBUG] Instantiating script 'BulletCam' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'BulletCam'.
[02:22:58] [DEBUG] Instantiating script 'Disarm.Main' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'Disarm.Main'.
[02:22:58] [DEBUG] Instantiating script 'HollywoodRollover' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'HollywoodRollover'.
[02:22:58] [DEBUG] Instantiating script 'INMNativeUI.BigMessageThread' in script domain 'ScriptDomain_4CE18394' ...
[02:22:58] [DEBUG] Started script 'INMNativeUI.BigMessageThread'.
[02:22:58] [DEBUG] Instantiating script 'MyRide.MyRide' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'MyRide.MyRide'.
[02:22:59] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[02:22:59] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'NIBMods'.
[02:22:59] [DEBUG] Instantiating script 'PayDay2Regen' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'PayDay2Regen'.
[02:22:59] [DEBUG] Instantiating script 'SittingMod.Main' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'SittingMod.Main'.
[02:22:59] [DEBUG] Instantiating script 'SittingMod.RegenerateHealth' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'SittingMod.RegenerateHealth'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.Map' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.Map'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.PlayerGroupManager' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.PlayerGroupManager'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.Main' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.Main'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Stats.PlayerStats' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Stats.PlayerStats'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Spawning.AnimalSpawner' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Spawning.AnimalSpawner'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Spawning.ZombieVehicleSpawner' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Spawning.ZombieVehicleSpawner'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Controllers.Menus' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Controllers.Menus'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Controllers.WorldController' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Controllers.WorldController'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Inventory.LootAndInventory' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Inventory.LootAndInventory'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Events.ScriptEventHandler' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Events.ScriptEventHandler'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.SubScripts.Events.SeController' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.SubScripts.Events.SeController'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.Interaction.Sleeping' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.Interaction.Sleeping'.
[02:22:59] [DEBUG] Instantiating script 'ZombiesMod.Interaction.VehicleRepair' in script domain 'ScriptDomain_4CE18394' ...
[02:22:59] [DEBUG] Started script 'ZombiesMod.Interaction.VehicleRepair'.
[02:23:21] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.World.GetClosest[T](Vector3 position, T[] spatials)
at ZombiesMod.Map.OnTick(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Map.cs:line 51
at GTA.Script.MainLoop()
[02:23:21] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at ZombiesMod.Map.OnAborted(Object sender, EventArgs eventArgs) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Map.cs:line 40
at GTA.Script.Abort()
[02:23:22] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at ZombiesMod.Map.Deserialize() in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Map.cs:line 109
at ZombiesMod.Main.<>c.<ConfigureMenus>b__30_3(UIMenu sender, UIMenuItem item) in C:\Users\sxnor\Documents\Visual Studio 2015\Projects\ZombiesMod\ZombiesMod\Main.cs:line 193
at NativeUI.UIMenu.SelectItem()
at NativeUI.MenuPool.ProcessControl()
at NativeUI.MenuPool.ProcessMenus()
at GTA.Script.MainLoop()
[02:23:27] [ERROR] Script 'ZombiesMod.SubScripts.Controllers.Menus' is not responding! Aborting ...
[02:23:27] [DEBUG] Aborted script 'ZombiesMod.SubScripts.Controllers.Menus'.