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please, could you explain me how to solve the error 9009 in the hlsl compiler? i have followed the steps in the video tutorial, but anyway the hlsl compiler throws error with any hlsl file, making it impossible for me to test the shader modifications. pls.
@Foxy_Oxy hello, how are you? i would like to know if you have ds or something so i can ask you some questions?
@XxxxA Hello friend, wow, I’m really impressed with your mod. I’d like to know if I can talk to you on Discord or somewhere else? I want to ask you something about modifying GTA 5 shaders.
Hi alex, I'm Digon, I would like to talk to you a little bit in private, maybe you are interested in what I need to mention, it's about mods. Could you pass me your email to send you an email pls?
@Frank124 https://discord.gg/jfXA32fP
@Frank124 the server of ds?
Here my discord server guys https://discord.gg/EzQAtmb6
@Hillionliat In my mod, the leaves look correct without needing to enable MSAA filtering like with the existing old-gen vegetation mod, and the vegetation has vertex colors painted so the leaves move as they should.
I’m developing an old-gen vegetation mod, it’s not finished yet, but for now, the trees.rpf file is almost ready. Obviously, I’ll wait for more feedback, but what do you prefer: should I release the mod as an alpha version that will be updated over time, or should I wait until it’s fully finished to release it?
@kekszib I'm not exactly sure what you mean, the models are from old gen, and I port them as they are, using the original textures. If you're looking for an improved version of the old-gen models, well, you already have it, it's the vegetation that comes with the PC version of the game.