Real attacker [LUA] 1.0
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1,490
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Original: https://www.gta5-mods.com/scripts/addonpeds-enemy-ally-feature-lua
I used the enemy script file.
In order to achieve the effect of personalized Ped and weapons, I can only superimpose the use of a single independent script file, although it seems a bit cumbersome, but the final result is good.
You can customize Ped models and weapons, or you can use an add-on character model.
Now they will not kill each other again, they will only attack you alone.
In addition, I also added an invincible version of the enemy,The invincible version also contains a ReloadScripts.lua file, which is the LUA script loading file. When you want to clear the invincible enemy, press U to reload the LUA, which is equivalent to deleting the invincible enemy.
By default, Press J spawns enemies, and you can customize the button.
I used the enemy script file.
In order to achieve the effect of personalized Ped and weapons, I can only superimpose the use of a single independent script file, although it seems a bit cumbersome, but the final result is good.
You can customize Ped models and weapons, or you can use an add-on character model.
Now they will not kill each other again, they will only attack you alone.
In addition, I also added an invincible version of the enemy,The invincible version also contains a ReloadScripts.lua file, which is the LUA script loading file. When you want to clear the invincible enemy, press U to reload the LUA, which is equivalent to deleting the invincible enemy.
By default, Press J spawns enemies, and you can customize the button.
पहले अपलोड: जुलाई 09, 2018
आखरी अपडेट: जुलाई 09, 2018
Last Downloaded: 8 दिन पहले
8 टिप्पणियाँ
More mods by LBGdyx & TheMadBreaker:
Original: https://www.gta5-mods.com/scripts/addonpeds-enemy-ally-feature-lua
I used the enemy script file.
In order to achieve the effect of personalized Ped and weapons, I can only superimpose the use of a single independent script file, although it seems a bit cumbersome, but the final result is good.
You can customize Ped models and weapons, or you can use an add-on character model.
Now they will not kill each other again, they will only attack you alone.
In addition, I also added an invincible version of the enemy,The invincible version also contains a ReloadScripts.lua file, which is the LUA script loading file. When you want to clear the invincible enemy, press U to reload the LUA, which is equivalent to deleting the invincible enemy.
By default, Press J spawns enemies, and you can customize the button.
I used the enemy script file.
In order to achieve the effect of personalized Ped and weapons, I can only superimpose the use of a single independent script file, although it seems a bit cumbersome, but the final result is good.
You can customize Ped models and weapons, or you can use an add-on character model.
Now they will not kill each other again, they will only attack you alone.
In addition, I also added an invincible version of the enemy,The invincible version also contains a ReloadScripts.lua file, which is the LUA script loading file. When you want to clear the invincible enemy, press U to reload the LUA, which is equivalent to deleting the invincible enemy.
By default, Press J spawns enemies, and you can customize the button.
पहले अपलोड: जुलाई 09, 2018
आखरी अपडेट: जुलाई 09, 2018
Last Downloaded: 8 दिन पहले
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oh my god
Can you develop a modification to the "killer" that would go for the player?
@master3596 Agreed. Though I also like the Cap, Spidey and Thor mods too. They are not at the same quality level as JulioNiBs mods that is for sure, but they are certainly not bad.
@GAGER I disagree! I find the coding to be a lot cleaner than Julio's with less frequent crashes. They're also modular, so you can mix and match different attributes pertaining to the player and or NPC options.
@Joe Gillian Ok. I don't find it all that clean that the Thor mod and Spidey mod cannot function at the same time. Thor cannot fly properly if you got the Spidey mod. That alone is a pretty big no no in their coding. That being said, the Spidey web swinging is the coolest thing in any mod ever. I can spend tons of time just webbing around the Sky Scrapers. It is so cool! But they lack enemy functions. Julio just has better co-funtionality amongst his mods. And his mods are better made visualy speaking, though that comes 2nd to actual gameplay. But still, it is a plus in his corner. Also, he made the Flash mod. That is just the best mod ever IMO. No other MOD has even come close to have taken up so much of my time. I even have a few Flash alternatives on this site dedicated to me as I designed their looks. I just love speedsters. I think I have over 35 different looks just for that MOD alone.
@GAGER I've kinda stopped messing around with superhero mods altogether, so I'll admit that I haven't gotten that deep into them as of late, but Julio's mods are now locked behind his Patreon, so I find it to all be kinda scummy in general. I'll take modders who give to the community over someone trying to just make a buck any day.
@Joe Gillian Gotta agree with the sentiment of giving to the community. But keeping that in mind, I don't think paying 2 dollars to have endless access to all the MODs he has ever created (not counting future creations) is all that greedy of a price. You can just pay 2 dollars one time, download all the MODs and you keep your access after unsubbing. Just as long as you pay those 2 dollars. Considering the amount of mods, and the work that has gone into them, that is seriously cheap for the individual. Any one of his mods as a DLC to a game would cost at least 20 bucks each. You get Superman, Iron-Man, Thanos, Magneto, The Flash, Green Goblin, Ghost Rider, Goku, The Hulk and various other mods. So yeah, it isn't free, but you sure aren't paying alot for his time when you consider how much time it must have taken to create all those mods, and you get them all for 2 dollars. That is less than a cent for what I am sure is hours of his time. No coder in the world would work for that to "make a buck." He could have charged so much more if money was the intent.