4,347
154
4,347
154
Information
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog
v1.1
Fixed the wrong asset type definition of the police station's LOD.
Renamed a few files.
Changed the color of the markers.
Updated the dlc pack and script.
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog
v1.1
Fixed the wrong asset type definition of the police station's LOD.
Renamed a few files.
Changed the color of the markers.
Updated the dlc pack and script.
पहले अपलोड: फरवरी 03, 2022
आखरी अपडेट: फरवरी 10, 2022
Last Downloaded: 26 कुछ मिनट पहले
19 टिप्पणियाँ
More mods by Alex106:
Information
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog
v1.1
Fixed the wrong asset type definition of the police station's LOD.
Renamed a few files.
Changed the color of the markers.
Updated the dlc pack and script.
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog
v1.1
Fixed the wrong asset type definition of the police station's LOD.
Renamed a few files.
Changed the color of the markers.
Updated the dlc pack and script.
पहले अपलोड: फरवरी 03, 2022
आखरी अपडेट: फरवरी 10, 2022
Last Downloaded: 26 कुछ मिनट पहले
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Nice as always
Cool, does this mean that the Lost MC garage is compatible with MP Maps now?
Ahh so you packed them up. Q: does it work out of the box on 2189.0? As I'm not updating any more.
@HeySlickThatsMe Thanks.
@NaijaMango It was alwasy compatible, it's just that now the two MP map files needs to be imported manually.
@ReNNie Yes.
@Alex106
Hi, which files are for the Police Station? I want to use only this specific one...
@darkblue
sp_manifest.meta
spmilos.xml
dlcspmilos_game.dat
occlusion.rpf
scaleform_spmilos.rpf
id2_07.rpf
id2_07_additions.rpf
v_int_police2.rpf
industpd_main.ymt
@Alex106
Cool, thanks!
Does this have real doors or blip?
that interiors already have blips on the map?
@Shanzzmods @AlexSouza993 Only the FIB office and the garage make use of teleports to go in and out. As for the others interiors, no.
@Alex106 Sorry, I didn't get that, you mean that there is no openable doors. Right?
@Shanzzmods The car mod, motel room and police station interiors can be entered from the door(s) while the FIB's office and the garage can be entered by teleporting (from the markers, there's a screen showing the entrance and exit locations of both interiors).
@Alex106 ok, got it, thanks.
nice
Can you link a step by step to download the files
in the readme it says: first the dlc "spinteriors" folder and add name in dlc list, second import some files in mod folders, but... those files are not for manual installation only? or are they needed even if I have installed the dlc folder? (also the scripts anyway, manual or dlc folder OBV).
is this compatible with World of Variety?
@TOVOT
1) Yeah, those files need to be installed manually and no, not in the "spinteriors" dlc pack. Note that they are necessary only if have the MP map enabled, otherwise you can skip this part.
2) The script is required in order to be able to enter the FIB office and the garage.
3) Yes.