1 file liked
29 comments
10 videos
8 uploads
5 followers
6,567 downloads
@ked101 I will look into adding probabilities for ini if/when traffic stop has some more scenarios. K-9 scenario will be added eventually.
As far as the other stuff goes, I probably wont personally do the rest but you are welcome to download the code from Github and try to make any changes you want, just dont sell the mod and if you re-upload, give me (1803 creations) original credit.
@Starfox1993 The .ini file has not changed since V1.7. If you have an .ini file from V1.7 or later, just rename it to "1803 Ambient Police.ini"
@Felony83 Okay, I will take a look at this issue
@Felony83 What do you mean? Are you playing as a civilian instead of a cop? If you play as a cop, sitting patrols will
join in pursuits
If you want the police to do something else when playing as a civilian, you will need another mod like "pull me over" which would make all AI police track/pull over player for traffic violations.
@pjotr dygysz Found this, I have not tested but this could allow the mod to work in enhanced. I will repeat, I have not tested. Maybe once I figure out how to get add-on cars to work with enhanced I will see if this will work.
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
@ked101 Not sure why it does that sometimes, the locations are on the ground so theres no reason they should be spawning in the air, it is likely a "glitch" or "bug" with scripthookdotnet
@pjotr dygysz No, nothing this plugin runs on is supported for enhanced. Once sripthookVdotnet becomes compatible with enhanced, it will work.
@Wolverine75 There are three things the Police can do:
Sitting Patrol
Traffic Stop Scenario 1: Write a ticket in notepad
Traffic Stop scenario 2: Pat down driver then take notes on notepad
Your police bike was doing a sitting patrol.
You can change cars and percentages of traffic stops in the ini file.
So if you want a highway patrol add-on car, replace it for PoliceB model in file
If you want all traffic stops, turn on 100% traffic stops for a zone, 0% for other scenarios and patrol it and you will see traffic stops everywhere.
@Starfox1993 Maybe but I think it would have to be a separate mod because this is a script and that idea would likely have to be a plugin which uses different coding structures and API calls and integrations with LSPDFR.
I'll look into adding the K-9 scenario in a later release!
@ked101 There are now two traffic stop scenarios, you saw the "pat down" scenario but it needed fixed.
Version 2.0 should have fixed the pat down issue
I am not sure why sometimes the cars "are above ground" and sometimes spawn perfectly, the spawn points are on the ground, I think it may just be an issue with scripthookV, I also updated from V2 to V3 so hopefully that fixes some issues.