Template (.PSD) cap for Franklin
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Template para edição das texturas do boné do Franklin!!
Arquivo .PSD editável contendo layers e máscaras...
IMPORTANTE: O logo da parte da frente deve ser distorcido em 50% na largura devido ao mapeamento (UVW) do modelo 3d do jogo!!
Para finalizar: "File / Save for Web..." exporte em .PNG-24
Para aplicar no jogo utilize o OpenIV...
Os arquivos de texturas (.ytd) ficam no local:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c...).ytd = aba para trás
p_head_diff_019_(a/b/c...).ytd = aba para frente
Bom trabalho e bom jogo!!
- - -
Template for editing textures cap for Franklin !!
Editable .psd file containing layers and masks ...
IMPORTANT: The logotype at the front need to be distorted by 50% in width
due to mapping (UVW) of the 3d model game !!
Finally: "File / Save for Web ..." export in PNG-24
To apply in the game use the OpenIV ...
Textures files (.ytd) are in place:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c ...).ytd = back flap
p_head_diff_019_(a/b/c ...).ytd = front flap
Good work and good game !!
Arquivo .PSD editável contendo layers e máscaras...
IMPORTANTE: O logo da parte da frente deve ser distorcido em 50% na largura devido ao mapeamento (UVW) do modelo 3d do jogo!!
Para finalizar: "File / Save for Web..." exporte em .PNG-24
Para aplicar no jogo utilize o OpenIV...
Os arquivos de texturas (.ytd) ficam no local:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c...).ytd = aba para trás
p_head_diff_019_(a/b/c...).ytd = aba para frente
Bom trabalho e bom jogo!!
- - -
Template for editing textures cap for Franklin !!
Editable .psd file containing layers and masks ...
IMPORTANT: The logotype at the front need to be distorted by 50% in width
due to mapping (UVW) of the 3d model game !!
Finally: "File / Save for Web ..." export in PNG-24
To apply in the game use the OpenIV ...
Textures files (.ytd) are in place:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c ...).ytd = back flap
p_head_diff_019_(a/b/c ...).ytd = front flap
Good work and good game !!
पहले अपलोड: जून 28, 2015
आखरी अपडेट: जून 28, 2015
Last Downloaded: 8 दिन पहले
8 टिप्पणियाँ
More mods by G4D:
Template para edição das texturas do boné do Franklin!!
Arquivo .PSD editável contendo layers e máscaras...
IMPORTANTE: O logo da parte da frente deve ser distorcido em 50% na largura devido ao mapeamento (UVW) do modelo 3d do jogo!!
Para finalizar: "File / Save for Web..." exporte em .PNG-24
Para aplicar no jogo utilize o OpenIV...
Os arquivos de texturas (.ytd) ficam no local:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c...).ytd = aba para trás
p_head_diff_019_(a/b/c...).ytd = aba para frente
Bom trabalho e bom jogo!!
- - -
Template for editing textures cap for Franklin !!
Editable .psd file containing layers and masks ...
IMPORTANT: The logotype at the front need to be distorted by 50% in width
due to mapping (UVW) of the 3d model game !!
Finally: "File / Save for Web ..." export in PNG-24
To apply in the game use the OpenIV ...
Textures files (.ytd) are in place:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c ...).ytd = back flap
p_head_diff_019_(a/b/c ...).ytd = front flap
Good work and good game !!
Arquivo .PSD editável contendo layers e máscaras...
IMPORTANTE: O logo da parte da frente deve ser distorcido em 50% na largura devido ao mapeamento (UVW) do modelo 3d do jogo!!
Para finalizar: "File / Save for Web..." exporte em .PNG-24
Para aplicar no jogo utilize o OpenIV...
Os arquivos de texturas (.ytd) ficam no local:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c...).ytd = aba para trás
p_head_diff_019_(a/b/c...).ytd = aba para frente
Bom trabalho e bom jogo!!
- - -
Template for editing textures cap for Franklin !!
Editable .psd file containing layers and masks ...
IMPORTANT: The logotype at the front need to be distorted by 50% in width
due to mapping (UVW) of the 3d model game !!
Finally: "File / Save for Web ..." export in PNG-24
To apply in the game use the OpenIV ...
Textures files (.ytd) are in place:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c ...).ytd = back flap
p_head_diff_019_(a/b/c ...).ytd = front flap
Good work and good game !!
पहले अपलोड: जून 28, 2015
आखरी अपडेट: जून 28, 2015
Last Downloaded: 8 दिन पहले
Nice, this could be useful.
@G4D thank you for this file i gladly thank you for you ! :D :D :D Useful bruh !
franklin is famous as fuck nig**h
I cant convert this "png"s to ytd, please covert for me thx
http://imgim.com/uppr_diff_018_f_uni.png
http://imgim.com/uppr_diff_004_a_uni.png
@ichosenday
http://www8.zippyshare.com/v/jqszl21V/file.html
http://www8.zippyshare.com/v/1b93W2QE/file.html
How to add logos and images on top of template and what was the required size of photo to be added on shirt
nice thanks
Thanks for sharing. Made a cap for him which worked out good :)