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LSSD Patriot - Noted, but they should have been removed.
BCSO Bison - Noted.
BCSO Gresley - Lightbar is supposed to be white/transparent
BCSO Fugitive - Ditto
BCSO Stanier - It should, but noted.
BCSO Hakuchou (bike) - The Hakuchous are being redone, the current model is a mess.
LSIA Stanier - Noted, but was fixed a long time ago, old version must have snuck in.
LSIA Fugitive - Both intended.
LSIA Granger - Intended.
Port Police Stanier - Lightbar glass is supposed to be white/transparent, nobody else reported crashes with it, I'll pass that onto the beta team, what rear lights?
Port Police Bison - Lightbar glass is supposed to be white/transparent, I'm aware the siren is incorrect.
Port Police Hakuchou - See above for Hakuchou.
SAHP Stanier - Carcols error, the SAHP Stanier doesn't have a trunk antenna?
SAHP Granger - That's a feature
SAHP Hakuchou - See above for Hakuchou.
SAPR Landstalker - Known issue.
NOOSE TRU Riot - R* bug.
LSPD Riot - Ditto.
Since the OpenIV situation has been remedied; applications have been re-opened, you can find a link in Dilapidated's pinned comment above.
@DevinKan What the fuck does that even mean? And this is from a year ago, yes; I just got around to finishing it the other day.
@gearman7 @MrKote Gearman7 is correct; the difference between these two vehicles is that this Buffalo is mapped to be like it's Stanier counterpart. The spoiler will still spawn randomly like the regular Police2; I left it as an extra.
@Darkwolf96 Not to my knowledge; Mkeezay is currently working on 1.0(I do believe), which should be compatible with 3.0+. I have him as a contact, so I can ask him if you'd like.
These have been shared on LCPDFR already. but haven't here:
Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2.
Want to be a member of our beta team, our media team, or maybe want to work as an RDE collaborator? Apply here: https://goo.gl/forms/tg1tL2DDFjj3OBP62.
We are also doing a poll, if you'd like to participate, go here: http://www.strawpoll.me/12158362.
As a fellow modder; How were you able to reimport your modified texture?