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@frdfare The neck seam on your modded version of this ped is more noticeable than the vanilla version. I think this is mainly because of the texture compression. Do you save your textures as a png then import into OpenIV? Because you'll get better results if you save as dds in photoshop, then import into OpenIV.
@AxelEurope Thanks for mentioning this. Disabling that profanity option fixed the crashing.
@Alex106 Does the newest update make this mod obsolete, or should both be used alongside each other? - https://www.gta5-mods.com/maps/v-proprestore-1-0
@RemixPL1994 I'm using an up-to-date version of dilapidated's gameconfig (which is what we're using for rde 4.0).
When I first launch the game, the initial traffic variety is very low, with tons of clones, which eases up after a short period of time. This occurs with and without this script on a modded setup. It doesn't occur in vanilla. Do you happen to know if there's a way to improve on this, and traffic variety in general?
@F5544 Figured it out. The smoke grenade actually going off uses the exact same sound effect as the launcher itself. Which is weird.
@F5544 Hi, I was wondering if the latest version of this mod has a bug where the smoke grenade launcher sound repeats a few times after firing it. Using an older version that I integrated into rde 4.0 with your permission, just noticed this particular bug.
Yeah, latest game version seems to break this mod.
The shaders from this mod cause a bug with certain vehicles (like the baller ST) where, if you're in first person, the windshield has some weird stuff going on when the car is in motion.